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Reduce hitlag on bounce by half
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@ -3706,7 +3706,7 @@ static void K_HandleTumbleBounce(player_t *player)
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// A bit of damage hitlag.
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// This gives a window for DI!!
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K_AddHitLag(player->mo, 6, true);
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K_AddHitLag(player->mo, 3, true);
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if (P_IsDisplayPlayer(player) && player->tumbleHeight >= 40)
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P_StartQuake((player->tumbleHeight*3/2)<<FRACBITS, 6); // funny earthquakes for the FEEL
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