Change Rideroid starting speed back to full value

This commit is contained in:
Lat 2023-09-21 08:08:33 +02:00
parent 5a6ecd051a
commit 6ff02ab075

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@ -528,7 +528,7 @@ void Obj_RideroidNodeThink(mobj_t *mo)
players[i].rdnodepull = true;
players[i].rideroidangle = mo->spawnpoint->angle*ANG1; // reminder that mo->angle changes, so we use the spawnpoint angle.
players[i].rideroidspeed = RIDEROIDSPEED/8;
players[i].rideroidspeed = RIDEROIDSPEED;
P_SetTarget(&pmo->tracer, mo);