Commit graph

3536 commits

Author SHA1 Message Date
Monster Iestyn
a9882bfda4 Merge branch 'master' into hud-cleaning 2018-08-29 20:46:35 +01:00
Monster Iestyn
d130c48787 Fix typo introduced by changes to the setrings command 2018-08-29 20:46:08 +01:00
Monster Iestyn
3c65251bb6 Merge branch 'master' into hud-cleaning
# Conflicts:
#	src/y_inter.c
2018-08-29 16:39:02 +01:00
mazmazz
c43c15ff10 Merge remote-tracking branch 'origin/master' into nightsplus-le 2018-08-29 11:06:00 -04:00
mazmazz
2ee3228ee4 Merge remote-tracking branch 'origin/master' into nightsplus-laplogic 2018-08-29 10:16:49 -04:00
Digiku
ce1127e5c9 Merge branch 'nights-bumper-fix' into 'master'
NiGHTS: Fix player positioning when touching Bumper

See merge request STJr/SRB2Internal!165
2018-08-29 06:02:24 -04:00
Digiku
66b4d0f929 Merge branch 'op-nights-bumper' into 'master'
Objectplace: Place NiGHTS Bumpers with the player's fly angle

See merge request STJr/SRB2Internal!166
2018-08-29 06:01:27 -04:00
Digiku
8389cb9f03 Merge branch 'nights-nightserizeangle' into 'master'
NiGHTS: Reset player another/flyangle on De/Nightserize

See merge request STJr/SRB2Internal!139
2018-08-29 04:27:02 -04:00
Digiku
e5a1db2870 Merge branch 'intermission-bonuslivesmax' into 'master'
Intermission: MaxBonusLives level header option for # of lives in score tally

See merge request STJr/SRB2Internal!162
2018-08-29 04:25:03 -04:00
Digiku
33ba87fea1 Merge branch 'le-ringspheres' into 'master'
Line Execs: Make Ring triggers accept spheres in NiGHTS levels

See merge request STJr/SRB2Internal!163
2018-08-29 04:24:47 -04:00
Digiku
3c43ce46c6 Merge branch 'sphere-ring-concurrence' into 'master'
Change SETSPHERES console command to SETRINGS to handle player->spheres transparently

See merge request STJr/SRB2Internal!167
2018-08-29 04:24:23 -04:00
Monster Iestyn
2d7263c7f1 Merge branch 'public_next'
# Conflicts:
#	src/r_things.c
#	src/v_video.c
2018-08-28 19:31:08 +01:00
Monster Iestyn
3ea826f279 Merge branch 'master' into next 2018-08-26 21:10:41 +01:00
toaster
b26828805e Missed one! 2018-08-26 12:38:53 +01:00
Monster Iestyn
7c321b4248 Merge branch 'v_video_killed_the_r_radio_star' into 'master'
v_video Killed The r_radio Star

See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
7f0d75f741 Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
Zalloc Potter and the Death-Free Hallows

See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
toaster
60177bba79 Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP. 2018-08-25 21:17:34 +01:00
toaster
241c9c2260 Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
* V_DrawFixedPatch and ilk:
	* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
	* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.

* V_DrawFill:
	* Reduce number of operations performed upon `c`.

* V_DrawString and ilk:
	* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
Digiku
eb5f4bcdb0 Merge branch 'op-nightshoop' into 'master'
NiGHTS objectplace: Place new hoop 1713 instead of 1705

See merge request STJr/SRB2Internal!136
2018-08-25 13:23:51 -04:00
toaster
ace4c46d5f Fix up them there ghosts!
* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
6bd034e3dc Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
	* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
	* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
	* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
	* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
wolfy852
8134098558 Expose NEWTICRATE and NEWTICRATERATIO to Lua
This should keep 70FPS-compatible scripts from throwing nil value errors.
2018-08-25 03:40:43 -05:00
Monster Iestyn
c22102b465 Rewrite seenames HUD code even more; use text color flags rather than the special text color chars 2018-08-23 23:00:15 +01:00
Monster Iestyn
f97ea7db39 Add INFLIVES as a constant that Lua/SOC can use 2018-08-23 22:18:52 +01:00
Monster Iestyn
62caadbf19 Make switch case for cv_seenames.value in ST_Drawer 2018-08-23 22:09:48 +01:00
Monster Iestyn
e37a6c767c Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD 2018-08-23 22:00:37 +01:00
Monster Iestyn
bf5d0385d8 ST_drawNiGHTSHUD tweaks: Split NiGHTS link drawing into its own function, remove "minlink" hack and just do things properly 2018-08-23 21:13:45 +01:00
Monster Iestyn
2a307f4524 Make switch case for stplyr->textvar in ST_drawNightsRecords 2018-08-23 20:27:40 +01:00
Monster Iestyn
dc6b52a449 Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
Monster Iestyn
fa637475ae Hardcoded Brambles.lua from CEZRes.pk3, changed thing type to 1125 2018-08-22 17:16:11 +01:00
Monster Iestyn
3cce0b8a33 Merge branch 'public_next'
# Conflicts:
#	src/sdl12/i_cdmus.c
#	src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
Monster Iestyn
36080cc49a Merge branch 'master' into next 2018-08-21 15:36:36 +01:00
Monster Iestyn
eb5b5300ab Merge branch 'XPMupdate' into 'master'
update XPM icon

See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn
9639c510a4 Merge branch 'defaultsoundvol' into 'master'
Change default sound volume

See merge request STJr/SRB2!238
2018-08-20 09:41:04 -04:00
Digiku
20bb759ff6 Remove unnecessary totalring deduction condition
Because it would be triggered by !(maptol & TOL_NIGHTS) in the old code anyway
2018-08-17 09:11:59 -04:00
Digiku
9b0e9a58fe Revert "Checkpoint (unfinished): player->totalsphere"
This reverts commit 4aade072ef
2018-08-17 09:09:10 -04:00
mazmazz
6dd64bccbc Place backwards Bumpers with the correct Thing angle 2018-08-16 22:07:53 -04:00
Monster Iestyn
004fd77b41 Merge branch 'master' into next 2018-08-16 22:04:00 +01:00
Monster Iestyn
0792e78254 Merge branch 'lua-sector-names-fix' into 'next'
Lua sector names fix

See merge request STJr/SRB2!263
2018-08-16 16:57:41 -04:00
Monster Iestyn
6797976531 Merge branch 'sdl_mixer_fixes' into 'master'
SDL Mixer fixes

Closes #31

See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
mazmazz
5fdece424a Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplace 2018-08-16 16:51:48 -04:00
mazmazz
4aade072ef Checkpoint (unfinished): player->totalsphere 2018-08-16 13:11:32 -04:00
mazmazz
32939a11f1 Change SETRINGS to support player->spheres in NiGHTS 2018-08-16 12:13:57 -04:00
mazmazz
ed9e74c15a Line from revert 2018-08-16 11:35:35 -04:00
mazmazz
4b8fd01bc0 Revert "SETSPHERES console command for debugging/cheating"
This reverts commit 9e8784a376.
2018-08-16 11:34:57 -04:00
mazmazz
675ed7ecf0 Don't apply autobrake on NiGHTS bumpers 2018-08-15 23:40:42 -04:00
mazmazz
baa4c30e99 Also center non-NiGHTS players on NiGHTS bumpers 2018-08-15 19:09:54 -04:00
mazmazz
6010822c84 Use more efficient position setting. For Z, also adjust for bumper mobj scale. 2018-08-15 18:50:28 -04:00
mazmazz
1381ffc3e6 Fix NiGHTS Bumper player positioning 2018-08-15 18:42:20 -04:00
mazmazz
a49aa9babe Fix bonus time quirk where lines are run if player->marebonuslap is 0
* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
2018-08-14 16:08:21 -04:00