Use momentum angle for super ring thrust

This commit is contained in:
Antonio Martinez 2024-08-27 21:19:17 -07:00
parent 27698bf2ae
commit e1aab0133a

View file

@ -13817,7 +13817,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
{
S_StartSound(player->mo, sfx_gsha7);
P_Thrust(player->mo, player->mo->angle, 50*player->mo->scale);
P_Thrust(player->mo, K_MomentumAngle(player->mo), 50*player->mo->scale);
UINT8 numsparks = 8;
for (UINT8 i = 0; i < numsparks; i++)