Commit graph

6318 commits

Author SHA1 Message Date
toaster
27f012740b Fix old Special Stage failure sounds not always playing. 2019-08-02 20:02:55 +01:00
Monster Iestyn
cbd408278f Merge branch 'bustables_misc' into 'master'
Bustables and landing events

Closes #157 and #162

See merge request STJr/SRB2Internal!262
2019-08-02 13:16:53 -04:00
Monster Iestyn
6456bda2d5 Merge branch 'anglestuff' into 'master'
Spring angles and ring angles

See merge request STJr/SRB2Internal!266
2019-08-02 13:10:23 -04:00
Monster Iestyn
7af04015a2 Merge branch 'emeraldfixes' into 'master'
Special stage related fixes

See merge request STJr/SRB2Internal!269
2019-08-02 13:08:20 -04:00
Monster Iestyn
937deec106 Merge branch 'maniaspheresfix' into 'master'
MANIASPHERES de-hardcode

See merge request STJr/SRB2Internal!268
2019-08-02 13:06:52 -04:00
Monster Iestyn
a0846b2a95 Merge branch 'spring-things' into 'master'
Additional spring flags

See merge request STJr/SRB2Internal!256
2019-08-02 13:06:38 -04:00
Monster Iestyn
5b2a47b869 Merge branch 'followmobj_scale' into 'master'
Smiles tail scale

See merge request STJr/SRB2Internal!273
2019-08-02 13:05:50 -04:00
Monster Iestyn
a44faf42da Merge branch 'diagonalrings' into 'master'
Diagonal spring ring fixes

See merge request STJr/SRB2Internal!267
2019-08-02 13:03:11 -04:00
sphere
5a1b539cd9 Merge remote-tracking branch 'origin/master' into spring-things 2019-08-02 15:11:13 +02:00
toaster
d0d43650f2 fixed sphere's CA2_MELEE stasis issue 2019-08-02 13:18:57 +01:00
toaster
1afad6f093 Was reviewing old merge requests as a procrastination technique, and discovered that the followmobj's scale was being inaccurately handled for Smiles' tails! Fixed that... 2019-08-01 08:01:29 -04:00
toaster
e97acc9775 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into bustables_misc
# Conflicts:
#	src/p_user.c
2019-07-30 18:14:52 +01:00
toaster
ac91f122ce * Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated. 2019-07-30 17:24:21 +01:00
toaster
28e7269cc6 * Fix "exitlevel" being counted as a special stage success despite not giving you an emerald by inverting stagefailed's default value, since there's only a limited number of ways you can WIN at a special stage.
* Correct a potential source of desync in P_GiveEmerald.
2019-07-30 16:44:40 +01:00
Alam Ed Arias
5286938853 Fix building with MSVC 2019-07-29 19:02:45 -04:00
Alam Ed Arias
644aba78d5 Merge branch 'public_next' into private 2019-07-29 18:31:01 -04:00
Alam Ed Arias
82c4cdfaca Merge branch 'master' into next 2019-07-29 18:05:33 -04:00
Alam Ed Arias
62e45e5f5b SDL2: fixed compiling mixer interface with MSVC 2019-07-29 17:56:35 -04:00
toaster
be14e062e8 Make MANIASPHERES' #define'd away stuff also recreatable with SOC, since I want to release it publically if the team don't want it. 2019-07-29 21:06:17 +01:00
toaster
ac133e4d2f * Fix diagonal spring ring assortments being forced up/down with slopes. 2019-07-29 21:03:28 +01:00
toaster
cbf73014a5 Two one liners related to angles, so doin' em in a single branch.
* If a spring has vertical speed AND horizontal speed, always set the player's angle when touching it.
* If you have less than 32 rings and spill them, they now get launched away from the player's motion, rather than in the direction of the camera.
2019-07-29 20:29:02 +01:00
toaster
0692a5a5c4 Further improvements on MI's request, just to be safe. 2019-07-28 22:53:27 +01:00
toaster
b8d3e27bba Made it possible to just call EV_CrumbleChain(rover) in Lua 2019-07-28 22:45:20 +01:00
Monster Iestyn
1f30c27c79 Merge branch 'wavingflag' into 'master'
New CEZ scenery

See merge request STJr/SRB2Internal!257
2019-07-28 15:44:00 -04:00
Monster Iestyn
14b3d97e16 Merge branch 'recordattack-bg-fixes' into 'master'
Record Attack bg fixes

See merge request STJr/SRB2Internal!259
2019-07-20 11:33:06 -04:00
Monster Iestyn
0cc9cc0acf On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway 2019-07-20 16:30:30 +01:00
toaster
6603b605e7 Fix !150, too 2019-07-18 00:16:01 +01:00
toaster
71e5835e66 Successfully cause landing events when the ground moves up to hit you, as opposed to just when you move down to the ground. 2019-07-17 23:25:49 +01:00
toaster
8024e686c4 Fix Knuckles-in-quicksand messup. 2019-07-17 23:24:44 +01:00
toasterbabe
32ee846c4a * Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
toaster
c9b560b083 Fix spindash being broken in quicksand
# Conflicts:
#	src/p_mobj.c
#	src/p_user.c
2019-07-17 21:33:18 +01:00
Monster Iestyn
f266eda97b Merge branch 'public_next' 2019-07-16 18:28:49 +01:00
Monster Iestyn
f563f95c32 Merge branch 'master' into next 2019-07-16 18:26:46 +01:00
Monster Iestyn
784fc70e7e Merge branch 'fix-gme-free' into 'master'
Fix crash with GME sounds when being freed

See merge request STJr/SRB2!504
2019-07-16 13:25:51 -04:00
Monster Iestyn
82cfd76402 Merge branch 'master' into recordattack-bg-fixes 2019-07-16 17:04:42 +01:00
Monster Iestyn
b0f30ca0df Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
b53f5ec41f Merge branch 'titlesky-fixes' into 'master'
Titlemap fixes

See merge request STJr/SRB2Internal!258
2019-07-14 19:38:07 -04:00
Monster Iestyn
a424fce29d Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks 2019-07-14 22:36:14 +01:00
Monster Iestyn
1ec917f44e remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/ 2019-07-14 22:28:19 +01:00
Monster Iestyn
5303475033 Fixes for menus:
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Steel Titanium
db525c43a7 Fix crash with GME sounds when being freed 2019-07-14 14:55:04 -04:00
Monster Iestyn
157808c0b5 The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
sphere
76d6a96c69 Add a blue variant of the pole banner & change some doomednums. 2019-07-14 17:30:33 +02:00
Monster Iestyn
3fec42c436 Add static keyword to these variables for correctness 2019-07-14 16:23:01 +01:00
Monster Iestyn
1ba1318f37 Fix mixed code-and-declaration error 2019-07-14 16:19:48 +01:00
Monster Iestyn
97404e9b8c Merge branch 'libopenmpt-fixes' into 'master'
Improved libopenmpt loading

See merge request STJr/SRB2Internal!251
2019-07-14 11:03:14 -04:00
MascaraSnake
1b79c29559 Merge branch 'wallspike-fix' into 'master'
Fix wall spikes that start retracted

See merge request STJr/SRB2Internal!255
2019-07-14 10:55:10 -04:00
Monster Iestyn
a001167bb4 Merge branch 'thinkerlists-fix' into 'master'
Thinkerlists fix

Closes #161

See merge request STJr/SRB2Internal!253
2019-07-14 10:52:56 -04:00
sphere
aabf7ed113 Add a blue variant of the waving flags. 2019-07-14 16:50:45 +02:00
sphere
3f2f037456 Don't upscale the waving flags, make them twice as large instead 2019-07-14 15:30:00 +02:00