mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-28 04:51:42 +00:00
Merge branch 'the-scary-22-merge' of https://git.magicalgirl.moe/KartKrew/Kart into the-scary-22-merge
This commit is contained in:
commit
dd89f333e2
5 changed files with 1 additions and 44 deletions
|
|
@ -1,25 +1,15 @@
|
||||||
// SONIC ROBO BLAST 2
|
// SONIC ROBO BLAST 2
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
<<<<<<< HEAD
|
|
||||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
||||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
||||||
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
|
||||||
=======
|
|
||||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||||
>>>>>>> srb2/next
|
|
||||||
//
|
//
|
||||||
// This program is free software distributed under the
|
// This program is free software distributed under the
|
||||||
// terms of the GNU General Public License, version 2.
|
// terms of the GNU General Public License, version 2.
|
||||||
// See the 'LICENSE' file for more details.
|
// See the 'LICENSE' file for more details.
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
<<<<<<< HEAD
|
|
||||||
/// \file
|
|
||||||
=======
|
|
||||||
/// \file hw_light.c
|
/// \file hw_light.c
|
||||||
/// \brief Corona/Dynamic/Static lighting add on by Hurdler
|
/// \brief Corona/Dynamic/Static lighting add on by Hurdler
|
||||||
/// !!! Under construction !!!
|
/// !!! Under construction !!!\
|
||||||
>>>>>>> srb2/next
|
|
||||||
|
|
||||||
#include "../doomdef.h"
|
#include "../doomdef.h"
|
||||||
|
|
||||||
|
|
@ -35,8 +25,6 @@
|
||||||
#include "../r_main.h"
|
#include "../r_main.h"
|
||||||
#include "../p_local.h"
|
#include "../p_local.h"
|
||||||
|
|
||||||
<<<<<<< HEAD
|
|
||||||
=======
|
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
// DEFINES
|
// DEFINES
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
|
|
|
||||||
|
|
@ -1,13 +1,7 @@
|
||||||
// SONIC ROBO BLAST 2
|
// SONIC ROBO BLAST 2
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
<<<<<<< HEAD
|
|
||||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
||||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
||||||
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
|
||||||
=======
|
|
||||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||||
>>>>>>> srb2/next
|
|
||||||
//
|
//
|
||||||
// This program is free software distributed under the
|
// This program is free software distributed under the
|
||||||
// terms of the GNU General Public License, version 2.
|
// terms of the GNU General Public License, version 2.
|
||||||
|
|
@ -22,8 +16,6 @@
|
||||||
#include "hw_glob.h"
|
#include "hw_glob.h"
|
||||||
#include "hw_defs.h"
|
#include "hw_defs.h"
|
||||||
|
|
||||||
<<<<<<< HEAD
|
|
||||||
=======
|
|
||||||
#define NUMLIGHTFREESLOTS 32 // Free light slots (for SOCs)
|
#define NUMLIGHTFREESLOTS 32 // Free light slots (for SOCs)
|
||||||
|
|
||||||
#ifdef ALAM_LIGHTING
|
#ifdef ALAM_LIGHTING
|
||||||
|
|
|
||||||
|
|
@ -104,29 +104,15 @@ void *hwSym(const char *funcName,void *handle)
|
||||||
GETFUNC(MakeScreenFinalTexture);
|
GETFUNC(MakeScreenFinalTexture);
|
||||||
GETFUNC(DrawScreenFinalTexture);
|
GETFUNC(DrawScreenFinalTexture);
|
||||||
|
|
||||||
<<<<<<< HEAD
|
|
||||||
GETFUNC(RenderSkyDome);
|
|
||||||
|
|
||||||
=======
|
|
||||||
>>>>>>> srb2/next
|
|
||||||
GETFUNC(LoadShaders);
|
GETFUNC(LoadShaders);
|
||||||
GETFUNC(KillShaders);
|
GETFUNC(KillShaders);
|
||||||
GETFUNC(SetShader);
|
GETFUNC(SetShader);
|
||||||
GETFUNC(UnSetShader);
|
GETFUNC(UnSetShader);
|
||||||
|
|
||||||
<<<<<<< HEAD
|
|
||||||
GETFUNC(LoadCustomShader);
|
|
||||||
GETFUNC(InitCustomShaders);
|
|
||||||
|
|
||||||
GETFUNC(StartBatching);
|
|
||||||
GETFUNC(RenderBatches);
|
|
||||||
|
|
||||||
=======
|
|
||||||
GETFUNC(SetShaderInfo);
|
GETFUNC(SetShaderInfo);
|
||||||
GETFUNC(LoadCustomShader);
|
GETFUNC(LoadCustomShader);
|
||||||
GETFUNC(InitCustomShaders);
|
GETFUNC(InitCustomShaders);
|
||||||
|
|
||||||
>>>>>>> srb2/next
|
|
||||||
#else //HWRENDER
|
#else //HWRENDER
|
||||||
if (0 == strcmp("FinishUpdate", funcName))
|
if (0 == strcmp("FinishUpdate", funcName))
|
||||||
return funcPointer; //&FinishUpdate;
|
return funcPointer; //&FinishUpdate;
|
||||||
|
|
|
||||||
|
|
@ -86,9 +86,6 @@ static VOID UnloadDLL (HMODULE* pModule)
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
// note : the 3D driver loading should be put somewhere else..
|
// note : the 3D driver loading should be put somewhere else..
|
||||||
<<<<<<< HEAD
|
|
||||||
=======
|
|
||||||
|
|
||||||
#ifdef HWRENDER
|
#ifdef HWRENDER
|
||||||
static HMODULE hwdModule = NULL;
|
static HMODULE hwdModule = NULL;
|
||||||
|
|
||||||
|
|
@ -173,7 +170,6 @@ VOID Shutdown3DDriver (VOID)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
>>>>>>> srb2/next
|
|
||||||
#ifdef HW3SOUND
|
#ifdef HW3SOUND
|
||||||
static HMODULE hwsModule = NULL;
|
static HMODULE hwsModule = NULL;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -300,11 +300,6 @@ static inline boolean I_SkipFrame(void)
|
||||||
return false;
|
return false;
|
||||||
/* FALLTHRU */
|
/* FALLTHRU */
|
||||||
//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
|
//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
|
||||||
<<<<<<< HEAD
|
|
||||||
=======
|
|
||||||
#ifndef NONET
|
|
||||||
>>>>>>> srb2/next
|
|
||||||
/* FALLTHRU */
|
|
||||||
case GS_WAITINGPLAYERS:
|
case GS_WAITINGPLAYERS:
|
||||||
return skip; // Skip odd frames
|
return skip; // Skip odd frames
|
||||||
default:
|
default:
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue