Sal
521b67834b
Merge branch 'netcode-vars-strict' into 'master'
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Make netcode var defaults stricter, add Advanced Server Options
See merge request KartKrew/Kart!110
2018-11-27 12:27:47 -05:00
Latapostrophe
a6bea8483f
Separated the damage hooks into multiple more precise hooks for players.
2018-11-27 18:27:43 +01:00
Sal
5cad8e272f
Merge branch '102-gameplay' into 'master'
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v1.0.2 gameplay
See merge request KartKrew/Kart!107
2018-11-27 12:25:37 -05:00
Sal
9e4d826f1a
Merge branch 'better-buffering' into 'master'
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Better vote level buffering
See merge request KartKrew/Kart!109
2018-11-27 12:25:02 -05:00
Sal
96a37cc36b
Merge branch 'rotate-the-md2' into 'master'
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Rotate the MD2
See merge request KartKrew/Kart!108
2018-11-27 12:23:48 -05:00
TehRealSalt
74daafd9eb
Advanced Server Options menu
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More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
Monster Iestyn
a6a4b74692
Merge branch '21-controls' into 'next'
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Default control changes for 2.1.21
See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
TehRealSalt
a7a27bc636
SEVERELY nerf jointimeout & resynchattempts, too
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All of these previous defaults are "this is an insane time to reach, by that point you might as well disconnect"
2018-11-27 11:23:28 -05:00
Monster Iestyn
f526d99a27
use UINT8 * instead of void or Bytef *
2018-11-27 15:49:41 +00:00
Monster Iestyn
51d2f52dea
Merge branch 'master' into next
2018-11-27 15:31:28 +00:00
Monster Iestyn
eefbb82cfb
Merge branch 'save-soundmenu-toggles' into 'master'
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Save sound toggles to config
See merge request STJr/SRB2!348
2018-11-27 10:07:06 -05:00
Monster Iestyn
0109382cb9
add HAVE_ZLIB around the rest of the zlib stuff in w_wad.c/h, move zlib.h inclusion down below doomdef.h etc includes in case that does anything for compiling (?)
2018-11-27 13:57:32 +00:00
TehRealSalt
99408ae1b6
Fix order so the new sound can actually play
2018-11-26 23:34:43 -05:00
Alam Ed Arias
62cae40426
PK3: fixup support for newer version of zlib
2018-11-26 20:08:26 -05:00
Alam Ed Arias
fc5e97dba9
Merge branch 'master' into next
2018-11-26 19:49:19 -05:00
Alam Ed Arias
96ef08cd8f
Makefile: disable implicit-fallthroug warnings
2018-11-26 19:38:14 -05:00
Alam Ed Arias
b608dd9d05
Makefile: skip implicit-fallthroug warnings
2018-11-26 19:28:55 -05:00
Alam Ed Arias
6759240861
Makefile: disable some warnings for GCC 8.x
2018-11-26 19:01:40 -05:00
Alam Ed Arias
6dbe534c8e
Fix MSVC build
2018-11-26 18:27:07 -05:00
Sryder
5533f03351
Revert change to P_SlopeLaunch
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Don't call slopelaunch just from object z difference if the slope has no physics.
2018-11-26 23:10:24 +00:00
Digiku
e2e0069259
Merge branch 'public-nights-invertloopfix' into 'next'
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NiGHTS fix lap detection on inverted axis
See merge request STJr/SRB2!300
2018-11-26 16:08:24 -05:00
Digiku
dcba8ab654
"Turn Left/Right" control naming instead of "Look Left/Right" due to analog mode keymapping quirk
2018-11-26 15:48:08 -05:00
Monster Iestyn
a9b813cef2
Merge branch 'opengl-noloading' into 'master'
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Hide OpenGL loading screen
See merge request STJr/SRB2!349
2018-11-26 15:30:45 -05:00
Latapostrophe
2fdf91adb7
classic lat forgot whitespaces meme
2018-11-26 21:24:57 +01:00
Latapostrophe
69b5efa71c
Possible fix for lack of mobjdamage and shoulddamage lua functionalities on players.
2018-11-26 21:23:41 +01:00
MonsterIestyn
d158d7e011
Merge branch 'next' into PK3-BackportNext
2018-11-26 18:56:51 +00:00
TehRealSalt
1d80f9d637
Merge branch 'master' into 102-gameplay
2018-11-26 10:14:41 -05:00
TehRealSalt
2e50f2a6a4
Update version to v1.0.2
2018-11-26 09:34:15 -05:00
Monster Iestyn
3750e41347
Merge branch 'fof-slope-skew-backport' into 'master'
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FOF wall slope skewing backport
See merge request STJr/SRB2!341
2018-11-26 08:54:29 -05:00
Sal
33fceb1c32
Merge branch 'deadtweaks' into 'master'
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Update HUD anim counters when dead.
Closes #49
See merge request KartKrew/Kart!106
2018-11-26 08:03:17 -05:00
Sal
41e04a4fff
Merge branch 'sounddistfix' into 'master'
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Sound volume distance indication now scales with mapheader scale.
See merge request KartKrew/Kart!105
2018-11-26 08:02:26 -05:00
TehRealSalt
1c02dd8213
Slow down animation
2018-11-26 07:43:05 -05:00
TehRealSalt
55a5d55022
Find bestrank for 7 sec limit enforcement
2018-11-26 07:18:21 -05:00
TehRealSalt
303bcbcdc6
Flush map buffer early, again
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Now it's directly in G_AddMapToBuffer
2018-11-26 06:09:26 -05:00
TehRealSalt
5afc783c78
Calculate buffer size manually
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(Yes, I checked; this always outputs "3" for its current usage.)
2018-11-26 05:09:56 -05:00
TehRealSalt
8aab227709
Accidental removal
2018-11-26 04:42:14 -05:00
TehRealSalt
bbf37e1e95
Mistakes
2018-11-26 04:28:39 -05:00
TehRealSalt
4f0c74e1dc
Remove previous commit's votebuffer, allow an external optional buffer to be passed into G_RandMap
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I meant to fix the previous method, but I didn't even understand how it knew it was in a vote or not... so I just did it my own way :V
(Shouldn't FLUSHMAPBUFFEREARLY be on now...?)
2018-11-26 04:27:31 -05:00
TehRealSalt
9a25d4e988
This sound doesn't exist yet, but I'm defining it anyway
2018-11-26 03:19:31 -05:00
TehRealSalt
27a8284bbf
Merge branch 'master' into 102-gameplay
2018-11-26 03:13:17 -05:00
TehRealSalt
f020441049
Add confirmation to reset controls
2018-11-26 03:12:22 -05:00
TehRealSalt
1419eef5db
Karma fireworks
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Additionally:
- FZ boom no longer has that weird smoke bit before it spawns the smoke column
- Item blinking color is brighter
2018-11-26 02:17:14 -05:00
Steel Titanium
c971171cd2
Last minute changes.
2018-11-26 00:24:11 -05:00
Steel Titanium
77d12473ae
Take the command line params into account
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Really I'm just making it return early if either of the parms are used.
2018-11-25 22:39:11 -05:00
mazmazz
e6be735a08
Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show
2018-11-25 21:47:56 -05:00
TehRealSalt
2f79e65144
Make sure spbplace is set better during SEEKING
2018-11-25 20:24:47 -05:00
TehRealSalt
49d653adea
Make the WAIT phase work better with SPB rush
2018-11-25 20:23:09 -05:00
TehRealSalt
e4e70835c6
Shrink no longer causes old-style wipeout, getting squished reduces the timer on it.
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Maybe this might help some of the desyncing, too! Mainly done for gameplay reasons, though :p
2018-11-25 20:14:01 -05:00
Sryder
fa24e37526
Rotate All MD2s to match their standing slopes
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Needs to be tested in gravity flip
Also flips the normal on linedef based slopes so that it's facing the correct direction
Also makes it so slopelaunch doesn't always remove the standingslope (going down some slopes would cause it to be constantly unset and reset)
2018-11-26 00:17:34 +00:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00