Commit graph

1881 commits

Author SHA1 Message Date
James R
44ec94f287 Merge remote-tracking branch 'origin/master' into funny-spikes 2021-02-06 03:00:50 -08:00
James R
f9c6a5e8b5 Drop Funny Spikes when getting stung
DEBTA0-DEBTH0

Instead of dropping rings, drop non collectable spikes!
2021-02-06 02:31:24 -08:00
Sally Coolatta
e2e342f3f7 Update panim for the new states 2021-02-03 19:29:13 -05:00
Sally Coolatta
c698ddaa6c Balloons by default will randomly pick CNZ colors
Would like this actually for CNZ instead of manually picking them by number & then the numbers get desynced... :v
2021-02-02 22:44:53 -05:00
Sally Coolatta
cc2704bc87 Death animation
Art is missing, but functionality is complete.

The kart corpse is also placeable as type 4095. No way to set its color currently, it simply defaults to SKINCOLOR_RED.
2021-02-02 22:36:56 -05:00
LJ Sonic
05a75758ab Merge branch 'redundant-hypot' into 'next'
Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's

See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
LJ Sonic
9a2a1d25d6 Merge branch 'jimita-why-you-done-this!!!' into 'next'
Fix mobj unarchiving code

See merge request STJr/SRB2!1384
2021-01-22 18:26:26 -05:00
Jaime Ita Passos
9fc1379668 Revert "Move a few mobj spawn defaults to its own function"
This reverts commit 3f36a51f5b.

# Conflicts:
#	src/p_mobj.c
2021-01-17 23:17:46 +01:00
Sally Coolatta
cfda66103d Merge branch 'master' into just-tumble 2021-01-06 23:02:51 -05:00
Sal
542e0b88df Merge branch 'hitlag-fixes' into 'master'
Try and fix hitlag damage, lightning shield, & punting mines

See merge request KartKrew/Kart!340
2021-01-06 21:09:07 -05:00
Sally Coolatta
7c86c686cf Merge branch 'master' into hitlag-fixes 2021-01-06 18:30:23 -05:00
Latapostrophe
fe4d9ce889 New trick panel shit (but only the gameplay part) 2021-01-06 21:20:28 +01:00
Latapostrophe
74a39837bb Merge conflicts 2021-01-06 18:33:42 +01:00
Tatsuru
eb82ed7837 Allow water running in reverse gravity 2021-01-04 18:10:41 -03:00
Nev3r
38bc937887 Merge branch 'spritestuff2-archiving-fix' into 'next'
Fix archived mobjs having no default blend mode and sprite scales

See merge request STJr/SRB2!1300
2020-12-16 08:57:36 -05:00
James R
3a7941391f Merge branch 'amys' into 'next'
fix amy meeting herself in mario mode

See merge request STJr/SRB2!1330
2020-12-15 20:57:16 -05:00
James R
b98d27a1ba Merge branch 'circuit-finallap' into 'next'
Final lap text for circuit

See merge request STJr/SRB2!1303
2020-12-15 20:42:59 -05:00
katsy
d37fd1aa23 remove amy 2020-12-14 02:36:00 -05:00
James R
498ff708bb Replace all instances of P_AproxDistance with FixedHypot 2020-12-12 14:53:54 -08:00
James R
20e0d99ea0 Remove trailing whitespace 2020-12-12 02:40:46 -08:00
Jaime Ita Passos
0d81a70397 Fix ERZ3 mode 2020-12-10 21:55:22 -03:00
James R
8cc312a16d Merge branch 'saloondoor-revengeance' into 'next'
Saloon door fixes (closes #394)

Closes #394

See merge request STJr/SRB2!1296
2020-12-10 15:43:31 -05:00
James R
10fd3606ce Merge branch 'firemelt' into 'next'
Fix objects with MF_FIRE disappearing in lava (Closes #366)

Closes #366

See merge request STJr/SRB2!1287
2020-12-10 15:37:57 -05:00
James R
ff6eecb64d Merge branch 'metal-sigfpe' into 'next'
Fix a division by zero in BCZ2 Metal Sonic's routine

See merge request STJr/SRB2!1283
2020-12-10 15:35:03 -05:00
James R
ed9d5960ef Merge branch 'lastlineshit' into 'next'
Allow player.lastlinehit and player.lastsidehit to be usable outside of Knuckles' climbing ability

See merge request STJr/SRB2!1271
2020-12-10 15:14:16 -05:00
James R
fc27bbc6e4 Merge branch 'no-spin-jump' into 'next'
Fix a Few Spin Related Bugs (Closes #286 and #360)

Closes #286 and #360

See merge request STJr/SRB2!1256
2020-12-10 15:02:29 -05:00
Zippy_Zolton
629b6d3bab CTF text 2, branch is finished 2020-12-08 16:09:51 -06:00
Jaime Ita Passos
3f36a51f5b Move a few mobj spawn defaults to its own function 2020-12-06 17:46:35 -03:00
Tatsuru
0e92f1818c Kill saloon doors without a tracer, add height check for non-blocking doors 2020-12-06 14:11:08 -03:00
Zippy_Zolton
dc53970fac g 2020-12-03 02:05:10 -06:00
Zippy_Zolton
5fc6864cc2 Fix fire objects disappearing in lava 2020-12-03 01:28:54 -06:00
Tatsuru
2f44a9ab02 Don't spawn the projectile if you're just gonna delete it 2020-12-02 12:05:40 -03:00
SMS Alfredo
12f36719b4 Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability 2020-11-25 14:31:24 -06:00
Jaime Ita Passos
be274a4fa9 Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
Sally Coolatta
d0ca3b78c1 Merge branch 'master' into battle-rethink 2020-11-18 17:49:06 -05:00
SMS Alfredo
4272788c9a Allow no spin characters to water skip while spinning 2020-11-18 12:35:40 -06:00
Sal
b2eb64ac09 Merge branch 'roll-and-tilt' into 'master'
Roll & pitch replace modeltilt

See merge request KartKrew/Kart!326
2020-11-17 20:03:48 -05:00
Sally Coolatta
e16c7d722f Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
Sally Coolatta
14b379fd27 Cherry-pick 4eb69a664 2020-11-16 19:52:26 -05:00
James R
34450fa028 Don't add translucency to THOK
Various visuals use THOKS, maybe there should be another barebones type with
no extra handling. But this is good enough for now.
2020-11-16 10:17:46 -08:00
Sally Coolatta
c31efd8631 Give bumper destruction some sound effects 2020-11-16 02:59:41 -05:00
Sally Coolatta
ef0da6ce9c Finished bumper destruction 2020-11-16 02:38:13 -05:00
Sally Coolatta
0dc567973c Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle 2020-11-16 01:29:09 -05:00
Sally Coolatta
8c5abf41ea Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper 2020-11-16 01:20:55 -05:00
Sally Coolatta
ae5d5abe24 Chaos Emeralds now sparkle 2020-11-16 00:51:00 -05:00
Sally Coolatta
42f411399a Add bumper explosion effect 2020-11-15 12:56:03 -05:00
Sally Coolatta
827a1b5fca Refactor stealing & destroying bumpers
- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
2020-11-15 06:25:38 -05:00
James R
e1a8a393a3 Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support

See merge request STJr/SRB2!1097
2020-11-14 19:18:14 -05:00
lachwright
ce06031f5e Reallow P_MobjSpawn to change the scale of objects spawned from mapthings 2020-11-15 02:53:10 +11:00
Nev3r
003f46c18e Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing. 2020-11-12 13:48:14 +01:00