Commit graph

1195 commits

Author SHA1 Message Date
AJ Martinez
1e4bc482d0 very small tiny fixes 2022-01-20 02:07:48 -06:00
James R
7e709cd018 Fix compiler warning 2022-01-16 17:35:47 -08:00
toaster
4cff27797c Guard IsPlayerAdmin in testers/hosttesters 2022-01-17 01:22:10 +00:00
toaster
6980975f11 Revert "Disable player admins"
This reverts commit 4d2793918c.
2022-01-17 01:19:13 +00:00
Sally Coolatta
c606e1e96b Force shrink can be toggled individually online
In preparation for a "make yourself small by default" cheat on the char select like SMK.
2022-01-09 04:08:26 -05:00
toaster
60f08f2380 Defines per Sal request 2022-01-04 23:02:09 +00:00
toaster
316cd61d9f * Fix follower colour being limited to UINT8.
* Fix follower colour not being set in offline mode (based on Steel's fix but no UINT8).
2022-01-04 22:41:35 +00:00
James R
4d2793918c Disable player admins 2022-01-02 21:58:18 -08:00
James R
72f9121f5d Disable wad loading in TESTERS build 2022-01-02 21:50:23 -08:00
Sally Coolatta
92aff0b57c Finish some unused SDL hat input support to use events rather than polling all of the time 2021-12-28 08:02:32 -05:00
Sally Coolatta
479292543a Let me get in game in single player
For testing... please...
2021-12-28 05:09:57 -05:00
Sally Coolatta
e628894b47 Merge branch 'new-menus' into profiles 2021-12-25 06:09:53 -05:00
SinnamonLat
7c9f3385d4 Merge branch 'master' into new-menus 2021-12-17 12:32:01 +01:00
toaster
4108d5acb0 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into namefix 2021-12-10 00:04:37 +00:00
Sally Coolatta
d067c1ddef First pass on character select device select
Ultra mega hacked in, by saving all "discarded" joysticks to an array so they don't get totally closed & we can still poll them. Events now properly send the device number instead of the player number, which means we can store all controllers pressing buttons, and thus, can detect when ANY controller is pressing anything, and THUS we can make the character select work like we wanted to :V

Did not bother fixing any of the bugs, however. First of all, the opening menus do not properly fallback to default controls. Yet again, we may need a more robust system -- storing all keys from gamekeydown separately? Additionally it seems like when I input gamepad it makes me use keyboard anyway, so I think something fishy is up.
2021-12-06 17:43:52 -05:00
Sally Coolatta
7d0597d864 Merge branch 'master' into profiles 2021-12-04 15:46:28 -05:00
James R
a64263c96d Merge remote-tracking branch 'origin/master' into new-menus 2021-12-03 14:56:48 -08:00
toaster
b716e142a8 Some fixes for bad player info on joining servers.
* Don't overwrite the first player's name when joining with multiple local splitscreen players. (resolves #151)
* The defaults for unprovided names are now consistently "Player A/B/C/D" as opposed to some being letter-based and some being number-based.
* Send local player info once per local splitscreen player, rather than n^2 times (where n is the number of local splitscreen players).
* Since the packet *requires* four names to be sent every time you join a server, send dummy names for local splitscreen players who aren't connecting, instead of your actual cvars (no data leakage you didn't ask for!)
2021-11-30 21:24:00 +00:00
Sally Coolatta
cd8862f0bc New input handling
Events have a player ID instead of adding billions of keys for separate gamepads. Axis movement (mouse movement, analog sticks) now are counted as keys, so axes don't need to be separately implemented for all controls. Game controls emulate a Saturn controller (some of the external functions like screenshot / gif should be readded, but I got lazy)

This will allow later us to save a config for a controller that can be reused for any player slot, which is one of the main goals for profiles.

Only just enough was made to use the new input system to make it compile. Menus in this branch should aim to move to using PlayerInputDown entirely, instead of using hardcoded keys & simply remapping to those
2021-11-26 14:56:25 -05:00
SinnamonLat
685868edf5 Pause: Player setup 2021-11-19 22:08:17 +01:00
toaster
b4af07ffed Merge branch 'master' into new-menus
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/v_video.c
#	src/y_inter.c
2021-10-18 01:18:37 +01:00
SinnamonLat
f96f7c6ba3 Fix follower colours 'Match' and 'Opposite' not working 2021-09-02 13:34:17 +02:00
SinnamonLat
2df8aa69b7 missing follower check in SendNameAndColor 2021-09-02 08:33:49 +02:00
toaster
00972a83d2 remove the prefix since everything seems to function 2021-04-17 11:30:08 +01:00
toaster
b3d006b093 structs gunched 2021-04-17 00:27:13 +01:00
toaster
b19372944c * Add a new feature - "-nodoubles", which shows only double-defined entries without needing to specify a range (but you still can, afterwards).
* Resolve Sryder's comment about confusing unlabeled iteration variables.
* Fix an issue with out-of-range printing for the end of the range failing.
2021-04-06 17:08:34 +01:00
toaster
15c2d75199 listmapthings
Introduces a new command that lists all mapthings by their doomednum and MT_ constant string.
* Can distinguish between hardcode and freeslots.
* Can detect double definition.
* With single argument, returns messages relating to that single doomednum.
* With two arguments, returns messages for that doomednum range inclusive (can swap if wrong way around).

The below image does not include what happens when it is called without any arguments, as that is long enough to only be legible in the logfile.
https://cdn.discordapp.com/attachments/369137273700089867/829007068333342720/unknown.png
2021-04-06 16:08:54 +01:00
Sally Coolatta
8bb1fa57d4 Merge branch 'master' into 22-merge-again 2021-04-05 01:11:26 -04:00
toaster
c5d842d05e Remove a duplicate call to LUAh_MapChange (which should only fire once, in G_InitNew). 2021-04-03 19:49:07 +01:00
Sally Coolatta
7f912e1558 Remove unused cv_freedemocamera
Not relevant to kart
2021-02-28 21:28:18 -05:00
Sally Coolatta
20e2c78331 Delete seenames code
We had SEENAMES disabled before, and vanilla removed the define, so I went ahead and removed it. Repurposed the old seenames console variable for our nametags.
2021-02-28 21:27:23 -05:00
Sally Coolatta
9d7ec0ab8f Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sally Coolatta
4b158c44cd Add debug command to show the bot's prediction 2021-02-26 02:41:41 -05:00
toaster
879c821d18 Demo-sync weaponpref data, which just includes kickstartaccel right now. 2021-02-22 12:58:03 +00:00
toaster
08d087c6b5 Acceleration Kickstart, my little hobby project.
It's no secret that holding down a button a lot can fuck with your wrists and fingers. It's too late for me to be damageless, but I can at least create an option to reduce further harm.

This accessibility feature, when enabled (kickstartaccel and kickstartaccel2/3/4 in the console) behaves with the following properties:
* Hold accelerate for 1 second to lock it down.
* Press again to release.
* Short holds/presses do nothing (good for POSITION).
* Continue holding it during the releasing press to re-lock it.
* A small triangular UI element is added next to the speedometer sticker, which displays the current state of the acceleration kickstart for visual feedback. (NO SPLITS SUPPORT YET)

In addition:
* Add PF_ACCELDOWN and PF_BRAKEDOWN, and BT_REALACCELERATE (which ACCELDOWN tracks). Even if this feature never gets merged, BT_REALACCELERATE is required because sneakers and boosters force it on too (extending this is how I implemented it).
* Fix the dehacked playerflag list being out of shape.
* I replaced some existing flags during development of this branch, so their old uses have been whittled away.
2021-02-20 23:10:18 +00:00
toaster
2ec943a214 Several changes to respawning and race start.
* Becoming a spectator is now instant, and leaves no bumpable corpse behind.
* Players will now FAULT if they:
    * change from a spectator into a player after the initial camera turnaround but before the end of POSITION.
    * touch an instant kill FOF or get crushed during POSITION.
    * become a spectator during POSITION. (I might change this later, seems overkill)
* If you respawn during POSITION, the jingle will not restart from the beginning.
* Change the FAULT animation to match spinout/currents.
* Clean up some of the spawning code to not place spectators on the ground.
2021-02-17 21:48:09 +00:00
James R
f0b6045245 DEVELOP: everyone is an admin 2021-01-24 22:51:09 -08:00
Sally Coolatta
2af75a2bd1 Fix merge conflicts 2021-01-11 00:06:34 -05:00
Sally Coolatta
a14cf1f029 Merge branch 'master' into new-menus 2021-01-10 21:31:09 -05:00
Latapostrophe
3cd4c87df5 Weaker tumble, some effects + tumble on spring panel fail 2021-01-09 21:58:35 +01:00
Sally Coolatta
cfda66103d Merge branch 'master' into just-tumble 2021-01-06 23:02:51 -05:00
James R
55bc602dbd Merge branch 'apng-downscale' into 'next'
Add aPNG downscaling

See merge request STJr/SRB2!1197
2020-12-12 17:39:56 -05:00
James R
956fd338f0 Merge branch 'oldguards' into 'next'
Kill remaining HAVE_BLUA and SEENAMES

See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
20e0d99ea0 Remove trailing whitespace 2020-12-12 02:40:46 -08:00
James R
41f1b3b97c Kill SEENAMES 2020-12-12 02:11:23 -08:00
James R
477ae9d1af Merge branch 'gamequit-argument' into 'next'
Send a `quitting` argument to the GameQuit Lua hook.

See merge request STJr/SRB2!1276
2020-12-10 15:25:52 -05:00
James R
71553a8ad0 Merge branch 'battle-rethink' into 'master'
Battle rethink

See merge request KartKrew/Kart!335
2020-11-29 19:13:38 -05:00
GoldenTails
d8ab3a75ed Remove the rest of the Playing() checks for GameQuit hook 2020-11-29 16:53:29 -06:00
GoldenTails
ded87cb54c Send a quitting argument to the GameQuit Lua hook 2020-11-29 08:30:50 -06:00
James R
d5688f53a0 Don't print W_VerifyFile errors more than once 2020-11-28 20:51:21 -08:00