Do not let retries be buffered on intermission to instantly retry the next round

This commit is contained in:
James R 2023-03-22 20:54:58 -07:00
parent f5f85cc3e4
commit b7d1996a15

View file

@ -7476,6 +7476,8 @@ static void P_InitGametype(void)
lastLowestLap = 0;
spbplace = -1;
G_ClearRetryFlag();
// Start recording replay in multiplayer with a temp filename
//@TODO I'd like to fix dedis crashing when recording replays for the future too...
if (gamestate == GS_LEVEL && !demo.playback && multiplayer && !dedicated)