Commit graph

1214 commits

Author SHA1 Message Date
Tatsuru
df9809f3d7 The dumbass forgot NiGHTS mode is also a carry power 2019-12-31 20:13:16 -03:00
Tatsuru
402b58ce42 Fix MP Special Stages crashing if a player is being carried when it ends 2019-12-31 19:38:11 -03:00
James R
54bcde1376 Merge branch 'metal-fume-opacity' into 'next'
Make Metal Sonic's jet fume opaque when re-emerging from water

See merge request STJr/SRB2!612
2019-12-31 17:16:14 -05:00
fickleheart
77ba835f4f Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart
1419ec72d5 Software FOV ported from kart
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
lachwright
b575e7ab47 Make elemental crop circle flames obey player gravity 2019-12-31 18:06:40 +08:00
lachwright
8132905436 Make Metal Sonic's jet fume opaque when re-emerging from water 2019-12-31 17:26:35 +08:00
James R
3bcfe5ae99 Merge branch 'dashspeed-fix' into 'next'
Cap dashspeed between mindash and maxdash before revving.

See merge request STJr/SRB2!565
2019-12-31 01:31:43 -05:00
fickleheart
5f50f7e8ae Fix spying on simple mode players having dumb camera angles 2019-12-30 15:44:52 -06:00
fickleheart
758bb8f3ae Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
fickleheart
e0d09a457e Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
61a8f715ac Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
fickleheart
f8599ffcb9 Save separate camera settings for standard/simple modes 2019-12-30 12:10:38 -06:00
fickleheart
b4924fdfed Fix camera reset snap in simple controls 2019-12-30 11:22:54 -06:00
fickleheart
be9384ddd9 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
Zachary McAlpin
a91f008d1c Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object 2019-12-28 17:40:47 -06:00
Zachary McAlpin
930cda3469 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-28 17:32:27 -06:00
Sally Cochenour
31304eda3e Merge branch 'next' into oglshaderport 2019-12-28 13:58:41 -05:00
GoldenTails
655de1aca8 Fixed messed up comparison. 2019-12-27 23:51:13 -06:00
Jaime Passos
62d79eef2a Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos
ff80c4ef4d Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos
8a3b47e1a9 look for GTR_LIVES rule instead of coop/competition gametype 2019-12-27 12:29:21 -03:00
Jaime Passos
203f4c50a0 add G_CompetitionGametype(void) 2019-12-27 12:28:00 -03:00
Jaime Passos
5e328d6d33 check if the gametype allows spectators to allow jump key respawn 2019-12-27 12:17:38 -03:00
Jaime Passos
be32397562 Respawn delay gametype rule 2019-12-27 01:44:27 -03:00
James R
0fd77ff5f4 Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
Zachary McAlpin
e4e233d4de Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 17:29:54 -06:00
Jaime Passos
070adb4191 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
Sally Cochenour
add2497220 Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
GoldenTails
edd6f743ec Also cap dashspeed to at most maxdash. 2019-12-24 13:55:19 -06:00
Jaime Passos
8405dc4c07 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-23 23:08:16 -03:00
Jaime Passos
c832d26ee9 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
GoldenTails
39321e8637 Cap dashspeed to at least mindash before revving. 2019-12-23 14:01:37 -06:00
Zachary McAlpin
31dd5ff08b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-22 18:55:58 -06:00
Steel Titanium
5281c44042 Fix super theme ending early if invincibility expired 2019-12-20 23:45:32 -05:00
James R
982c6362db Merge branch 'elemental-tweak' into 'next'
Don't uncurl from spin if Elemental Stomp is used

See merge request STJr/SRB2!555
2019-12-20 17:32:59 -05:00
Zachary McAlpin
324b05032c Revert "Added CalculateCamera Hook"
This reverts commit b545a13312.
2019-12-19 17:21:55 -06:00
Zachary McAlpin
7481a91764 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-19 17:20:31 -06:00
Zachary McAlpin
b545a13312 Added CalculateCamera Hook 2019-12-19 16:41:25 -06:00
Zachary McAlpin
6add4f0aa4 Revert "Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition"
This reverts commit 4bb2a826cf.
2019-12-19 15:07:34 -06:00
Zachary McAlpin
bcbfb7cb19 Revert "Don't execute LUAh_PlayerThink(player) for respawning bots"
This reverts commit 96a41ca2b8.
2019-12-19 15:07:28 -06:00
Jaime Passos
ad317cd8a2 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-19 02:15:45 -03:00
Jaime Passos
e47f171533 TeamSwitch hook for Lua 2019-12-18 23:40:58 -03:00
Steel Titanium
a0993baa0b Don't uncurl from spin if Elemental Stomp is used 2019-12-18 21:28:34 -05:00
Jaime Passos
29d316fd74 GTR_PITYSHIELD 2019-12-18 12:09:44 -03:00
Jaime Passos
789e881abc GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
448494e19b More gametype rules yay!! 2019-12-18 01:54:45 -03:00
James R
ebcd9923b1 Merge branch 'fix-divby0-spindash-crash' into 'next'
Fix a divide by zero crash when mindash and maxdash were the same.

See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
Zachary McAlpin
4bb2a826cf Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition 2019-12-17 19:20:46 -06:00
Zachary McAlpin
96a41ca2b8 Don't execute LUAh_PlayerThink(player) for respawning bots 2019-12-17 18:41:26 -06:00