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Use momentum angle for super ring thrust
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1 changed files with 1 additions and 1 deletions
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@ -13817,7 +13817,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
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{
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S_StartSound(player->mo, sfx_gsha7);
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P_Thrust(player->mo, player->mo->angle, 50*player->mo->scale);
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P_Thrust(player->mo, K_MomentumAngle(player->mo), 50*player->mo->scale);
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UINT8 numsparks = 8;
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for (UINT8 i = 0; i < numsparks; i++)
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