Battle: put sting damage condition on zero bumpers instead of zero spheres

This commit is contained in:
James R 2024-01-16 02:24:28 -08:00
parent 54e4dd5cd8
commit ecb20e8f64

View file

@ -1149,7 +1149,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
bool stung = false; bool stung = false;
if (t2->player->rings <= 0 && t2->player->spheres <= 0) if (t2->player->rings <= 0 && t2->health == 1) // no bumpers
{ {
P_DamageMobj(t2, t1, t1, 1, DMG_STING|DMG_WOMBO); P_DamageMobj(t2, t1, t1, 1, DMG_STING|DMG_WOMBO);
stung = true; stung = true;