Eidolon
9028668104
Make ticcmd throwdir -1, 0, or 1, add deadzone
2024-01-09 19:13:03 -06:00
AJ Martinez
06bc06869c
Lite Steer profile option, itemstate pflags -> player.itemflags
2023-11-09 17:29:26 -07:00
AJ Martinez
a805847086
Use JOYAXISRANGE for digital detection
2023-11-05 03:56:25 -07:00
AJ Martinez
889f4dfc9f
Diagonal-back for shallow digital turns
2023-11-05 03:16:59 -07:00
James R
dadb150b25
Freecam: use Y button to focus player
2023-10-09 18:52:02 -07:00
James R
fa89576f34
Move freecam state to camera_t, lets splitscreen players use freecam independently of each other
2023-10-08 14:26:21 -07:00
James R
49898abfeb
Let Director operate on separate splitscreens
2023-10-08 14:26:21 -07:00
James R.
8b79689d81
Add K_DirectorIsAvailable
...
Fixes director not working correctly if there are
duplicates in displayplayers.
2023-10-03 21:28:33 -07:00
James R.
7b3010c93d
Fix many instances of splitscreen view number if there are duplicate displayplayers
...
- Avoid iterating displayplayers to find view number and
prefer R_GetViewNumber.
- Iterate over all matching displayplayers if necessary,
instead of stopping at the first match.
2023-10-03 21:28:33 -07:00
James R.
a512c93a2c
Add 1pswap cvar, let P1 profile control any other splitscreen player
2023-09-10 02:44:48 -07:00
AJ Martinez
3031dccfa2
Net fuzzing
2023-09-01 16:58:30 -07:00
AJ Martinez
fa13e7d5bf
Fuzzing monkey-input mode
2023-08-27 16:57:39 -07:00
James R
c7bd74c661
Let replays use director controls
2023-08-19 05:01:40 -07:00
James R
fcc35c1bb1
Toggle between freecam and director using C button
2023-08-19 05:01:40 -07:00
James R
83f02231e3
Replace spectator movement with demo freecam
2023-08-19 05:01:40 -07:00
James R
fec0f13419
P_DemoCameraMovement: use locally built ticcmd from G_BuildTiccmd
2023-08-19 05:01:40 -07:00
James R
bf14773b21
TiccmdBuilder: don't reset ticcmd while paused
...
If there a short pause by mistake, this will prevent it
from interrupting a drift, for instance.
2023-08-19 05:01:40 -07:00
James R
89c503135a
Tweak spectator vertical aiming
...
- Decrease vertical aiming speed to match turning speed
- Reduce software aiming bounds to 45 degrees
- (Even) less distortion due to extreme angles
2023-08-19 05:01:39 -07:00
James R
c6db634635
Completely refactor G_BuildTiccmd into many smaller pieces
2023-08-13 17:08:12 -07:00
James R
368ffb79b8
Move ticcmd generation code from g_game.c to g_build_ticcmd.cpp
2023-08-13 16:03:09 -07:00