Commit graph

14498 commits

Author SHA1 Message Date
lachwright
53835bcb1a Add new ATZ gargoyle sprites 2019-10-21 13:43:02 +08:00
lachwright
8c1c5be6f6 Only allow landing in the melee ability mid-twinspin if jump or spin is held 2019-10-21 12:49:12 +08:00
James R
91588db299 Optimize texture/patch/png/flat flat caching
SIGSEGV in the case where you have a TEXTURES entry, but no texture or flat,
has been fixed.

Missing flats for now yield a HOM instead of REDFLR as well.

OpenGL also doesn't work yet. And I'm too tired for now to bother with it.
2019-10-20 20:24:03 -07:00
lachwright
24486f5cd9 Add new dashmode colormap 2019-10-21 04:37:56 +08:00
toaster
0f3101ce40 Modify initial platform sink to be more natural, while still toeing the line between "forgiving" and "punishing". 2019-10-20 19:13:46 +01:00
lachwright
f1cda61a63 Merge branch 'master' into linedef-153 2019-10-20 20:20:41 +08:00
MascaraSnake
fe2a333220 Merge branch 'platterwrap' into 'master'
Prevent wraparound on Level platter when there are less than 3 rows

See merge request STJr/SRB2Internal!383
2019-10-20 06:45:05 -04:00
MascaraSnake
aee4189d4d Merge branch 'kartport_dedi' into 'master'
Kart-port dedicated server Lua fix (round 2)

See merge request STJr/SRB2Internal!387
2019-10-20 06:43:54 -04:00
MascaraSnake
dc08c96dc0 Merge branch 'flats-fixes-13102019' into 'master'
Transparent flat fixes (Resolves #249)

Closes #249

See merge request STJr/SRB2Internal!384
2019-10-20 06:42:17 -04:00
MascaraSnake
85b256622d Merge branch 'master' into object_tweaks 2019-10-20 12:34:49 +02:00
MascaraSnake
8914e70dff Merge branch 'mapthingtweaks' into 'master'
Mapthing tweaks (object_tweaks division 1)

See merge request STJr/SRB2Internal!396
2019-10-20 06:33:01 -04:00
MascaraSnake
d647e0e4a1 Clarified description of "strong" bustable blocks in the ZB config 2019-10-20 12:28:30 +02:00
Steel Titanium
4e2e2a0a61 Remove level select restrictions in Multiplayer 2019-10-19 21:37:03 -04:00
James R
90b0b7f498 Don't hide HUD with hu_showscores in single player/Record Attack
This also makes Lua game HUD consistent with the Kart HUD.
2019-10-19 14:11:24 -07:00
MascaraSnake
7129293121 Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST 2019-10-19 22:20:48 +02:00
Monster Iestyn
0b1a264365 Merge branch 'fix-player-state-resynch' into 'master'
Fix player state resynching

See merge request STJr/SRB2Internal!393
2019-10-19 16:15:19 -04:00
James R
25dc99a50b Fix item selection not returning to "Specify IPv4 Address" 2019-10-19 13:07:20 -07:00
James R
10c74c0d6a Fix "You must specify an IP address" message returning to title instead of MP menu 2019-10-19 13:01:06 -07:00
James R
3c2ccd7107 Don't fade to character select from secret level select 2019-10-19 12:42:53 -07:00
James R
85b453e5b9 Don't fade to Server Options 2019-10-19 12:25:02 -07:00
Steel Titanium
5527cb051f Revert my old attempt of making the level music fade out before game over jingle 2019-10-19 14:36:30 -04:00
MascaraSnake
75eec0b5da Merge branch 'thinkerlists_oops' into 'master'
Fixed a netgame crash that was caused by a closing brace being in the wrong place :v

See merge request STJr/SRB2Internal!395
2019-10-19 13:34:28 -04:00
toaster
043a9bb4fe Adjust hardcoded skin numbers for character-related events, to fit with the re-ordered skins. 2019-10-19 18:16:52 +01:00
toaster
869c2e0d1a * Implement fixes/tweaks as written on the gitlab.
* `SPR2_NTAG` last vestiges removal.
    * Removed need for `getskinfromdescription()` by calculating it once, at Menu load, and storing in `description_t`.
    * Fixed nametag colour issues.
    * Support widescreen with nametags.

* Fix a metric SHITTON of compiler errors.
    * Redefining `x` and `y` within scope of previous `x` and `y` (`M_DrawSetupChoosePlayerMenu`)
    * GCC straight up will not let you cast a `const char*` to a `char` (`V_DrawNameTag`)
    * Redefining `lines` within the scope of the global.
    * Redefining `string` within the function-specific `string`.
    * It would be recommended for y'alls to turn ERRORMODE on!
2019-10-19 18:15:54 +01:00
Louis-Antoine
209a883821 Set the player's name as soon as they enter the game 2019-10-19 17:09:18 +02:00
toaster
73b662c575 Fix mixed declaration and code error in A_RolloutRock (object_tweaks division 2) 2019-10-19 16:01:04 +01:00
toaster
47054bd461 Grouped ports from object_tweaks.
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Put diagonal blue spring in config.
2019-10-19 15:57:01 +01:00
toaster
8649b1e353 Fix hw_light.c list (not gonna make an exe for this) 2019-10-19 15:50:16 +01:00
toaster
00ba624cfa Prevent CA2_MELEE, CA_TWINSPIN and CA_BOUNCE from fucking up boosters. 2019-10-19 14:46:14 +01:00
toaster
a609fa0859 Decrease drag on directionchar in waterslides on sphere's request. 2019-10-19 14:32:34 +01:00
toaster
d5c8607cb1 Change boost panel thing numbers per MS's request. 2019-10-19 14:32:15 +01:00
MascaraSnake
5ad9779a38 Fix restoration of delayed linedef executors in P_NetUnArchiveThinkers for real 2019-10-19 14:51:24 +02:00
MascaraSnake
c1dcefcc9a Fixed a netgame crash that was caused by a closing brace being in the wrong place :v 2019-10-19 12:08:15 +02:00
James
fc862c999d Bad parathesis 2019-10-19 01:48:56 -04:00
TehRealSalt
9777489bb8 debug prints 2019-10-18 19:09:10 -04:00
toaster
766db2603d * Add MT_BANPYURA and MT_BANPSPRING to dehacked.c.
* Correct spelling of `MT_BANPSPRING`.
2019-10-18 20:32:35 +01:00
toaster
383b93e43a * New object types!
* Red and yellow Boost panels!
        * Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
        * https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
        * Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
        * Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
    * Banpyura!
        * A Crushstacean with a spring instead of a crushclaw.
        * https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
        * Wanted this for a while, finally added it.
* Improved springs.
    * Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
    * Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
    * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
    * Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
    * They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
    * Add above new types.
    * Add Blue Diagonal Spring, which existed in the source but not the config.
    * Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
Monster Iestyn
cf75d45555 Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about) 2019-10-18 13:37:42 +01:00
TehRealSalt
c963a49542 Try fixing Auto causing desyncs
- Move K_SetPowerLevelScrambles to G_DoCompleted
- Fix wrong gamespeed being displayed in strings
- Add defines for kartspeed values
- Disable Easy scrambles again
- Corrupt gamedata if pwrlv is in invalid range (gets corrected in-game, and doesn't really matter to anyone who knows what you're doing, but it'll stop at least the most basic script kiddie)

Replay menu will still display wrong speed name, but it's fine in the replay itself.
2019-10-17 23:43:06 -04:00
sphere
8da5c681aa Update credits. 2019-10-18 00:33:46 +02:00
Monster Iestyn
7d5ebaf892 Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state.
Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
2019-10-17 18:22:06 +01:00
Monster Iestyn
1078c59cdd Merge branch 'master' into mi-tinkers-with-lua-again 2019-10-17 18:02:42 +01:00
LJ Sonic
c3fb7f4332 Merge branch 'resynch-fix' into 'master'
Fix clients being resynched at the wrong gametic

See merge request STJr/SRB2Internal!391
2019-10-16 19:42:20 -04:00
sphere
232a558f2e Fix standalone hangable chains being broken, thanks to toaster. 2019-10-17 01:01:40 +02:00
Steel Titanium
dcce4e3cea Kill off SPR2_NTAG 2019-10-16 18:25:20 -04:00
Steel Titanium
cb90f39a58 Show "Press ESC to exit" string on NiGHTS Attack menu too 2019-10-16 18:00:54 -04:00
Steel Titanium
2243a1eaa9 Fix ifselectvalnextmapnobrace indentation 2019-10-16 17:49:21 -04:00
sphere
46567ab147 Undo grabbable chains being placeable for now, since they're bugged. 2019-10-16 22:31:57 +02:00
sphere
71d7e2fedb Correct some ZB config errors & remove grabbable chains. 2019-10-16 22:30:52 +02:00
Louis-Antoine
656f88ad56 Fix clients being resynched at the wrong gametic 2019-10-16 21:24:30 +02:00