P_DamageMobj: Fix DMG_STING not playing sound

This commit is contained in:
toaster 2023-02-02 22:19:22 +00:00
parent 057b46f4bd
commit 9bf5328d55

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@ -2337,13 +2337,11 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
break; break;
} }
if (type != DMG_STING && type != DMG_STUMBLE) if (type != DMG_STUMBLE)
{ {
player->flashing = K_GetKartFlashing(player); if (type != DMG_STING)
} player->flashing = K_GetKartFlashing(player);
if (ringburst > 0)
{
P_PlayRinglossSound(target); P_PlayRinglossSound(target);
P_PlayerRingBurst(player, ringburst); P_PlayerRingBurst(player, ringburst);
} }