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.circleci Let stop building a NONET build of Kart 2022-09-24 15:56:42 +00:00
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src Per discussion, always use short, FINISHless exit for special stage failure. 2023-02-13 18:18:54 +00:00
thirdparty cmake: move ACSVM fetch to cpm-acsvm.cmake 2023-01-26 23:33:00 -08:00
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.clang-format cxx: clang-format adjustments 2023-01-09 20:02:19 -06:00
.editorconfig Add srb2::io streams abstraction 2022-12-30 21:15:44 -06:00
.gitattributes avoid the source code from getting the wrong EOL 2019-09-20 12:32:18 -04:00
.gitignore .gitignore: add CMakeUserPresets.json 2022-12-17 21:23:07 -08:00
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comptime.bat
comptime.mk
comptime.props MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
comptime.sh Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
cpdebug.mk
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srb2-vc9.sln SRB2 2.1 release 2014-03-15 13:11:35 -04:00
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SRB2_common.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
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SRB2_Release.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
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SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.