Zippy_Zolton
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50f51715a7
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New Debris for CEZ3
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2020-06-20 02:02:13 -05:00 |
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James R
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f7503adbde
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Actually print a warning if the old demo id collides
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2020-06-19 19:59:14 -07:00 |
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James R
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b89be9f179
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Cvar compatibility with older demos
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2020-06-19 18:04:20 -07:00 |
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James R
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31cf034d63
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Save cvar names in demos; refactor cvar loading
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2020-06-19 17:58:42 -07:00 |
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James R
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df19ededb8
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Use ordered ids instead of hashes for cvar netid
Originally 6acd99c0a465ab1594edc12502f71a5e0a3af938
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2020-06-19 16:36:36 -07:00 |
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kaysrishaq
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18281fd511
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Whoops, switched these for no reason
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2020-06-19 11:11:19 -04:00 |
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kaysrishaq
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6f859fd44d
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
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Hannu Hanhi
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20447c68a5
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Don't repeatedly look for model texture files
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2020-06-19 16:18:04 +03:00 |
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Hannu Hanhi
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75da8067dc
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Faster OGL sprite sorting algorithm
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2020-06-19 14:32:34 +03:00 |
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lachwright
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c54cb042ba
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lol should have tested before pushing
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2020-06-19 15:59:09 +08:00 |
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lachwright
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e1a8ea7663
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Fix the Eggman signpost's background color
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2020-06-19 15:49:24 +08:00 |
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kaysrishaq
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248cd81ee9
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brak missile fix, pw_ignorelatch, small Recycler fix
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2020-06-18 17:09:29 -04:00 |
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Nev3r
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6f8a7da0a4
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Merge branch 'shaderless-support-next' into 'next'
Backwards compatibility for shaderless hardware
See merge request STJr/SRB2!1003
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2020-06-18 13:49:09 -04:00 |
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Hannu Hanhi
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b6ea242ba3
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Faster and more correct OGL transparent surface sorting
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2020-06-18 20:27:19 +03:00 |
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lachwright
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575fafedaa
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Fix Dragonbomber z positioning
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2020-06-19 00:52:24 +08:00 |
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Hannu Hanhi
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a5f4c3eeb0
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
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James R
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6cddbf7afb
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Forgot a comma
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2020-06-17 22:58:11 -07:00 |
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James R
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2a059632a1
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Makefile: Move the PREFIX stuff up so version detection can take advantage of
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2020-06-17 22:52:19 -07:00 |
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James R
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9963d38ce2
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Detect the compiler version and set the correct GCC flag
If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
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2020-06-17 22:49:12 -07:00 |
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SteelT
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dbd5198ac2
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Merge branch 'marathonmode' into 'next'
MARATHON RUN
See merge request STJr/SRB2!941
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2020-06-17 19:36:10 -04:00 |
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SteelT
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91f8b95a2a
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Merge branch 'sal-oglshaderport' into 'next'
OpenGL shaders
See merge request STJr/SRB2!724
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2020-06-17 18:53:04 -04:00 |
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Steel Titanium
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12e85f54a1
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A even more better fix for this
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2020-06-17 18:40:56 -04:00 |
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Steel Titanium
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e5f704192e
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Better fix for may be used uninitialized, maybe fixes GCC 4.x
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2020-06-17 18:23:54 -04:00 |
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Steel Titanium
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06f76f07f4
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
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2020-06-17 18:15:07 -04:00 |
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Steel Titanium
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55bace797f
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Use SAMPLERATE for consistency with the rest of the code
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2020-06-17 14:50:22 -04:00 |
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Steel Titanium
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26a2677863
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Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong
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2020-06-17 14:31:49 -04:00 |
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Steel Titanium
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aab378fe1a
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Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
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2020-06-17 14:19:19 -04:00 |
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Steel Titanium
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e247ef0251
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Fix facecolor may be used uninitialized.
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2020-06-17 14:09:49 -04:00 |
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lachwright
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47b9a296b3
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Whoops, forgot hu_stuff.c
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2020-06-17 05:27:42 +08:00 |
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lachwright
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ab7b4a29e5
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Add SF_NOSUPERSPRITES
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2020-06-17 04:53:42 +08:00 |
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lachwright
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2215505c2b
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Merge branch 'next' into more-platform-fixes
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2020-06-17 01:53:19 +08:00 |
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lachwright
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92a43f2f2e
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Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain
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2020-06-17 01:46:36 +08:00 |
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lachwright
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b2b0fc435b
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Platform fixes
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2020-06-14 12:17:30 +08:00 |
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Zachary McAlpin
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8376c8e987
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I forgot to pop the error handler
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2020-06-12 07:50:57 -05:00 |
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Zachary McAlpin
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1ed6d49931
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-06-12 07:32:44 -05:00 |
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Nev3r
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ef7a95e7d7
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Merge branch 'dofile' into 'next'
Add dofile() to Lua
See merge request STJr/SRB2!969
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2020-06-12 02:32:16 -04:00 |
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Steel Titanium
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2986739fd7
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Merge branch 'master' into next
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2020-06-11 20:11:26 -04:00 |
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SteelT
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9e85267b36
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Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes
See merge request STJr/SRB2!971
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2020-06-11 20:08:50 -04:00 |
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Zachary McAlpin
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75932c45d4
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Updated LUAh_GameQuit to use new error handler
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2020-06-11 15:11:01 -05:00 |
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Zachary McAlpin
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1b831c0bbe
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-06-11 15:02:31 -05:00 |
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lachwright
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62183201c9
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Allow macOS builds to be launched through Steam
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2020-06-12 01:19:06 +08:00 |
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LJ Sonic
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4eb8b25d1f
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Merge branch 'better-download' into 'next'
Improvements to the in-game file downloader
See merge request STJr/SRB2!976
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2020-06-11 13:02:13 -04:00 |
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mazmazz
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23bd0bc15c
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CMAKE: Move launch-c into more sensible location
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2020-06-10 15:08:09 -04:00 |
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LJ Sonic
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3203d4a62e
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Merge branch 'next' into 'better-download'
# Conflicts:
# src/d_clisrv.c
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2020-06-10 07:57:49 -04:00 |
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LJ Sonic
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5e7ffb055f
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Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen
See merge request STJr/SRB2!903
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2020-06-10 07:38:37 -04:00 |
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Zachary McAlpin
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3a8e053d9d
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-06-09 19:54:47 -05:00 |
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mazmazz
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121d4c87e3
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CMAKE: Fix toggle fullscreen breakage due to missing define
This is lazy. The correct solution is to eliminate the define in the program code
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2020-06-09 17:32:14 -04:00 |
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MascaraSnake
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5bbbb16837
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Compiling fix
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2020-06-09 22:10:02 +02:00 |
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mazmazz
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89bd419a06
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CMAKE: Fix OS X ccache scripts
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2020-06-09 11:12:52 -04:00 |
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MascaraSnake
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c685328268
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Adapt POF_SPLAT to UDMF setup
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2020-06-09 09:44:49 +02:00 |
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