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Nudge low-ring volume again again
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parent
eb4524fe1f
commit
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1 changed files with 2 additions and 2 deletions
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@ -3525,11 +3525,11 @@ void A_AttractChase(mobj_t *actor)
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if (actor->target->player->rings <= 10 && P_IsDisplayPlayer(actor->target->player))
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{
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S_ReducedVFXSoundAtVolume(actor->target, sfx_gshab,
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255 - 20*actor->target->player->rings
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210 - 10*actor->target->player->rings
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, NULL);
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if (actor->target->player->rings == 0)
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S_ReducedVFXSoundAtVolume(actor->target, sfx_gshad, 255, NULL);
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S_ReducedVFXSoundAtVolume(actor->target, sfx_gshad, 127, NULL);
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}
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actor->target->player->ringvolume -= RINGVOLUMEUSEPENALTY;
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