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Backthrown Jawz now keeps up
Returns at 120% of owner's speed
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1 changed files with 2 additions and 2 deletions
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@ -279,8 +279,8 @@ void Obj_JawzThrown(mobj_t *th, fixed_t finalSpeed, fixed_t dir)
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th->momx = 0;
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th->momy = 0;
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// Slow down the top speed.
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finalSpeed = FixedMul(finalSpeed, 4*FRACUNIT/5);
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// Return at 120% of the owner's speed
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finalSpeed = 6*(owner->speed)/5;
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// Set a fuse.
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th->fuse = RR_PROJECTILE_FUSE;
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