Quaketilt: fix jitter at certain momentum angles

This commit is contained in:
James R 2023-06-07 05:04:43 -07:00
parent c37fa42d61
commit f3e1a19c62

View file

@ -4026,7 +4026,7 @@ Quaketilt (player_t *player)
} }
lowb = FixedMul(lowb, player->mo->scale); lowb = FixedMul(lowb, player->mo->scale);
moma = FixedMul(FixedDiv(delta, ANGLE_90), tilt); moma = FixedMul(FixedDiv(delta, ANGLE_90), tilt);
speed = abs( player->mo->momx + player->mo->momy ); speed = player->speed;
if (speed < lowb) if (speed < lowb)
{ {
// ease out tilt as we slow... // ease out tilt as we slow...