TehRealSalt
3151805f6b
Eggman monitor gives you a very tiny speed boost
2019-10-24 10:25:13 -04:00
TehRealSalt
674c0aec17
Merge branch 'master' into new-items
2019-10-24 10:08:37 -04:00
TehRealSalt
acb8d61fb6
These don't need to be INT32s either
2019-10-24 08:56:03 -04:00
TehRealSalt
fc03012749
Use facing angle while still
...
Also comment some of my additions a little better
2019-10-24 08:21:45 -04:00
TehRealSalt
a9a7f9c1ec
Quadruple DISTVAR
...
I picked 4096 because it's around the distance of that end slope in Green Hills, which is about the length I imagine a item block "switch" being. I'm being a little conservative though, and it might need to be even higher -- we'll have to play it by ear.
Also changed the types of some of the roulette variables to better match what they are used for.
2019-10-24 08:16:25 -04:00
James R
465f9055aa
The console sucks, so "Don't" becomes "No" :lancer:
2019-10-23 17:37:09 -07:00
James R
98308c5485
Menu options
2019-10-23 17:31:10 -07:00
James R
cd1ad44539
Console variables to toggle music/sound playing when the window is unfocused
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Playsoundsifunfocused and playmusicifunfocused. "No" by default.
2019-10-23 17:21:09 -07:00
James R
57d6baac56
Revert sound and music window focus related toggles
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This partially reverts commit 96a12b6bed .
2019-10-23 15:24:34 -07:00
Steel Titanium
5dd1b52024
Disable restriction for `DEVELOP` builds only
2019-10-23 16:29:50 -04:00
MascaraSnake
230f5e4d78
Merge branch 'spinbust' into 'master'
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Make spinbust behavior consistent with other bustable blocks
Closes #254
See merge request STJr/SRB2Internal!398
2019-10-23 02:51:47 -04:00
MascaraSnake
21a0ea4d0e
Merge branch 'atz-hazards' into 'master'
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Azure Temple Hazards
See merge request STJr/SRB2Internal!404
2019-10-23 02:51:00 -04:00
lachwright
ab0bb76705
Put dashmode players in pain state when damaging enemy with >1HP
2019-10-23 13:54:15 +08:00
lachwright
253775fc96
Fix compile warnings
2019-10-23 13:46:30 +08:00
lachwright
a1633e9acf
Allow machine skins to damage objects in dashmode
2019-10-23 13:41:32 +08:00
James R
32d450fbe7
Apply HUD translucency to ping and FPS counters
2019-10-22 21:54:09 -07:00
James R
30c5b66d64
Toggle ping and FPS counters with HUD
2019-10-22 21:50:51 -07:00
James R
ac36d13420
Use long double suffix
2019-10-22 21:48:15 -07:00
james
24f0a95d59
Use less confusing player sorting key names
2019-10-22 21:41:34 -07:00
james
cb5610a86e
Do not start sound system when disabled
2019-10-22 21:39:37 -07:00
lachwright
7f55ee6fd9
Add Metal's jet fume
2019-10-23 12:35:17 +08:00
James R
bc636fbcca
Move change viewpoint control checking so it doesn't take precedence
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Notably over chat.
2019-10-22 21:32:12 -07:00
James R
96a12b6bed
Miscellaneous window de-focus options
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Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-10-22 21:15:20 -07:00
James R
a157fe9ac0
Make "Focus lost" HUD overlay optional
2019-10-22 20:30:05 -07:00
James R
a763273736
Support splitscreen PLAYERINFO and don't expose clients' IP addresses
2019-10-22 20:14:01 -07:00
James R
35810f9535
Add a "-noaudio" parm to cover "-nomusic" and "-nosound"
2019-10-22 20:09:33 -07:00
James R
84aea5ef5b
Support adding to CV_FLOAT cvars with the Add command
2019-10-22 20:04:02 -07:00
James R
be4ac1eef4
Add a command to increment cvars
2019-10-22 20:03:45 -07:00
James R
3970085d5d
Grab mouse on window focus
...
Window focus does not necessarily imply mouse movement.
2019-10-22 19:45:43 -07:00
James R
8f48c7f21d
Replace ping command with a condensed and sorted version
2019-10-22 19:40:05 -07:00
James R
4f5d32a73f
"NEWPING" might as well be the only ping
2019-10-22 19:39:26 -07:00
James R
7f1a276a6c
Clang warnings
2019-10-22 19:18:56 -07:00
TehRealSalt
3137e6e54a
Parathesis for defines
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Also just caught the ;, which could've mess up the define(?)
2019-10-22 17:41:00 -04:00
TehRealSalt
3c407d971e
Rudimentary wrong way
2019-10-22 17:27:06 -04:00
TehRealSalt
4feed0decc
Merge branch 'master' into sal-waypoints
2019-10-22 17:06:38 -04:00
TehRealSalt
add1fb8794
Reduce precision of distance checks
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Fixes huge maps, such as Dark Race
2019-10-22 17:05:46 -04:00
TehRealSalt
0fdcc22d93
- Only update to waypoints you're in the radius of (applies to players & spb)
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- Player direction value uses momentum angle rather than facing angle (fixes weird nextwaypoint/position flickering while drifting)
- Raise default radius to 384
2019-10-22 16:44:56 -04:00
Sal
671602f5aa
Merge branch 'vr-auto-fix' into 'master'
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Try fixing Auto causing desyncs
See merge request KartKrew/Kart!187
2019-10-22 16:44:03 -04:00
toaster
d3f59f5cd1
Merge branch 'mace-place' into 'master'
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Make maces normally placeable in maps.
See merge request STJr/SRB2Internal!390
2019-10-22 13:29:06 -04:00
Monster Iestyn
81d4bf8cd9
remove last few specks of Windows CE code I missed years ago
2019-10-22 16:39:44 +01:00
James
4b04423bbe
Bring this back, but more lenient
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(not tested)
2019-10-22 08:46:14 -04:00
James
f9ea683312
P_PlayerTouchingSectorSpecial turned into P_MobjTouchingSectorSpecial
2019-10-22 08:45:38 -04:00
Nev3r
21353ae0bd
Merge branch 'soundex_tweak' into 'master'
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Tweak Line Special 414's behavior
See merge request STJr/SRB2Internal!382
2019-10-22 05:31:22 -04:00
sphere
20af876282
Disable standalone hangable chains, since they're not a good mechanic.
2019-10-22 02:29:34 +02:00
James R
1a393dcfc3
lmao I forgot the backside FOF
2019-10-21 14:44:16 -07:00
James R
6b22b6e450
Comment for insanity
2019-10-21 14:28:22 -07:00
James R
d4b778884b
Fix hang due to comparison not working on at least GCC 9.1
...
I have no idea what the fuck is going on here. k infinitely ascends. (Even
above integer restrictions when I made it UINT8.) I can only imagine some kind
of fuckery in the stack. Surely this is a compiler error.
2019-10-21 14:20:29 -07:00
James R
b14602bad9
Flatb
2019-10-21 12:42:04 -07:00
James
83c4017993
Another round of small color tweaks
2019-10-21 08:35:17 -04:00
lachwright
3e584e5ad9
Add green flame sprites, state, and object
2019-10-21 16:22:20 +08:00