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Per discussion, always use short, FINISHless exit for special stage failure.
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parent
c2b0cca735
commit
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2 changed files with 2 additions and 10 deletions
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@ -7235,8 +7235,7 @@ void K_KartPlayerHUDUpdate(player_t *player)
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if (player->exiting
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if (player->exiting
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&& (specialstageinfo.valid == false
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&& (specialstageinfo.valid == false
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|| !(player->pflags & PF_NOCONTEST)
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|| !(player->pflags & PF_NOCONTEST)))
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|| player->lives <= 0))
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{
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{
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if (player->karthud[khud_finish] <= 2*TICRATE)
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if (player->karthud[khud_finish] <= 2*TICRATE)
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player->karthud[khud_finish]++;
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player->karthud[khud_finish]++;
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@ -1314,14 +1314,7 @@ void P_DoPlayerExit(player_t *player)
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{
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{
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if (specialstageinfo.valid == true && losing == true)
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if (specialstageinfo.valid == true && losing == true)
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{
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{
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if (player->lives > 0)
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exitcountdown = TICRATE;
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{
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exitcountdown = TICRATE;
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}
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else
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{
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exitcountdown = (5*TICRATE)/2;
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}
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}
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}
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else
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else
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{
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{
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