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Do not let retries be buffered on intermission to instantly retry the next round
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@ -7476,6 +7476,8 @@ static void P_InitGametype(void)
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lastLowestLap = 0;
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spbplace = -1;
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G_ClearRetryFlag();
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// Start recording replay in multiplayer with a temp filename
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//@TODO I'd like to fix dedis crashing when recording replays for the future too...
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if (gamestate == GS_LEVEL && !demo.playback && multiplayer && !dedicated)
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