Slight nerf to the ring power ceiling

Chao previously would get 15 tics of ring boost per ring, now Chao gets 11. Omega still gets 3 tics per ring.
This commit is contained in:
TehRealSalt 2019-05-02 14:00:12 -04:00
parent d38004c310
commit ac1ae12746

View file

@ -3583,8 +3583,8 @@ void A_AttractChase(mobj_t *actor)
if (actor->extravalue1 >= 21)
{
UINT8 i;
// Base add is 3 tics for 9,9, adds 1.5 tics for each point closer to the 1,1 end
actor->target->player->kartstuff[k_ringboost] += ((3*RINGBOOSTPWR)/2) + 3;
// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
actor->target->player->kartstuff[k_ringboost] += RINGBOOSTPWR+3;
S_StartSound(actor->target, sfx_s1b5);
#if 0
@ -3613,7 +3613,7 @@ void A_AttractChase(mobj_t *actor)
if (actor->extravalue1 >= 16)
{
if (actor->target->player->kartstuff[k_rings] >= 20)
actor->target->player->kartstuff[k_ringboost] += ((3*RINGBOOSTPWR)/2) + 3;
actor->target->player->kartstuff[k_ringboost] += RINGBOOSTPWR+3;
else
P_GivePlayerRings(actor->target->player, 1);