Commit graph

1881 commits

Author SHA1 Message Date
Sally Coolatta
1a58d0d24b Try and fix hitlag damage, lightning shield, & punting mines 2020-11-12 01:43:37 -05:00
Sally Coolatta
56a20d05df Merge branch 'master' into battle-rethink 2020-11-11 00:11:18 -05:00
Sally Coolatta
2b3a86d4b4 Merge branch 'master' into hitlag-retry 2020-11-10 21:37:09 -05:00
Sal
27530dec06 Merge branch 'spindash-efx' into 'master'
Spindash EFX Part 1

See merge request KartKrew/Kart!331
2020-11-10 19:56:01 -05:00
Nev3r
c22dbe1d2e rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro. 2020-11-10 12:22:55 +01:00
James R
d7a0c8ae0a Setting the ambush flag on any MF_SPRING thing toggles MF_NOGRAVITY 2020-11-08 20:15:17 -08:00
Sally Coolatta
39acb46903 Last 3/4s: Spindash wind 2020-11-08 15:32:30 -05:00
Sally Coolatta
0e28470228 Merge master 2020-11-08 02:34:24 -05:00
Sally Coolatta
9434dd3ae3 Make the stuff that lost it use K_MomentumAngle again 2020-11-08 02:10:53 -05:00
Sally Coolatta
470e399abe Merge master, add support for hitlag jitter in OpenGL 2020-11-08 01:56:27 -05:00
Jaime Passos
da0f2286e3 P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope 2020-11-05 00:42:14 -03:00
Sally Coolatta
961ff69241 You can drop Chaos Emeralds 2020-11-02 00:41:41 -05:00
Sally Coolatta
91ed67bece Start on Chaos Emeralds
Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
Sally Coolatta
619402666a Better Jawz
- More friction in Battle
- Throwables take your momz (has been bothering me for an eternity)
2020-10-30 22:57:42 -04:00
Sally Coolatta
64c321fbed Fix incorrect tilts 2020-10-28 21:05:58 -04:00
Sally Coolatta
9dd43d4e4e Remove modeltilt, use roll & pitch instead
Broken currently, about half of the slopes you can go into have the wrong tilt
2020-10-28 18:36:26 -04:00
Nev3r
df6a903592 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
#	src/lua_baselib.c
#	src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Jaime Passos
cdc4a6d86e Implement blend modes 2020-10-27 00:03:41 -03:00
Sally Coolatta
16e08d4388 Don't run P_RespawnBattleBoxes 2020-10-26 22:33:14 -04:00
Sally Coolatta
201f8365db Merge branch 'battle-rethink' of https://git.do.srb2.org/KartKrew/Kart into battle-rethink 2020-10-26 22:20:25 -04:00
Sally Coolatta
62139f144a Paper item spawners
Code is a little horrendous in a few places but I will hopefully fix later :V
2020-10-26 22:20:02 -04:00
James R
4570757c4e Fix item respawn time underflow 2020-10-25 15:42:54 -07:00
Sally Coolatta
48d8bb242a Merge branch 'the-scary-22-merge' into battle-rethink 2020-10-25 09:58:25 -04:00
Sally Coolatta
f121ed210a Fix flashing tics 2020-10-25 09:57:51 -04:00
Sally Coolatta
5db7b337d9 Speed up sphere respawn 2020-10-24 21:45:35 -04:00
Sally Coolatta
2509d5a29c Merge branch 'the-scary-22-merge' into battle-rethink 2020-10-24 21:39:32 -04:00
Sally Coolatta
afbbfc9b1f Fix cvars
My wrist burns...
2020-10-24 21:32:07 -04:00
Sally Coolatta
7c2bd0d1c2 Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
Sally Coolatta
9b6aa946ea Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
Sally Coolatta
0969ca1af9 Karma bombs rework
- Fixed the bugs with them in our last netgame
- Karma bombs are no longer slippery or have stat changes
- Karma bombs cannot pick up spheres. Their remaining spheres before they died are removed 1 per tic.
- Karma bombs are out of the game permanently when touching the overtime barrier
- When successfully hurting another player, instead of getting 0.5 bumpers, they steal ALL of the opponent's bumpers, effectively swapping places with them. One bumper is lost in the process, meaning bumpers are slowly flitered out the more people need to come back.
- Removed karma items/eggboxes... hopefully this is temporary and we can bring them back later, but currently we don't have a design for how they should work under the new rules :x. They are still in the code behind the `OTHERKARMAMODES` define
- Bumpers & comeback timer are now player_t variables instead of kartstuff shit
- eliminated boolean on player_t for checking when a player touched the barrier
2020-10-24 11:27:42 -04:00
Sally Coolatta
7ce53ac104 Add blue spheres
Doesn't have animations, and doesn't have stat-specific buffs. But it's already a massive improvement
2020-10-22 02:52:33 -04:00
Jaime Passos
d348ff079b Only create floor sprite slopes when needed, instead of always allocating them.
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
Jaime Passos
96fa912bae Implement object-defined floor sprite slopes. 2020-10-14 00:57:13 -03:00
Jaime Passos
a6f2e8b9c6 Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
James R
4c7400b27e Merge branch 'save-netvars' into 'next'
Save netvars

See merge request STJr/SRB2!1179
2020-10-12 19:03:01 -04:00
Jaime Passos
b4b4738c94 Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
James R
e9d8166e3b Add CV_SAVE to netvars
dumpconsistency
allowjoin
joinnextround
restrictskinchange
allowteamchange
startinglives
respawndelay
competitionboxes
allowseenames
matchboxes
specialrings
powerstones
countdowntime
touchtag
hidetime
autobalance
teamscramble
scrambleonchange
friendlyfire
overtime
pointlimit
timelimit
basenumlaps
allowexitlevel
inttime
coopstarposts
cooplives
advancemap
playersforexit
exitmove
pausepermission
respawnitemtime
respawnitem
flagtime

tv_recycler
tv_teleporter
tv_superring
tv_supersneaker
tv_invincibility
tv_jumpshield
tv_watershield
tv_ringshield
tv_forceshield
tv_bombshield
tv_1up
tv_eggmanbox
2020-10-09 15:06:09 -07:00
Zippy_Zolton
25b0290e2e I am going to die :D 2020-10-09 15:42:55 -05:00
James R
b7c4a82a0f Replace C90's junk with a modest macro 2020-10-06 23:04:23 -07:00
Sally Coolatta
884eb3d515 Error icon for when a map is missing its signpost 2020-09-30 06:00:13 -04:00
Sally Coolatta
062ea7e430 Use scale 1 instead of 0 for player oblivion shrink 2020-09-27 10:36:44 -04:00
Sally Coolatta
dc4acfca93 Use args[1] for Battle capsules speed 2020-09-27 06:36:40 -04:00
Sally Coolatta
a951521ebb Use args for bot hints 2020-09-27 06:32:01 -04:00
Sally Coolatta
586bb71b4b Move around the args 2020-09-27 05:58:36 -04:00
Sally Coolatta
728d4a9435 Fixes to Battle Mode capsules 2020-09-27 04:51:08 -04:00
Sally Coolatta
72672d68cf UDMF support for waypoints
Changes:
- "waypoint ID" is now tag (previously angle)
- "next waypoint ID" is now angle (previously Z height)
- Z height is Z height
- Radius is controlled by args[0]
- "is finish line" is controlled by args[1]
- Waypoint parameters linedef, riser things, and anchor things will not do anything in UDMF mode
- Non-UDMF maps are unaffected
2020-09-27 03:58:41 -04:00
Sally Coolatta
c3e7e51d89 More proper method of setting mapobjectscale in non-UDMF maps
(I did the same change for UDMF too but it may be wrong; I don't have a test map for it though so I guess we'll see later)
2020-09-27 03:18:21 -04:00
James R
e0957b9250 Apply horizontal springs offset after mobj angle is set 2020-09-26 15:44:28 -07:00
Sally Coolatta
17b8a5d603 Shrink when dying post-finish
I started this in another commit and forgot to fully finish it. Also allows attacking bot-controlled players who won
2020-09-26 05:40:01 -04:00
Sally Coolatta
2f6962c103 Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00