toasterbabe
32ee846c4a
* Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
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* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
toaster
c9b560b083
Fix spindash being broken in quicksand
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# Conflicts:
# src/p_mobj.c
# src/p_user.c
2019-07-17 21:33:18 +01:00
Sryder
564fa58c77
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart-Public.git into next
2019-07-17 21:29:35 +01:00
Sryder
0767f4b8aa
Merge branch 'public-master' into 'master'
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Changes in public master
See merge request KartKrew/Kart!163
2019-07-17 16:27:32 -04:00
James R
374af9a322
Merge remote-tracking branch 'pub/master' into public-master
2019-07-17 12:33:20 -07:00
James R
e123b2acd7
Stop drawing after the scores hud
2019-07-17 12:29:10 -07:00
Sryder
316c7fe7ee
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into rings_slopechange
2019-07-17 20:23:30 +01:00
Sal
e9cd3073e0
Merge branch 'upside-down-rings' into 'master'
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Correctly animate rings in reverse gravity
See merge request KartKrew/Kart!159
2019-07-17 15:15:41 -04:00
Sryder
ad034a083b
Merge branch 'copy-slope-thing-spawning-backport' into 'master'
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Copy slope thing spawning fix backport
See merge request KartKrew/Kart!160
2019-07-17 15:14:44 -04:00
Nev3r
35ebe947c4
Things spawning over copied slopes now properly align on the new plane
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While I believe the opposite behavior was intentional at first, it has proven to be problematic and makes alignment a tedious task for copied planes.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-07-17 12:04:14 -07:00
James R
d82e86d4cd
Declare z in scope under case
2019-07-16 20:06:26 -07:00
Steel Titanium
1d5f417a86
Let's not use this
2019-07-16 19:26:16 -04:00
Steel Titanium
93acb98aa7
New icons
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Also update IMG_xpm.c
2019-07-16 19:20:00 -04:00
TehRealSalt
407157496a
Fix colors looking washed-out on models
2019-07-16 16:03:31 -04:00
Monster Iestyn
f266eda97b
Merge branch 'public_next'
2019-07-16 18:28:49 +01:00
Monster Iestyn
f563f95c32
Merge branch 'master' into next
2019-07-16 18:26:46 +01:00
Monster Iestyn
784fc70e7e
Merge branch 'fix-gme-free' into 'master'
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Fix crash with GME sounds when being freed
See merge request STJr/SRB2!504
2019-07-16 13:25:51 -04:00
Monster Iestyn
82cfd76402
Merge branch 'master' into recordattack-bg-fixes
2019-07-16 17:04:42 +01:00
Steel Titanium
83eab15c78
menu stuff
2019-07-16 00:07:55 -04:00
James R
6fdfd3b90c
Don't send login final hashes to everyone
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Someone thought it was a good fucking idea to make logins NetXCmds. NetXCmds
are sent to everyone however. Thankfully logins are two passes. And the second
pass uses a salt based on the playernum. Therefore, in order to actually make
use of the final hash, you'd have to be the same playernum as who originally
sent it. Still a stupid exploit.
P.S. The netcode is LOL XD by VincyTM -Telos
2019-07-15 16:14:00 -07:00
Monster Iestyn
b0f30ca0df
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
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(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
b53f5ec41f
Merge branch 'titlesky-fixes' into 'master'
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Titlemap fixes
See merge request STJr/SRB2Internal!258
2019-07-14 19:38:07 -04:00
Monster Iestyn
a424fce29d
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
2019-07-14 22:36:14 +01:00
Monster Iestyn
1ec917f44e
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
2019-07-14 22:28:19 +01:00
Monster Iestyn
5303475033
Fixes for menus:
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* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Steel Titanium
db525c43a7
Fix crash with GME sounds when being freed
2019-07-14 14:55:04 -04:00
Monster Iestyn
157808c0b5
The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
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(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
sphere
76d6a96c69
Add a blue variant of the pole banner & change some doomednums.
2019-07-14 17:30:33 +02:00
Monster Iestyn
3fec42c436
Add static keyword to these variables for correctness
2019-07-14 16:23:01 +01:00
Monster Iestyn
1ba1318f37
Fix mixed code-and-declaration error
2019-07-14 16:19:48 +01:00
Monster Iestyn
97404e9b8c
Merge branch 'libopenmpt-fixes' into 'master'
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Improved libopenmpt loading
See merge request STJr/SRB2Internal!251
2019-07-14 11:03:14 -04:00
MascaraSnake
1b79c29559
Merge branch 'wallspike-fix' into 'master'
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Fix wall spikes that start retracted
See merge request STJr/SRB2Internal!255
2019-07-14 10:55:10 -04:00
Monster Iestyn
a001167bb4
Merge branch 'thinkerlists-fix' into 'master'
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Thinkerlists fix
Closes #161
See merge request STJr/SRB2Internal!253
2019-07-14 10:52:56 -04:00
sphere
aabf7ed113
Add a blue variant of the waving flags.
2019-07-14 16:50:45 +02:00
sphere
3f2f037456
Don't upscale the waving flags, make them twice as large instead
2019-07-14 15:30:00 +02:00
toaster
85d46b49e1
Correct some extant fuckups.
2019-07-14 14:21:32 +01:00
MascaraSnake
d506e70c51
Merge branch 'wood-debris-unmute' into 'master'
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Unmute wood debris
See merge request STJr/SRB2Internal!254
2019-07-14 04:07:38 -04:00
sphere
530683ae01
Whoops, forgot to revert this.
2019-07-14 02:31:33 +02:00
sphere
6b6efa3909
Add spring flags: float for horizontal & no gravity for diagonal.
2019-07-14 02:17:44 +02:00
sphere
af3089cda5
Add meleestate to MT_WALLSPIKE.
2019-07-14 01:29:36 +02:00
sphere
d244f7d18e
Assign sound to the wood debris object.
2019-07-13 23:15:56 +02:00
toaster
6a90505009
Correct some more minor issues with hw_light.c and the ALAM_LIGHTING. (Hi Alam! ^u^)
2019-07-13 14:07:40 +01:00
toaster
2fbb0bbb52
I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here.
2019-07-13 13:43:22 +01:00
Latapostrophe
c6710c3044
fix thrust on spring pads for shrink and the likes
2019-07-13 14:07:57 +02:00
Jonas Sauer
b7c783223a
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
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Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
James R
7354ce200e
Correct reverse gravity offsets
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Woah reverse gravity sucks.
2019-07-12 13:28:25 -07:00
MascaraSnake
a1a22929ac
Used toaster's new P_PlayerCanDamage function for the barrel collision
2019-07-10 09:08:57 +02:00
MascaraSnake
d1554b531f
Merge branch 'master' into acz-fixes
2019-07-10 08:47:22 +02:00
Monster Iestyn
b7b32167f7
fix leftshift of negative value MascaraSnake also gets
2019-07-09 21:48:18 +01:00
Monster Iestyn
b820635130
Fix MascaraSnake's issues with sign-compare (hopefully)
2019-07-09 21:43:38 +01:00