mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-26 07:21:48 +00:00
On second thoughts, tie the never-force-a-retry onto skipstats, which is for direct warps. We probably want to force retries for poor performance if intermission is relevant.
This commit is contained in:
parent
d75ebd5453
commit
f8dd63609a
1 changed files with 1 additions and 1 deletions
|
|
@ -3303,7 +3303,7 @@ void G_ExitLevel(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (!G_GametypeUsesLives() || nextmapoverride != 0)
|
||||
if (!G_GametypeUsesLives() || skipstats != 0)
|
||||
; // never force a retry
|
||||
else if (specialstageinfo.valid == true || (gametyperules & GTR_BOSS))
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue