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Merge branch 'fullbright-ignore-colormap' into 'master'
Ignore level colormap when drawing fullbright sprites See merge request KartKrew/Kart!507
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1 changed files with 1 additions and 2 deletions
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@ -2098,8 +2098,7 @@ static void R_ProjectSprite(mobj_t *thing)
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//
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// determine the colormap (lightlevel & special effects)
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//
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if (vis->cut & SC_FULLBRIGHT
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&& (!vis->extra_colormap || !(vis->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
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if (vis->cut & SC_FULLBRIGHT)
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{
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// full bright: goggles
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vis->colormap = colormaps;
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