Jaime Passos
96fa912bae
Implement object-defined floor sprite slopes.
2020-10-14 00:57:13 -03:00
Jaime Passos
a6f2e8b9c6
Implement relative and absolute sprite offsets for objects (mobjs)
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Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
b7590971f4
Fix uninitialized variable warning
2020-10-12 22:08:45 -03:00
Jaime Passos
9bb09cdc8c
OpenGL support for splats, fix some shadow draw bugs in Software
2020-10-12 19:53:21 -03:00
James R
c04d08460a
Merge branch 'slight-shader-cleanup' into 'next'
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Shader code cleanup
See merge request STJr/SRB2!1103
2020-10-12 18:22:08 -04:00
Jaime Passos
37ed2a6b26
Support spritexscale and spriteyscale in OpenGL
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Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Jaime Passos
b4b4738c94
Changes to sprite rendering:
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- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
e23929a899
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
b44837324f
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Hannu Hanhi
24ff748c58
Performance stats
2020-10-10 22:12:34 +03:00
Jaime Passos
f133726df0
Let the server or an admin toggle clients' custom shaders
2020-10-09 02:06:13 -03:00
Jaime Passos
70cd48c9a2
Merge remote-tracking branch 'origin' into slight-shader-cleanup
2020-10-08 22:45:39 -03:00
James R
b7c4a82a0f
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
James R
997d142cb5
SPLITSCREEN FOV
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Object tracking is off, but it was off before so I don't know if I actually
broke it. Minor refactoring in HWR_RenderPlayerView and HWR_RenderSkyboxView.
2020-09-23 17:50:47 -07:00
James R
a32486b5b9
And fix opengl splitscreen
2020-09-23 17:50:47 -07:00
SteelT
6a168ac5e9
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
98c6b54994
Improved memory management for patches
2020-09-07 02:23:07 -03:00
Jaime Passos
7bc4af41ab
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Sally Coolatta
0dc21106e5
Lua stuff is done
2020-08-15 07:47:18 -04:00
Nev3r
e80e0b6007
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
2020-08-15 13:44:59 +02:00
Sally Coolatta
19016db338
Got through OGL
2020-08-15 06:20:22 -04:00
Sally Coolatta
dfd733eb80
Up to screen.o
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Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Jaime Passos
cb3660331a
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Sally Coolatta
5a6263c36b
Make it past p_mobj
2020-08-14 20:48:06 -04:00
Sally Coolatta
2f2e813e52
m_anigif, m_cheat, m_cond, m_fixed
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Up to m_menu, and it's screaming, so I'm going to take a break :V
2020-08-14 01:31:37 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
135e9b9797
f_finale now compiles
2020-08-11 23:13:25 -04:00
Sryder
7f9850644b
A few opengl file build fixes
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Also ogl_win.c had a merge conflict remaining apparently.
2020-08-12 00:12:42 +01:00
Sally Coolatta
a30d20590c
Merge hw_main.c
2020-08-10 16:23:48 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
James R
66d36d4fdf
Merge branch 'opengl-skydome-fixes' into 'next'
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Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
2020-08-09 20:45:01 -04:00
Jaime Passos
a7f3dd7eff
Refactor patch loading
2020-08-08 05:16:47 -03:00
Jaime Passos
368e550ab1
Shader code cleanup
2020-08-07 18:17:05 -03:00
James R
8ff4410102
Merge branch 'ogl-sector-alignment-fix' into 'next'
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Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
2020-08-03 12:47:29 -04:00
James R
6222c39d42
Merge branch 'ogl-big-room-fix' into 'next'
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Big room fix for OpenGL
See merge request STJr/SRB2!1089
2020-08-03 12:44:09 -04:00
Nev3r
29f3d0e693
Fix smooth brain bruhments.
2020-07-31 22:38:37 +02:00
Nev3r
9189e4980d
Fix the OpenGL FOF issue with a different approach. Not fond of it either but at least it works.
2020-07-31 14:55:26 +02:00
Sally Coolatta
1008dcce36
Vertical flip for shadows
2020-07-29 23:55:36 -04:00
Sally Coolatta
72bfbefad3
SHORT fixes from vanilla for shadows
2020-07-29 21:28:09 -04:00
Nev3r
64130e32de
Fix FOF intersections with multitags for the OpenGL in a kind of hacky way.
2020-07-29 14:53:27 +02:00
Nev3r
3854b56228
Merge branch 'next' into udmf-multitag
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# Conflicts:
# src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Nev3r
69cdd00be6
Fix gl_linedef renaming which went off radars on the udmf branch
2020-07-28 20:39:11 +02:00
Nev3r
3d90a6aebe
Merge branch 'udmf-next' into 'next'
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Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Hannu Hanhi
c5ac318cd7
Fix sector flat alignment issues in OpenGL
2020-07-26 21:25:11 +03:00
Hannu Hanhi
470d19727b
Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
2020-07-25 21:50:24 +03:00
James R
50479ffb74
Compiler error :V
2020-07-24 02:58:05 -07:00
James R
45c8f3a6cb
Merge branch 'ogl-polyobject-tex-fix' into 'next'
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Fix OpenGL polyobject texture distortion
See merge request STJr/SRB2!1086
2020-07-24 04:49:25 -04:00
Hannu Hanhi
b7f26c7f94
Fix OpenGL polyobject texture distortion
2020-07-23 20:51:05 +03:00
Hannu Hanhi
5e60111b9b
Clamp light level for shaders. Fixes #194 .
2020-07-23 19:05:17 +03:00
Jaime Passos
10189ecdc0
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00