mazmazz
6ba6454056
Comments
2018-08-14 14:57:58 -04:00
mazmazz
9452c02ca1
Fix Capsule Entrance exec firing repeatedly
2018-08-14 12:48:00 -04:00
mazmazz
b1368078c6
Make Bonus Time Start executor into a general Egg Capsule Touch executor
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* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
2018-08-14 12:00:37 -04:00
mazmazz
35bcf200be
Alternate take on pre-blowup: Do it on first touching tic, instead of first ring pop
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* Use MT_EGGCAPSULE extravalue2 for tic timer
2018-08-14 11:41:10 -04:00
mazmazz
3a3976bd71
Make LE Ring triggers accept spheres for NiGHTS levels
2018-08-14 11:10:10 -04:00
mazmazz
e399d08d76
Add ML_BOUNCY flag to Bonus Time executor to execute BEFORE the capsule is destroyed and player has enough spheres
2018-08-14 10:48:50 -04:00
mazmazz
53303174c1
MaxBonusLives level header option for # of lives in score tally
2018-08-13 14:17:38 -04:00
mazmazz
c89e48e23c
Fix attraction bug on non-NiGHTS and Nightopian Helper
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* Switch from mo->movecount to mo->movefactor for type compat
* Adjust timings for regular and paraloop attraction
2018-08-12 23:03:12 -04:00
mazmazz
5b61de544c
Merge nightsplus-laplogic
2018-08-12 21:20:14 -04:00
mazmazz
921b50550a
Totalmarescore typo
2018-08-12 19:59:41 -04:00
mazmazz
d24de8bc2f
totalmarescore player variable for NiGHTS scoring
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# Conflicts:
# src/p_setup.c
2018-08-12 19:59:34 -04:00
mazmazz
9a9a2d94cc
totalmarelap and totalmarebonuslap player variables
2018-08-12 19:57:33 -04:00
mazmazz
269c1a70ba
Add lapbegunat and lapstartedtime player variables
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There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-12 14:21:26 -04:00
mazmazz
123eb4bc3e
MT_FLICKY_CENTER flag adjustments
2018-08-12 12:49:23 -04:00
mazmazz
200a5fccd0
Make Flicky color, move direction, and flags configurable by A_FlickyCenter var1
2018-08-12 09:23:50 -04:00
Nev3r
effd0ebe97
Merge branch 'horizon-line-hom-fix' into 'master'
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Horizon line HOM fix
See merge request STJr/SRB2Internal!152
2018-08-12 03:48:20 -04:00
mazmazz
e203edb450
Decouple Flicky Thing logic from spawnpoint variables; use mobj variables
2018-08-12 02:34:37 -04:00
Steel Titanium
cd790eca91
Fix white being treated as transparent.
2018-08-10 19:02:03 -04:00
mazmazz
a3946ee154
Merge branch 'nightsplus-laplogic' into nightsplus-le
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# Conflicts:
# src/p_map.c
# src/p_setup.c
2018-08-10 17:24:12 -04:00
mazmazz
70c99ed669
Add lapbegunat and lapstartedtime player variables
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There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-10 17:12:26 -04:00
Alam Ed Arias
8f6d20d53c
SDL: update IMG_xpm.c
2018-08-10 17:09:11 -04:00
mazmazz
2f5186d014
Add lastmarelap and lastmarebonuslap player variables
2018-08-10 16:30:49 -04:00
mazmazz
e10cfa1300
Set player->finishedrings upon new mare
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(Forgot this line from the player->spheres merge, so let's straggle here)
2018-08-10 16:17:28 -04:00
mazmazz
b7f3f12dd6
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
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# Conflicts:
# src/p_map.c
# src/p_setup.c
2018-08-10 15:51:20 -04:00
Monster Iestyn
20ea372306
Merge branch 'polyobj-sky-plane-crash-fix' into 'master'
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Polyobject sky plane crash fix
See merge request STJr/SRB2Internal!146
2018-08-10 15:40:43 -04:00
mazmazz
79d5c553c3
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
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# Conflicts:
# src/p_map.c
# src/p_setup.c
2018-08-10 15:10:26 -04:00
Monster Iestyn
827da4098d
Merge branch 'master' into polyobj-sky-plane-crash-fix
2018-08-10 20:06:12 +01:00
Monster Iestyn
c670b20c25
Merge branch 'master' into change-colormap-ldef
2018-08-10 20:05:04 +01:00
Monster Iestyn
710d940a9b
Merge branch 'master' into horizon-line-hom-fix
2018-08-10 20:04:39 +01:00
mazmazz
ef49700a49
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into op-nightshoop
2018-08-10 15:04:14 -04:00
Monster Iestyn
3e80f4a59b
Merge branch 'master' into leveltitle-tinkering
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# Conflicts:
# src/hu_stuff.h
2018-08-10 20:03:59 +01:00
mazmazz
9f41426008
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nights-inufixes
2018-08-10 15:00:41 -04:00
mazmazz
b680dafdb4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into flicky-things
2018-08-10 14:58:27 -04:00
Monster Iestyn
1952653f5b
Merge branch 'public_next'
2018-08-10 19:36:51 +01:00
Monster Iestyn
877ac62895
Merge branch 'master' into next
2018-08-10 19:31:15 +01:00
Digiku
2f7cfcc7b8
Merge branch 'hardcoding-nights-spheredamage' into 'master'
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NiGHTS: Handle sphere damage correctly upon timeout
* Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP
* Handle player->spheres and player->rings consistently
See merge request STJr/SRB2Internal!157
2018-08-10 13:50:57 -04:00
Digiku
e1e00ecb88
Merge branch 'nights-invertloopfix' into 'master'
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NiGHTS fix lap detection on inverted axis
See merge request STJr/SRB2Internal!138
2018-08-10 13:49:42 -04:00
mazmazz
b3de1a5f6c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
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# Conflicts:
# src/p_setup.c
# src/p_user.c
2018-08-10 13:44:47 -04:00
mazmazz
052bd347bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
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# Conflicts:
# src/p_setup.c
2018-08-10 13:35:59 -04:00
mazmazz
9591ac92ec
Pandora's Box support for player->spheres
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Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
MascaraSnake
72796d3d62
Merge branch 'hardcoding-time-again' into 'master'
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Hardcoding time again
See merge request STJr/SRB2Internal!130
2018-08-10 13:14:53 -04:00
mazmazz
9e8784a376
SETSPHERES console command for debugging/cheating
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Fixed sphere spill bug where no spheres spill if player->rings is 0
2018-08-10 13:06:53 -04:00
mazmazz
cf48944384
Make bigger default Flicky follow trigger from 128 radius to 320 radius
2018-08-10 04:24:14 -04:00
mazmazz
f8a3343500
Track player's previous mare rings with player->finishedrings.
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There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00
mazmazz
7a8cdf06f4
Reset player->rings on denightserize and on new mare
2018-08-10 04:01:33 -04:00
mazmazz
37b50ca5a4
Tag damage fix error
2018-08-10 02:34:21 -04:00
mazmazz
674b9e918f
Correct player->spheres deduction upon losing spheres
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player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level.
Therefore, just deduct player->spheres.
2018-08-10 02:18:34 -04:00
mazmazz
c2f81eaf8f
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP implementation
2018-08-10 02:18:24 -04:00
mazmazz
f7a32c9fad
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP entries
2018-08-10 02:18:20 -04:00
mazmazz
4d4e52d981
Standardize NiGHTS link timer w/ NightsLinkTics MAINCFG option
2018-08-09 23:14:14 -04:00