fickleheart
37b500a75d
Tack on a timestamp to replay filenames
2019-02-01 01:01:14 -06:00
fickleheart
e3e72988d4
Make joins/quits/enters/spectates sync in replays
...
I'm not 100% sure on joins. That P_RandomByte() call
looks ugly. It'll probably be a source of trouble.
2019-02-01 00:44:35 -06:00
fickleheart
e1c2bc0fa9
Fix replay split breaking with less than four viewpoints
2019-01-31 23:03:44 -06:00
fickleheart
8837fac760
4p split views test
2019-01-31 00:00:28 -06:00
fickleheart
8473194e8a
Fix replay viewer discarding aim keys
2019-01-27 20:36:13 -06:00
fickleheart
63dd29564e
Write respawn command usage to replays
2019-01-27 19:30:20 -06:00
fickleheart
5f0fc3f681
Write extra data before cmds
...
This will probably nip a possible issue
with player cmds getting read/wrote inconsistently
if a player joins or leaves.
2019-01-27 19:10:25 -06:00
fickleheart
f1048d2b5a
Fix crashing at the end of netreplays
2019-01-27 19:09:29 -06:00
fickleheart
4116c11152
Write skin/color/name changes to replay
2019-01-27 19:07:30 -06:00
fickleheart
c944a524d1
Fix invalid numlaps value being written when set to map default
2019-01-27 17:58:13 -06:00
fickleheart
08582fa7cc
Fix spectators spawning as players in netreplays
2019-01-27 17:48:39 -06:00
fickleheart
cc5bcd1676
Reset oldcmd when recording netreplays
2019-01-27 17:09:25 -06:00
fickleheart
30649b0574
broken spectator stuff?
2019-01-27 16:23:34 -06:00
fickleheart
d9f1345701
[HACK] Save correct lap count on netreplays
2019-01-27 15:45:42 -06:00
fickleheart
5b4b5ec302
Move where multiplayer replays are started
...
This particularly allows a server to record the
first map after startup as a replay. Players
joining mid-map can no longer record replays tho
2019-01-27 15:45:08 -06:00
fickleheart
28da2d2a85
Store cmd.latency in replays
2019-01-27 15:09:58 -06:00
fickleheart
2ec0673af9
Fix players spawning in the wrong spots when watching replays
2019-01-27 14:34:22 -06:00
fickleheart
5a6ad744b1
Separate oldtic for each player
2019-01-27 14:34:19 -06:00
fickleheart
2b47af32fb
Record all players' ticcmds in multiplayer
2019-01-27 14:34:01 -06:00
fickleheart
61ba4ac123
Fix compile errors
2019-01-27 14:33:57 -06:00
fickleheart
aea82da5fc
lol test net replay stuff
2019-01-27 14:33:54 -06:00
fickleheart
11837576a1
I don't wanna deal with ghosts right now
2019-01-27 14:33:51 -06:00
fickleheart
7d881e7af1
Store initial player data in net replay
2019-01-27 14:33:45 -06:00
fickleheart
b0792aed46
Start with some strange multiplayer replay init stuff
...
Mostly just disabling the parts of the replay that assume
a single player, right now.
# Conflicts:
# src/g_game.c
2019-01-27 14:33:38 -06:00
Sryder
6fb2b733da
Merge branch 'ip-allow-letters' into 'master'
...
Allow letters to be used in the "Specify IPv4 Address:" field
See merge request KartKrew/Kart-Public!36
2019-01-26 16:45:22 -05:00
ThatAwesomeGuy173
f12f154f87
Use actual characters instead of ASCII codes as per Sryder's suggestion
2019-01-26 14:15:37 -07:00
ThatAwesomeGuy173
ea13f606ca
I accidentally the numpad
...
also reduced the range of usable characters
2019-01-26 02:41:05 -07:00
ThatAwesomeGuy173
1141c2c1f2
Allow letters to be used in the "Specify IPv4 Address:" field
2019-01-25 21:50:58 -07:00
Sryder
b838c1df19
Merge branch 'md2-crash-fix' into 'master'
...
Hopefully fix the MD2 crash reported
Closes #1
See merge request KartKrew/Kart-Public!35
2019-01-24 14:27:25 -05:00
Sryder
23b8646cbd
Should hopefully fix the MD2 crash reported
...
I wasn't able to replicate it personally, but this should hopefully avoid it crashing where the RPT given pointed out.
2019-01-21 22:48:57 +00:00
Sal
0cd1ae5b2b
Merge branch 'netticbuffer-crash-fix' into 'master'
...
Fix the netticbuffer command crashing 64-bit builds
See merge request KartKrew/Kart-Public!34
2019-01-21 15:52:27 -05:00
Sryder
8674c21476
Fix the netticbuffer command crashing 64-bit builds
2019-01-21 20:40:28 +00:00
Sryder
16ed8b4d78
Merge branch 'upstream-merge' into 'master'
...
Merge upstream SRB2 changes
See merge request KartKrew/Kart-Public!33
2019-01-20 17:15:02 -05:00
Alam Arias
d7a14d7fa9
Merge remote-tracking branch 'upstream/master' into upstream-merge
2019-01-20 17:03:17 -05:00
Alam Ed Arias
94748c3921
Merge branch 'apng-conditional-disable' into 'master'
...
Disable the APNG code if the version of libpng is greater than 1.4.
See merge request STJr/SRB2!457
2019-01-20 17:00:50 -05:00
Sryder
517a32e96d
Disable the APNG code if the version of libpng is greater than 1.4.
...
Since supposedly the current code *can't* work with newer versions of libpng that have the apng patch, it won't compile if that's what people have.
It seems like some distros are adding the apng patch to libpng and that'll make things annoying to compile for people.
I think it goes without saying, but if there's ever a fix to make newer libpng versions work with the APNG code then this can be reverted.
2019-01-20 18:50:28 +00:00
fickleheart
6cb8818a46
Fix clobbering error in MD2 texture code
2019-01-18 20:28:31 -06:00
wolfy852
71d5b148c9
Use SHORT on just the vars
2019-01-18 16:17:54 -06:00
wolfy852
245f0afd12
Fix SHORT being used as a cast instead of a macro
2019-01-18 15:38:06 -06:00
TehRealSalt
815d287cbe
Final v1.0.2 commit (probably)
...
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
wolfy852
79557b2b76
Update chars.kart hash
2019-01-16 20:02:40 -06:00
wolfy852
409f698331
Fix position numbers being off in 1P
2019-01-16 19:53:09 -06:00
TehRealSalt
c5a2a95ef1
Bump up the frequency of voting rule changes
...
This is in our changelog, but I didn't actually get around to doing it. Would've been foolish to ship with that :V
2019-01-16 16:19:16 -05:00
TehRealSalt
bee3dfdc8d
Fix XD_REMOVEPLAYER not having a proper corresponding netxcmdname
...
Caught while working on power levels -- turns out it wasn't a total waste of time when I should've been working on the rest of v1.0.2!
2019-01-16 16:16:11 -05:00
TehRealSalt
9546c1b139
Don't show COOL for spectators
2019-01-16 01:55:07 -05:00
TehRealSalt
1f7b41de9c
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart
2019-01-16 01:15:21 -05:00
TehRealSalt
b02324988a
SHOULD be == 1, not < 2!!!!
2019-01-16 01:13:01 -05:00
Sal
9a21f1159f
Merge branch 'movementchecks' into 'master'
...
Movement input checks
See merge request KartKrew/Kart!122
2019-01-16 01:08:32 -05:00
TehRealSalt
cd312e73f5
Turn speed hack check into a function
2019-01-15 22:34:41 -05:00
fickleheart
26a014dc11
Add driftturn checks to other players' movement
...
(Can we make this into a function or something?)
2019-01-15 21:09:53 -06:00