On second thoughts, tie the never-force-a-retry onto skipstats, which is for direct warps. We probably want to force retries for poor performance if intermission is relevant.

This commit is contained in:
toaster 2023-06-02 21:07:55 +01:00
parent d75ebd5453
commit f8dd63609a

View file

@ -3303,7 +3303,7 @@ void G_ExitLevel(void)
}
}
if (!G_GametypeUsesLives() || nextmapoverride != 0)
if (!G_GametypeUsesLives() || skipstats != 0)
; // never force a retry
else if (specialstageinfo.valid == true || (gametyperules & GTR_BOSS))
{