mirror of
https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'the-scary-22-merge' of https://git.magicalgirl.moe/KartKrew/Kart into the-scary-22-merge
This commit is contained in:
commit
dd89f333e2
5 changed files with 1 additions and 44 deletions
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@ -1,25 +1,15 @@
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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<<<<<<< HEAD
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2019 by Sonic Team Junior.
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=======
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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>>>>>>> srb2/next
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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<<<<<<< HEAD
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/// \file
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=======
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/// \file hw_light.c
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/// \brief Corona/Dynamic/Static lighting add on by Hurdler
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/// !!! Under construction !!!
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>>>>>>> srb2/next
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/// !!! Under construction !!!\
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#include "../doomdef.h"
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@ -35,8 +25,6 @@
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#include "../r_main.h"
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#include "../p_local.h"
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<<<<<<< HEAD
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=======
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//=============================================================================
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// DEFINES
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//=============================================================================
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@ -1,13 +1,7 @@
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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<<<<<<< HEAD
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2019 by Sonic Team Junior.
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=======
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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>>>>>>> srb2/next
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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@ -22,8 +16,6 @@
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#include "hw_glob.h"
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#include "hw_defs.h"
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<<<<<<< HEAD
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=======
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#define NUMLIGHTFREESLOTS 32 // Free light slots (for SOCs)
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#ifdef ALAM_LIGHTING
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@ -104,29 +104,15 @@ void *hwSym(const char *funcName,void *handle)
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GETFUNC(MakeScreenFinalTexture);
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GETFUNC(DrawScreenFinalTexture);
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<<<<<<< HEAD
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GETFUNC(RenderSkyDome);
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=======
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>>>>>>> srb2/next
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GETFUNC(LoadShaders);
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GETFUNC(KillShaders);
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GETFUNC(SetShader);
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GETFUNC(UnSetShader);
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<<<<<<< HEAD
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GETFUNC(LoadCustomShader);
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GETFUNC(InitCustomShaders);
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GETFUNC(StartBatching);
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GETFUNC(RenderBatches);
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=======
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GETFUNC(SetShaderInfo);
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GETFUNC(LoadCustomShader);
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GETFUNC(InitCustomShaders);
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>>>>>>> srb2/next
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#else //HWRENDER
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if (0 == strcmp("FinishUpdate", funcName))
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return funcPointer; //&FinishUpdate;
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@ -86,9 +86,6 @@ static VOID UnloadDLL (HMODULE* pModule)
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// ==========================================================================
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// note : the 3D driver loading should be put somewhere else..
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<<<<<<< HEAD
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=======
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#ifdef HWRENDER
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static HMODULE hwdModule = NULL;
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@ -173,7 +170,6 @@ VOID Shutdown3DDriver (VOID)
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}
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#endif
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>>>>>>> srb2/next
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#ifdef HW3SOUND
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static HMODULE hwsModule = NULL;
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@ -300,11 +300,6 @@ static inline boolean I_SkipFrame(void)
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return false;
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/* FALLTHRU */
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//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
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<<<<<<< HEAD
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=======
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#ifndef NONET
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>>>>>>> srb2/next
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/* FALLTHRU */
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case GS_WAITINGPLAYERS:
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return skip; // Skip odd frames
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default:
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