James R
2e57c5fd8b
Add Flame Shield visual object
2025-05-19 18:30:10 -07:00
James R
3644f8afe7
Add Lightning Shield visual object
2025-05-19 18:29:53 -07:00
Ashnal
0956ff4de7
Try to ensure this fix doesn't affect whatever might be using tracer
2025-05-18 15:06:52 -04:00
Oni VelocitOni
146f427dc2
Merge branch 'display-exp-fix-3' into 'master'
...
Exp Fixes
See merge request kart-krew-dev/ring-racers-internal!2513
2025-05-18 18:52:48 +00:00
Oni VelocitOni
249f1b6789
Merge branch 'jartha/bubble-shield-new-sprite' into 'master'
...
New sprite for the Bubble Shield
See merge request kart-krew-dev/ring-racers-internal!2540
2025-05-18 18:40:14 +00:00
Ashnal
1350078282
Fix turbine crash if tracer is set to a different mobj type or lacking spawnpoint info
2025-05-18 14:30:52 -04:00
Ashnal
bdc6318cd4
don't clear base player id on launch
...
or else we index out of bounds when fetching the player skin
2025-05-18 14:30:52 -04:00
Ashnal
f2d323111f
fix calculating exp before gradingpointnum increment
...
fix leftover lappoints code affecting exp
2025-05-18 14:30:52 -04:00
Ashnal
5a42c99d0a
Rname stuff better
2025-05-18 14:30:45 -04:00
Ashnal
1366f43ddd
Move count to checkpoint manager
2025-05-18 14:30:45 -04:00
Ashnal
18d33e8589
Fix not clearing checkpoint list between maps
2025-05-18 14:30:45 -04:00
AJ Martinez
e7ff5292a4
Merge branch 'master' into 'jartha/bubble-shield-new-sprite'
...
LOOK MOM I'M USING THE WEB UI
# Conflicts:
# src/objects/CMakeLists.txt
2025-05-17 02:34:26 +00:00
Antonio Martinez
1a2f3b0d3b
Merge remote-tracking branch 'origin/master' into pick-me-up
2025-05-16 22:26:35 -04:00
Antonio Martinez
dcbbea4c4b
WIP: pick-me-up
2025-05-16 11:44:57 -04:00
Lach
4548438308
Adjust stun durations & fix some item capsule pickup issues
2025-05-14 23:48:58 +10:00
Lach
03f6b1cc17
Merge remote-tracking branch 'origin/master' into stun
2025-05-14 19:10:53 +10:00
James R
7190106ab7
Add new Bubble Shield visuals (held version)
2025-05-13 18:27:06 -07:00
Antonio Martinez
77167d1e32
Early item fade, fix gametypes / edge cases
2025-05-13 16:49:32 -04:00
Antonio Martinez
25de15672e
Fix item flicker
2025-05-13 16:00:37 -04:00
Antonio Martinez
5129250e48
WIP: no early items
2025-05-13 12:39:16 -04:00
Lach
ca06b2a334
Replace further P_CanPickupItem constants and allow them to be parsed in Lua
2025-05-14 02:04:40 +10:00
Lach
22817ac60b
Add stun mechanic & Flybot767
2025-05-14 01:39:42 +10:00
Eidolon
bd7646346b
Use new containers and json
2025-03-16 18:45:11 -05:00
Eidolon
a2572f64df
Update copyright years to 2025
2025-02-13 15:56:37 -06:00
Eidolon
cb7f437e60
Merge public master
2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5
Update copyright years to 2025
2025-02-13 15:32:26 -06:00
Eidolon
1a8467fdaf
Merge public master
2025-02-12 19:02:38 -06:00
James R
e68bb676db
Fix netsync of race checkpoints and associated map lines
...
- Use srb2::MobjList to keep checkpoint objects list
intact after savegame load
- Use std::unordered_map of line tag and vector of line_t
pointers
- Use line tag for the key so multiple checkpoints may
be associated to the same set of lines
2024-10-12 02:27:30 -07:00
Oni
71588f490f
Merge branch 'queue-skin' into 'master'
...
Queued skin/color changes
See merge request KartKrew/Kart!2452
2024-09-28 17:46:42 +00:00
Sal
653766010d
FRIENDCODE (aka, Teamplay)
2024-09-17 01:41:26 +00:00
Antonio Martinez
d4c0603808
Wall transfer buffs
2024-09-15 21:05:30 -07:00
Jack
f3ed9f580e
Fixed the p->player null check in destroyed-kart.cpp being a part of hasCustomHusk rather than being a part of pValid as it's supposed to be
2024-09-09 16:19:17 +01:00
Jack
2bdc014006
With the help of GitLab user Lach, I turned my approximated sprite scaling in destroyed-kart.cpp into 100% accurate sprite scaling
2024-09-09 15:41:26 +01:00
Jack
40b231ff62
Changed float percentage mathematics in destroyed-kart.cpp into approximated fixed mathematics that will not risk a desync across platforms with different float standards
2024-09-07 18:01:41 +01:00
Jack
af16e3f993
Implemented SPR2_DKRT and integrated it into the state system
2024-09-07 14:40:12 +01:00
Jack
51112a07f7
Revert "I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now."
...
This reverts commit 6125572b63 .
2024-09-06 01:13:55 +01:00
toaster
7729d74401
Adjust behaviour for new frame offset in assets
2024-09-03 11:25:53 +01:00
toaster
49f6b4516a
Semibright for dark part of flicker
2024-09-03 11:19:45 +01:00
toaster
daa9d59232
Visible damage to Sealed Star catcher capsule
...
Flickers between undamaged frame and (fullbright) damage % frame (which can also be undamaged frame, if undamaged).
Also set up to convey accumulated GP damage on spawn.
2024-09-03 11:19:45 +01:00
Jack
6125572b63
I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now.
2024-09-01 14:50:27 +01:00
Antonio Martinez
c6a9228b2b
Bot-aware 2.4 mechanics
2024-08-29 20:22:31 -07:00
Sally Coolatta
158d8ac5d3
Fix compile warnings
2024-08-28 17:56:11 -04:00
Sally Coolatta
d33b123e32
Implement reticule gfx, fix FOFs/walls/scale
2024-08-28 01:26:54 -04:00
Sally Coolatta
03874c3374
New Ballhog design
...
Taking the old charge idea, but instead of missiles, it's bananas that explode on the floor and can only be lobbed forward. Charging creates more projectiles in a circle pattern around it.
2024-08-28 01:26:53 -04:00
Oni
06dd8f937c
Merge branch 'adaptive-starpost' into 'master'
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Starpost visual fixes
See merge request KartKrew/Kart!2433
2024-08-28 05:10:38 +00:00
Antonio Martinez
57c4fccd03
gameplay prototyping lightning round
2024-08-27 19:42:56 -07:00
Ashnal
70ad221aa0
Sneaker Lift
2024-08-25 23:50:10 +00:00
Lach
6055ac7bc1
Pitch starpost sparkles
2024-08-25 17:23:49 +10:00
Antonio Martinez
01dcfafe5c
Negative edge Overdrive
2024-08-24 18:37:57 -07:00
Ashnal
ee74b747ac
Exp hud math for target 500 at 1.0 exp
2024-08-24 23:27:20 +00:00