MascaraSnake 
								
							 
						 
						
							
							
							
							
								
							
							
								3b971835ee 
								
							 
						 
						
							
							
								
								Add Lua backwards compatibility for FOF flags  
							
							 
							
							
							
						 
						
							2022-10-09 01:56:50 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nev3r 
								
							 
						 
						
							
							
							
							
								
							
							
								5c9599f0a9 
								
							 
						 
						
							
							
								
								"UDMF: The whole thing" merged  
							
							 
							
							... 
							
							
							
							See merge request STJr/SRB2!1714 
Barely any RR features reimplemented 
							
						 
						
							2022-10-09 01:13:37 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MascaraSnake 
								
							 
						 
						
							
							
							
							
								
							
							
								f16c1cd95f 
								
							 
						 
						
							
							
								
								Turn the fog wall linedef type into a blendmode  
							
							 
							
							
							
						 
						
							2022-10-08 19:30:40 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								dea86d611e 
								
							 
						 
						
							
							
								
								Add floor clipping for TERRAIN  
							
							 
							
							... 
							
							
							
							Port of code from Heretic/Hexen, lets you make a texture look "deep" by offsetting the sprites and cutting them off. Doesn't impact hitboxes. 
							
						 
						
							2022-09-14 01:16:19 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								f05ac93633 
								
							 
						 
						
							
							
								
								Fix the two big problems with the lighting  
							
							 
							
							... 
							
							
							
							- FULLY fix light offset still being applied on full bright walls
- Fix ceiling lighting being reversed 
							
						 
						
							2022-05-25 16:16:20 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								1b5c9e47c5 
								
							 
						 
						
							
							
								
								Fix 255 / 0 prevention not working on lines  
							
							 
							
							
							
						 
						
							2022-05-25 05:08:35 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								dc890caef3 
								
							 
						 
						
							
							
								
								Add slope lighting  
							
							 
							
							... 
							
							
							
							Makes slopes at a great enough steepness able to match the contrast of walls.
COMING SOON: Directional lighting & contrast modifier, as options for map header. 
							
						 
						
							2022-05-24 22:23:04 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								b777b3f96a 
								
							 
						 
						
							
							
								
								Don't apply wall light offsets on brightness 255 or 0  
							
							 
							
							... 
							
							
							
							Makes skyboxes look better 
							
						 
						
							2022-05-24 19:24:57 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jaime Ita Passos 
								
							 
						 
						
							
							
							
							
								
							
							
								1219f36ca2 
								
							 
						 
						
							
							
								
								Fix polyobject segs messing with 3D floors they shouldn't be  
							
							 
							
							
							
						 
						
							2022-03-18 13:02:44 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								603a97938b 
								
							 
						 
						
							
							
								
								"Support" ASM functions  
							
							 
							
							... 
							
							
							
							(By that, I mean it defaults to ASM, but uses the C version when drawing brightmapped stuff. Was this worth the minor performance gain over just making NOASM=1 default? I dunno.) 
							
						 
						
							2021-12-16 13:05:37 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								04c1a9dcb1 
								
							 
						 
						
							
							
								
								Brightmaps on walls  
							
							 
							
							
							
						 
						
							2021-12-16 09:40:14 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								2cab15c7a3 
								
							 
						 
						
							
							
								
								Automatically apply additive to tripwires  
							
							 
							
							
							
						 
						
							2021-11-28 16:34:46 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								08348fcd43 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'srb2/next'  
							
							 
							
							
							
						 
						
							2021-04-05 01:26:17 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								690244825b 
								
							 
						 
						
							
							
								
								* Fixed blending in OpenGL.  
							
							 
							
							... 
							
							
							
							* Caught a UDMF-only crash for Software (where linedef alpha is low but nonzero). 
							
						 
						
							2021-04-03 19:29:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								ebe38ff518 
								
							 
						 
						
							
							
								
								* Add a blend field to FOFs.  
							
							 
							
							... 
							
							
							
							* Set via a fourth digit in the upper midtexture for transparent FOFs
        * For example - #2551  is additive solid, #1282  is subtractive half...
    * The original method of setting the upper midtexture to #900  or 901 still works, since I'm not out to break existing maps.
* Software: Remove the horrible `else if` ladder for FOF translucency. Algorithms, baby!
* OpenGL: Move to using `HWR_GetBlendModeFlag` in more places, for more long-term extensible support for multiple blendmodes. 
							
						 
						
							2021-04-01 23:45:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								40cbc30bff 
								
							 
						 
						
							
							
								
								Mammoth commit, sorry.  
							
							 
							
							... 
							
							
							
							All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.
Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.
If nothing else, the hard engineering problems are solved and it's just bug hammering... 
							
						 
						
							2021-03-31 22:46:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hannu Hanhi 
								
							 
						 
						
							
							
							
							
								
							
							
								c08012fe8a 
								
							 
						 
						
							
							
								
								Use double precision in R_StoreWallRange sloped seg culling calculations  
							
							 
							
							... 
							
							
							
							Fixes culling issues in CEZ2 skybox 
							
						 
						
							2021-03-06 19:56:25 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								4139e67ddb 
								
							 
						 
						
							
							
								
								Renderer compile errors  
							
							 
							
							
							
						 
						
							2021-02-28 23:31:56 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								9d7ec0ab8f 
								
							 
						 
						
							
							
								
								Merge SRB2 next  
							
							 
							
							... 
							
							
							
							Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it. 
							
						 
						
							2021-02-27 05:18:36 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								4052e01f4a 
								
							 
						 
						
							
							
								
								Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers.  
							
							 
							
							
							
						 
						
							2021-02-16 14:34:00 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jaime Ita Passos 
								
							 
						 
						
							
							
							
							
								
							
							
								4b8b5d928d 
								
							 
						 
						
							
							
								
								Don't clip if the 3D floor is fog  
							
							 
							
							
							
						 
						
							2020-12-02 15:34:11 -03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jaime Ita Passos 
								
							 
						 
						
							
							
							
							
								
							
							
								fefd953a83 
								
							 
						 
						
							
							
								
								Fix 3D floor culling with polyobject segs  
							
							 
							
							
							
						 
						
							2020-12-02 15:31:11 -03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jaime Ita Passos 
								
							 
						 
						
							
							
							
							
								
							
							
								be274a4fa9 
								
							 
						 
						
							
							
								
								Merge branch 'next' into spritestuff2  
							
							 
							
							
							
						 
						
							2020-11-19 00:52:43 -03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nev3r 
								
							 
						 
						
							
							
							
							
								
							
							
								df6a903592 
								
							 
						 
						
							
							
								
								Merge branch 'next' of  https://git.do.srb2.org/STJr/SRB2  into udmf-multitag  
							
							 
							
							... 
							
							
							
							# Conflicts:
#	src/lua_baselib.c
#	src/lua_maplib.c 
							
						 
						
							2020-10-27 20:48:25 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jaime Passos 
								
							 
						 
						
							
							
							
							
								
							
							
								cdc4a6d86e 
								
							 
						 
						
							
							
								
								Implement blend modes  
							
							 
							
							
							
						 
						
							2020-10-27 00:03:41 -03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sryder 
								
							 
						 
						
							
							
							
							
								
							
							
								11386e12ba 
								
							 
						 
						
							
							
								
								Keep NUMTRANSMAPS what it was, instead add NUMEFFECTMAPS to end of enum  
							
							 
							
							... 
							
							
							
							Should have easier merging and be less likely to break current effects. 
							
						 
						
							2020-10-26 11:18:53 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sryder 
								
							 
						 
						
							
							
							
							
								
							
							
								488ad70da3 
								
							 
						 
						
							
							
								
								Merge branch 'the-scary-22-merge' of git@git.do.srb2.org:KartKrew/Kart.git into additive-transmap  
							
							 
							
							
							
						 
						
							2020-10-25 14:43:44 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								7c2bd0d1c2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'srb2/next' into the-scary-22-merge  
							
							 
							
							
							
						 
						
							2020-10-24 20:50:58 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sryder 
								
							 
						 
						
							
							
							
							
								
							
							
								d311242a6e 
								
							 
						 
						
							
							
								
								Support for additive/subtractive translation maps on FOFs and Polyobjects  
							
							 
							
							... 
							
							
							
							Polyobjects set translucency to 11 for additive, and 12 for subtractive
FOFs using the regular translucency settings set the top texture to #900  for additive, and #901  for subtractive 
							
						 
						
							2020-10-22 23:13:51 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sryder 
								
							 
						 
						
							
							
							
							
								
							
							
								4a10861669 
								
							 
						 
						
							
							
								
								Additive/Subtractive translation map support on midtextures  
							
							 
							
							
							
						 
						
							2020-10-22 22:27:14 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jaime Passos 
								
							 
						 
						
							
							
							
							
								
							
							
								b4b4738c94 
								
							 
						 
						
							
							
								
								Changes to sprite rendering:  
							
							 
							
							... 
							
							
							
							- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags 
							
						 
						
							2020-10-12 00:13:22 -03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jaime Passos 
								
							 
						 
						
							
							
							
							
								
							
							
								3623d715b8 
								
							 
						 
						
							
							
								
								Fix bug  
							
							 
							
							
							
						 
						
							2020-10-10 13:37:23 -03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jaime Passos 
								
							 
						 
						
							
							
							
							
								
							
							
								b7d1c0b1e4 
								
							 
						 
						
							
							
								
								Make 3D floors cull areas below or above them to reduce overdraw (2)  
							
							 
							
							
							
						 
						
							2020-10-10 01:00:39 -03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								997d142cb5 
								
							 
						 
						
							
							
								
								SPLITSCREEN FOV  
							
							 
							
							... 
							
							
							
							Object tracking is off, but it was off before so I don't know if I actually
broke it. Minor refactoring in HWR_RenderPlayerView and HWR_RenderSkyboxView. 
							
						 
						
							2020-09-23 17:50:47 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								9efdc98de6 
								
							 
						 
						
							
							
								
								Makes it through all kart files  
							
							 
							
							... 
							
							
							
							All that's left is SDL, OGL, maybe also Lua 
							
						 
						
							2020-08-15 04:42:56 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								f9ca40e673 
								
							 
						 
						
							
							
								
								Merge branch 'master' into the-scary-22-merge  
							
							 
							
							
							
						 
						
							2020-08-12 20:59:09 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								e296e1309a 
								
							 
						 
						
							
							
								
								YAY, round 2  
							
							 
							
							
							
						 
						
							2020-08-09 21:02:56 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								4b5c7d7510 
								
							 
						 
						
							
							
								
								Merge r_segs.c  
							
							 
							
							
							
						 
						
							2020-08-08 17:10:46 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jaime Passos 
								
							 
						 
						
							
							
							
							
								
							
							
								a7f3dd7eff 
								
							 
						 
						
							
							
								
								Refactor patch loading  
							
							 
							
							
							
						 
						
							2020-08-08 05:16:47 -03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nev3r 
								
							 
						 
						
							
							
							
							
								
							
							
								29f3d0e693 
								
							 
						 
						
							
							
								
								Fix smooth brain bruhments.  
							
							 
							
							
							
						 
						
							2020-07-31 22:38:37 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nev3r 
								
							 
						 
						
							
							
							
							
								
							
							
								cc8beb4677 
								
							 
						 
						
							
							
								
								Fix FOF intersections in multitagging for the software renderer.  
							
							 
							
							
							
						 
						
							2020-07-29 14:52:21 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								ef2579f2b3 
								
							 
						 
						
							
							
								
								Merge branch 'master' into draw-flags  
							
							 
							
							
							
						 
						
							2020-07-20 13:38:48 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nev3r 
								
							 
						 
						
							
							
							
							
								
							
							
								ebe16a66d9 
								
							 
						 
						
							
							
								
								Merge branch 'udmf-next' of  https://git.magicalgirl.moe/STJr/SRB2/  into udmf-multitag  
							
							 
							
							... 
							
							
							
							# Conflicts:
#	src/hardware/hw_main.c
#	src/p_ceilng.c
#	src/p_floor.c
#	src/p_mobj.c
#	src/p_mobj.h
#	src/p_polyobj.c
#	src/p_saveg.c
#	src/p_setup.c
#	src/p_spec.c
#	src/p_spec.h
#	src/p_user.c
#	src/r_bsp.c
#	src/r_defs.h 
							
						 
						
							2020-07-10 18:18:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MascaraSnake 
								
							 
						 
						
							
							
							
							
								
							
							
								3ce62d7780 
								
							 
						 
						
							
							
								
								Merge branch 'next' into udmf-next  
							
							 
							
							... 
							
							
							
							# Conflicts:
#	src/p_mobj.c
#	src/p_polyobj.c 
							
						 
						
							2020-06-09 09:38:01 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								63917ffccc 
								
							 
						 
						
							
							
								
								The start of the scary 2.2 merge  
							
							 
							
							... 
							
							
							
							All conflicts are left in-tact. We should be collaborating on solving these files one at a time. 
							
						 
						
							2020-05-29 13:43:38 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sryder 
								
							 
						 
						
							
							
							
							
								
							
							
								d4080e94f7 
								
							 
						 
						
							
							
								
								Better fake contrast.  
							
							 
							
							... 
							
							
							
							Fake contrast for the segs are calculated at map load.
OpenGL only has the options "Standard" and "Smooth" now. Standard is default and replicates software. Smooth changes the contrast more smoothly depending on angle. 
							
						 
						
							2020-05-21 16:32:34 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Louis-Antoine 
								
							 
						 
						
							
							
							
							
								
							
							
								74fa35221d 
								
							 
						 
						
							
							
								
								Merge branch 'next' of  https://git.magicalgirl.moe/STJr/SRB2.git  into slope-cleanup  
							
							 
							
							... 
							
							
							
							# Conflicts:
#	src/hardware/hw_main.c
#	src/p_spec.c 
							
						 
						
							2020-05-18 16:14:05 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Louis-Antoine 
								
							 
						 
						
							
							
							
							
								
							
							
								6af2871fa5 
								
							 
						 
						
							
							
								
								Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt  
							
							 
							
							
							
						 
						
							2020-05-18 15:23:56 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MascaraSnake 
								
							 
						 
						
							
							
							
							
								
							
							
								8c22834b46 
								
							 
						 
						
							
							
								
								Merge branch 'next' into udmf-next  
							
							 
							
							
							
						 
						
							2020-05-04 20:32:56 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MascaraSnake 
								
							 
						 
						
							
							
							
							
								
							
							
								8efec04051 
								
							 
						 
						
							
							
								
								Remove POLYOBJECTS and POLYOBJECTS_PLANES defines  
							
							 
							
							
							
						 
						
							2020-05-02 12:08:31 +02:00