Hannu Hanhi
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20447c68a5
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Don't repeatedly look for model texture files
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2020-06-19 16:18:04 +03:00 |
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Nev3r
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6f8a7da0a4
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Merge branch 'shaderless-support-next' into 'next'
Backwards compatibility for shaderless hardware
See merge request STJr/SRB2!1003
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2020-06-18 13:49:09 -04:00 |
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Hannu Hanhi
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a5f4c3eeb0
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
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SteelT
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dbd5198ac2
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Merge branch 'marathonmode' into 'next'
MARATHON RUN
See merge request STJr/SRB2!941
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2020-06-17 19:36:10 -04:00 |
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SteelT
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91f8b95a2a
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Merge branch 'sal-oglshaderport' into 'next'
OpenGL shaders
See merge request STJr/SRB2!724
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2020-06-17 18:53:04 -04:00 |
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Steel Titanium
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12e85f54a1
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A even more better fix for this
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2020-06-17 18:40:56 -04:00 |
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Steel Titanium
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e5f704192e
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Better fix for may be used uninitialized, maybe fixes GCC 4.x
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2020-06-17 18:23:54 -04:00 |
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Steel Titanium
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06f76f07f4
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
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2020-06-17 18:15:07 -04:00 |
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Steel Titanium
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e247ef0251
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Fix facecolor may be used uninitialized.
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2020-06-17 14:09:49 -04:00 |
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Nev3r
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ef7a95e7d7
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Merge branch 'dofile' into 'next'
Add dofile() to Lua
See merge request STJr/SRB2!969
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2020-06-12 02:32:16 -04:00 |
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Steel Titanium
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2986739fd7
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Merge branch 'master' into next
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2020-06-11 20:11:26 -04:00 |
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SteelT
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9e85267b36
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Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes
See merge request STJr/SRB2!971
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2020-06-11 20:08:50 -04:00 |
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LJ Sonic
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4eb8b25d1f
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Merge branch 'better-download' into 'next'
Improvements to the in-game file downloader
See merge request STJr/SRB2!976
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2020-06-11 13:02:13 -04:00 |
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LJ Sonic
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3203d4a62e
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Merge branch 'next' into 'better-download'
# Conflicts:
# src/d_clisrv.c
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2020-06-10 07:57:49 -04:00 |
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LJ Sonic
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5e7ffb055f
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Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen
See merge request STJr/SRB2!903
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2020-06-10 07:38:37 -04:00 |
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Steel Titanium
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2b1b7b763f
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Fix these "may be used uninitialized in this function" errors with batching
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2020-06-08 20:18:32 -04:00 |
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Steel Titanium
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468a9b96b7
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Fix no previous prototype for TimeFunction
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2020-06-08 19:56:24 -04:00 |
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Steel Titanium
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b8bbf5d9f4
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Merge branch 'next' into sal-oglshaderport
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2020-06-08 19:36:23 -04:00 |
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SteelT
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025b883eb0
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Merge branch 'ogl-batching' into 'sal-oglshaderport'
OpenGL draw call batching
See merge request STJr/SRB2!986
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2020-06-08 18:10:18 -04:00 |
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SteelT
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7e5a09ee3b
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Merge branch 'shaders-224-next-merge' into 'sal-oglshaderport'
Shaders next merge
See merge request STJr/SRB2!985
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2020-06-08 18:07:53 -04:00 |
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Digiku
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cb99260b8a
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Merge branch 'buffer-offset-fix' into 'master'
Strike null-pointer-arithmetic error in BUFFER_OFFSET
See merge request STJr/SRB2!989
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2020-06-08 11:56:48 -04:00 |
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Digiku
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885350dc9c
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Merge branch 'openmpt-deprecated-fix' into 'master'
Fix OPENMPT deprecation error, openmpt_module_ctl_set
See merge request STJr/SRB2!990
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2020-06-08 10:37:46 -04:00 |
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Lachlan Wright
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5263b8cf63
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Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns
See merge request STJr/SRB2!977
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2020-06-08 05:25:41 -04:00 |
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Lachlan Wright
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f9c3a93cf3
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Merge branch 'dashmode-fixes' into 'next'
Dashmode fixes
See merge request STJr/SRB2!909
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2020-06-08 05:25:30 -04:00 |
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Lachlan Wright
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d7e7d977e6
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Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen
See merge request STJr/SRB2!983
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2020-06-08 05:25:24 -04:00 |
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mazmazz
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167e889046
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Fix OPENMPT deprecation error, openmpt_module_ctl_set
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2020-06-08 00:09:29 -04:00 |
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mazmazz
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b62497911c
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Fix OSX null-pointer-arithmetic error
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2020-06-08 00:08:07 -04:00 |
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Hannu Hanhi
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6cdb8c3320
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Change some unsigned ints to UINT32
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2020-06-07 21:32:52 +03:00 |
|
Hannu Hanhi
|
8ea66e3813
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
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MascaraSnake
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31bdf38f89
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Merge branch 'nospinmovecut' into 'next'
Don't cut momentum if landing in a roll
See merge request STJr/SRB2!972
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2020-06-07 13:24:19 -04:00 |
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Hannu Hanhi
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6961bba693
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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SteelT
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e6d6d65e05
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Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats
See merge request STJr/SRB2!914
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2020-06-07 12:29:58 -04:00 |
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SteelT
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db6de332bf
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Merge branch 'shader-skywalls' into 'sal-oglshaderport'
Fix outdated sky wall code in shader branch
See merge request STJr/SRB2!906
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2020-06-07 12:28:07 -04:00 |
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sphere
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de73af46e2
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Fix mouse being grabbed in the continue screen.
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2020-06-07 00:40:33 +02:00 |
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Monster Iestyn
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4aa626eeda
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Merge branch 'master' into next
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2020-06-06 20:50:12 +01:00 |
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Monster Iestyn
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0dd462c17c
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use void rather than VOID, because the logging init code isn't exclusively Win32, whoops
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2020-06-06 20:49:12 +01:00 |
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Monster Iestyn
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3a7417c8fe
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Merge branch 'master' into next
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2020-06-06 20:35:48 +01:00 |
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Monster Iestyn
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b493010b5e
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Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes
See merge request STJr/SRB2!967
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2020-06-06 15:28:48 -04:00 |
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lachwright
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207c6d71a9
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Merge branch 'next' into nospinmovecut
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2020-06-07 02:45:26 +08:00 |
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Monster Iestyn
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fedbac6f64
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Merge branch 'master' into next
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2020-06-06 17:39:43 +01:00 |
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Monster Iestyn
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7dd0ba0f45
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added liolib.c to the VC10 project files, since it was missing from them
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2020-06-06 17:38:35 +01:00 |
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MascaraSnake
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5d99f42a2a
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Merge branch 'translucent-splat-planes' into 'next'
Allow transparent parts in translucent FOF and PolyObject planes
See merge request STJr/SRB2!978
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2020-06-06 04:35:06 -04:00 |
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Monster Iestyn
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7302fde015
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Merge branch 'polyrotate-turnobjs-sync' into 'next'
Sync turnobjs for polyrotate_t thinkers in netgames
See merge request STJr/SRB2!979
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2020-06-04 17:20:08 -04:00 |
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Monster Iestyn
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cc491d0a1e
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Sync turnobjs for polyrotate_t thinkers in netgames
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2020-06-04 21:31:26 +01:00 |
|
Monster Iestyn
|
d6ef2625f5
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sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
|
2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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8f776b9318
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clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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1636c90388
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V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
|
c90b8c583b
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sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
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2020-06-03 20:47:49 +01:00 |
|
Monster Iestyn
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e2e65d7fae
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Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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d0d6f76f8e
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P_XYMovement: initialise slopemom to all zeros
|
2020-06-03 20:47:49 +01:00 |
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