Nudge low-ring volume again again

This commit is contained in:
AJ Martinez 2024-03-03 16:53:55 -07:00
parent eb4524fe1f
commit 8a1a688f00

View file

@ -3525,11 +3525,11 @@ void A_AttractChase(mobj_t *actor)
if (actor->target->player->rings <= 10 && P_IsDisplayPlayer(actor->target->player))
{
S_ReducedVFXSoundAtVolume(actor->target, sfx_gshab,
255 - 20*actor->target->player->rings
210 - 10*actor->target->player->rings
, NULL);
if (actor->target->player->rings == 0)
S_ReducedVFXSoundAtVolume(actor->target, sfx_gshad, 255, NULL);
S_ReducedVFXSoundAtVolume(actor->target, sfx_gshad, 127, NULL);
}
actor->target->player->ringvolume -= RINGVOLUMEUSEPENALTY;