Per discussion, always use short, FINISHless exit for special stage failure.

This commit is contained in:
toaster 2023-02-13 18:18:54 +00:00
parent c2b0cca735
commit 98c333e313
2 changed files with 2 additions and 10 deletions

View file

@ -7235,8 +7235,7 @@ void K_KartPlayerHUDUpdate(player_t *player)
if (player->exiting
&& (specialstageinfo.valid == false
|| !(player->pflags & PF_NOCONTEST)
|| player->lives <= 0))
|| !(player->pflags & PF_NOCONTEST)))
{
if (player->karthud[khud_finish] <= 2*TICRATE)
player->karthud[khud_finish]++;

View file

@ -1314,14 +1314,7 @@ void P_DoPlayerExit(player_t *player)
{
if (specialstageinfo.valid == true && losing == true)
{
if (player->lives > 0)
{
exitcountdown = TICRATE;
}
else
{
exitcountdown = (5*TICRATE)/2;
}
exitcountdown = TICRATE;
}
else
{