Higher bubble bounce

This commit is contained in:
AJ Martinez 2023-08-26 15:15:34 -07:00
parent f3f0ce7351
commit cfa20179b0

View file

@ -10605,19 +10605,20 @@ boolean K_FastFallBounce(player_t *player)
}
}
if (player->mo->eflags & MFE_UNDERWATER)
bounce = (117 * bounce) / 200;
if (player->curshield == KSHIELD_BUBBLE)
{
S_StartSound(player->mo, sfx_s3k44);
P_InstaThrust(player->mo, player->mo->angle, max(player->speed, abs(player->fastfall)));
bounce += 3 * player->mo->scale;
}
else
{
S_StartSound(player->mo, sfx_ffbonc);
}
if (player->mo->eflags & MFE_UNDERWATER)
bounce = (117 * bounce) / 200;
player->mo->momz = bounce * P_MobjFlip(player->mo);
player->fastfall = 0;