renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings
- Make the menu-only dummykartspeed and dummygpdifficulty cvars also affected by the unlock system.
- Master mode is currently behind SECRET_HARDSPEED, this can be changed later when we're seriously thinking about unlock progression.
- Complete forwardport of changes to cv_kartspeed from 1.4+, since I missed a spot previously.
Overwriting the global power level all the time and not updating any code to use the profile was extremely yikes. This also allows for splitscreen players with power levels.
- Save a note of the username, not just the reason.
- Allow setting a mask with the `banip` command.
- Make ban.txt's formatting a lot more sane. Username and reason are stored in quotes. The mask uses the same formatting as actual CDIR.
- Keep track of if we tried to load ban.txt. If it wasn't, then don't save over it with a blank file.
- Disallow quotes in player names, as it makes player name detection in console more annoying, and saving username in files scary.
- `automate_set <event name> <command>` to set a command to run each time an event triggers.
- Currently implemented events are "roundstart", "intermissionstart", and "votestart", all of the ones from HOSTMOD.
- Turn `automate` off to disable this feature entirely. Because of the new safer way this is implemented (in HOSTMOD, this just calls some console aliases), this is turned on by default instead of off.
- This is set up in a way to facilitate adding more automation events very easily, if desired.
- `schedule_add <seconds> <command>` to add a command that runs on a recurring timer.
- `schedule_list` to print out all of the scheduled tasks.
- NEW: `schedule_clear` to revert the schedule to a blank slate.
- `schedule` cvar determines whenever or not to run the scheduled tasks. Unlike HOSTMOD, turning this off will reset the timers of the tasks, instead of freezing them.
- I did not implement HOSTMOD's ability to pick from several random command per scheduled task. Would drastically increase the code complexity when you can just use a choose command in your schedule_add for the exact same effect.
- shout command to create a server message, with its own special sound cue & color
- shoutname to control the nametag, by default this is "SERVER"
- shoutcolor controls the color of the message. By default it's red, but there's also a option for player colored.
- autoshout makes any message sent by a admin/server automatically turn into a shout
- Unlike HOSTMOD shout, integrated it with the dedicated server say behavior -- using say on dedicated server is always a shout.
The part of HOSTMOD ministats that I wanted. Can go back to ms using the pingmeasurement cvar.
If Tyron wants to bring ministats fully in I think it'd be better to bring its ideas to replace the current HUD instead, ideally using the existing ping gfx, so they should bring it up with Oni
* Allow colorisation types to not completely crowd each other out.
* For example, it's possible for invincibility + grow to flicker Invincibility, Eggman mark, and grow colours if the conditions for each type of flash are true on different frames!