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Figured out what was wrong with splatsprites by comparing their drawing functions to the current state of 2.2's codebase.
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1 changed files with 2 additions and 2 deletions
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@ -1801,11 +1801,11 @@ void R_DrawFloorSprite_8 (void)
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{
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if (brightmap != NULL && brightmap[bit] == BRIGHTPIXEL)
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{
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*dest = fullbright[translation[val & 0xFF]];
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dest[i] = fullbright[translation[val & 0xFF]];
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}
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else
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{
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*dest = colormap[translation[val & 0xFF]];
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dest[i] = colormap[translation[val & 0xFF]];
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}
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}
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xposition += xstep;
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