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Battle: put sting damage condition on zero bumpers instead of zero spheres
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@ -1149,7 +1149,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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bool stung = false;
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if (t2->player->rings <= 0 && t2->player->spheres <= 0)
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if (t2->player->rings <= 0 && t2->health == 1) // no bumpers
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{
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P_DamageMobj(t2, t1, t1, 1, DMG_STING|DMG_WOMBO);
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stung = true;
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