Now the opposite problem - slightly too high momentum for shrink, slightly low momentum for grow. Some other factor I haven't considered..? Would VERY much appreciate an assist.
- Randomize banana angles when thrown
- Spin bananas when mid-air
- Add MF_SLOPE flag to control whenever or not pitch/roll are set for an object (replaces MF_BOXICON)
- Fix not being able to change timelimit in MP break the capsules
- Use more readable variable name (singleplayercontext --> domodeattack)
- Reset timelimitintics in K_TimerReset()
- Battle Capsules for Break The Targets, to improve conveyability
- No Contest players have a special X icon
Also fixes a few issues with minimap rendering
- obviously written before netsplits and bots
- mixing up array indices and loop iteration for local players
- mixing up SPB object and target
- old version of hyudoro with double time in Race
- using explicit gametype comparisons instead of gametype rules
- SPBs with hitlag disappeared from the minimap
Also reduces some of the dead time before Break The Capsules begins by cutting out the majority of POSITION!! and hiding the one measly bulb that would otherwise appear
- Implementation details:
- grandprixinfo.eventmode is the reference point
- All bots have spectator applied and removed at map start depending on eventmode, and I've done my best to guard against side effects of not removing them entirely
- You shouldn't turn off grandprixinfo.gp when turning on things like specialStage.active or bossinfo.boss when pursuing eventmode behaviour
- Probably needs to be integrated into XD_MAP for any future netplay support, is currently disabled.
- You technically don't have to assign a Capsules map to be the bonus and a Special Stage to be the special. A Capsules map can be assigned to a Special Stage too, and a Boss can be assigned to either of them.
- Special Stages are still just as incomplete as they were before.
- Break the Capsules has special behaviour.
- Timelimit starts at 20 seconds.
- Earn 10 seconds (plus a little extra cheaty time) every capsule you destroy.
- WIN + extra life if you bust all the capsules, COOL if you get some but run out of time, LOSE if you lose your bumper or run out of time without breaking a single capsule.
- Supposed to also give you rings, but ran into a LOT of difficulty with this and didn't want to commit half-baked stuff, so it'll be a later project.
Also:
- Fix a long standing bug where totalring was reset between maps, preventing the sum from adding up across GP rounds and depriving you of extra lives you were owed.
- Fix an issue where Break the Capsules record attack was KARTSPEED_HARD.
- Send timelimitintics in savegames, since it's handled seperately now.
- Fixes an issue where the card animation and the FINISH animation operating on two different timers, but using the same variable, would intefere with each other
- Also makes khud_fault use the same drawer, so it can benefit from interpolation