Jaime Passos
398b320aec
initial stuff
2019-09-08 18:27:35 -03:00
Monster Iestyn
86c72eb5e6
Merge branch 'musicfixes' into 'master'
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Minor musicplus-related fixes
See merge request STJr/SRB2Internal!310
2019-09-07 11:45:15 -04:00
Monster Iestyn
57cacd1b58
Merge branch 'stop-bullying-tails' into 'master'
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Ignore bots when looking for a player
Closes #190
See merge request STJr/SRB2Internal!301
2019-09-07 11:44:46 -04:00
Monster Iestyn
818ccf02c5
Merge branch 'fix_skipintro' into 'master'
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Fix -skipintro in OpenGL
See merge request STJr/SRB2Internal!308
2019-09-07 11:44:09 -04:00
Monster Iestyn
490f41543c
Merge branch 'devmode-toggletwod' into 'master'
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DEVMODE: 2D toggle command
See merge request STJr/SRB2Internal!309
2019-09-07 11:43:01 -04:00
toaster
135a6636a7
Fix compilation warning for Match penalty string. (Egads, straight into master! Shock! Horror!)
2019-09-07 12:10:50 +01:00
toaster
5e4dec8dfc
* Comment out the notices that the two types of music are disabled (see issue #179 ; not a perfect fix, but good enough for now).
2019-09-07 11:49:13 +01:00
toaster
3eb4866a2d
* Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations).
2019-09-07 11:48:58 +01:00
Steel Titanium
16b17840d9
2D toggle command
2019-09-06 20:51:39 -04:00
Jaime Passos
7bc484206f
Merge remote-tracking branch 'origin/master' into fix_skipintro
2019-09-06 16:08:18 -03:00
Monster Iestyn
0b3975dff8
Merge branch 'public_next'
2019-09-03 19:07:57 +01:00
Jaime Passos
ee4bd8dbf2
Merge remote-tracking branch 'origin/master' into fix_skipintro
2019-09-02 23:36:15 -03:00
Monster Iestyn
7f1e13b746
Merge branch 'ring-penalty-graphic' into 'master'
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Weapon ammo penalty indicator
See merge request STJr/SRB2Internal!297
2019-08-30 13:28:05 -04:00
Alam Ed Arias
475e2fa981
Merge branch 'master' into next
2019-08-29 19:28:02 -04:00
Alam Ed Arias
d6a3f3f4d8
Warn on implicit fallthrough
2019-08-29 19:27:52 -04:00
Steel Titanium
e86484a64a
Ignore bots when looking for a player
2019-08-28 23:12:25 -04:00
Steel Titanium
3a08761a8f
Merge branch 'abpolish' into 'master'
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Autobrake polish
Closes #176
See merge request STJr/SRB2Internal!293
2019-08-28 00:34:21 -04:00
James R
d51b516446
Show a negative number to indicate ammo penalty
2019-08-26 16:07:17 -07:00
Monster Iestyn
4416be5def
Merge branch 'candamagefix' into 'master'
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P_PlayerCanDamage fix
See merge request STJr/SRB2Internal!291
2019-08-26 11:32:10 -04:00
Monster Iestyn
e5c46e9b18
Modify defaults for smpstage_start and smpstage_end to 60 and 66 respectively
2019-08-25 22:24:08 +01:00
Monster Iestyn
a7353a9835
Merge branch 'public_next'
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# Conflicts:
# src/d_netfil.c
2019-08-25 18:18:59 +01:00
Monster Iestyn
7a5263e1a0
Merge branch 'master' into next
2019-08-24 23:28:38 +01:00
Monster Iestyn
68c94ab194
Merge branch 'based-files' into 'master'
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Compare the file name only for real
See merge request STJr/SRB2!511
2019-08-24 15:51:11 -04:00
Monster Iestyn
59931b6bfd
Merge branch 'calling-all-lua-consvars' into 'next'
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Calling all Lua consvars
See merge request STJr/SRB2!509
2019-08-24 15:50:43 -04:00
James R
30d7cf0fb5
Compare the file name only for real
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CL_SendRequestFile prepends the path for each file.
2019-08-23 11:00:05 -07:00
Monster Iestyn
5035443dc8
Merge branch 'gfz_boss_rework' into 'master'
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GFZ boss rework + boss explosion fun
See merge request STJr/SRB2Internal!290
2019-08-22 11:27:24 -04:00
toaster
c7ea762cf1
Autobrake polish!
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* Make it actually look like a brake, so people can tell it's on instead of just having high friction.
* Fix it fucking with spring chains (caused by being unwittingly active for the first tic of spring collision).
2019-08-22 16:13:00 +01:00
Jaime Passos
7a861b909a
Fix OpenGL renderer crash with -skipintro command line parameter.
2019-08-20 20:21:53 -03:00
Steel Titanium
c18ec4774e
true not TRUE
2019-08-20 15:43:59 -04:00
Monster Iestyn
7be7d86ff5
Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437)
2019-08-20 20:31:28 +01:00
Monster Iestyn
fa76579a1b
Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
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* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2019-08-20 18:18:29 +01:00
Monster Iestyn
ebfa40c004
Merge branch 'mi-cleanup-returns' into 'master'
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MI cleanup returns
See merge request STJr/SRB2Internal!292
2019-08-20 09:35:36 -04:00
Monster Iestyn
6f9fbd0ddf
Merge branch 'landingbetter' into 'master'
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Fix all our landing woes. (For now.)
See merge request STJr/SRB2Internal!289
2019-08-20 09:28:40 -04:00
Monster Iestyn
31c5917347
Remove references to old console ports that slipped in from the 2.1 source code a while back
2019-08-20 14:13:38 +01:00
Monster Iestyn
0b6a463cff
Merge branch 'public_next'
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# Conflicts:
# src/config.h.in
# src/d_clisrv.c
# src/d_netcmd.c
# src/doomdef.h
# src/p_map.c
# src/p_maputl.c
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Monster Iestyn
4f12b4dfed
Merge branch '2.1.25-prep' into 'next'
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Update version to 2.1.25
See merge request STJr/SRB2!507
2019-08-17 14:07:04 -04:00
Monster Iestyn
42eaa1ed39
Merge branch 'netcode-exploits' into 'next'
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Fix an exploit where players could steal the final hash of a login
See merge request STJr/SRB2!508
2019-08-17 14:05:20 -04:00
James R
abf06098da
Include md5.h
2019-08-17 10:34:19 -07:00
James R
f335519007
Remove a printf
2019-08-17 10:33:33 -07:00
James R
f69983c010
Kart discrepancies
2019-08-17 10:33:14 -07:00
Monster Iestyn
361332b888
Update MD5 for patch.dta
2019-08-17 18:15:23 +01:00
Monster Iestyn
fcc2a8014c
Disable the level end music fade code for now, because we discovered it causes freezes sometimes.
2019-08-16 23:19:43 +01:00
Monster Iestyn
a20079e410
Update version to 2.1.25
2019-08-16 20:14:01 +01:00
Monster Iestyn
8106370fe7
Merge branch 'polyobj-crush-fix-mi' into 'next'
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PolyObject crush hotfix
See merge request STJr/SRB2!506
2019-08-16 12:04:56 -04:00
Monster Iestyn
f993d74e63
Use P_MobjInsidePolyobj instead of P_MobjTouchingPolyobj, so that you can be crushed by the polyobject's middle rather than just its edges
2019-08-16 14:54:01 +01:00
Monster Iestyn
41dec6e220
Merge branch 'polyobj-fixes-backport' into 'next'
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PolyObject fixes backport
See merge request STJr/SRB2!505
2019-08-15 13:51:46 -04:00
Monster Iestyn
bd0bd153a7
Make the various carry types' handling code into a switch case
2019-08-15 18:02:30 +01:00
Monster Iestyn
ace2e890c0
split MT_TAILSOVERLAY handling code into a function of its own, since there's so much of it
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# Conflicts:
# src/p_user.c
2019-08-15 18:02:22 +01:00
Monster Iestyn
9d19883646
After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
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(Naturally I did the same to the camera equivalent)
# Conflicts:
# src/p_maputl.c
2019-08-15 14:30:10 +01:00
Monster Iestyn
c1ff9f8c64
Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
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* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.
# Conflicts:
# src/p_maputl.c
2019-08-15 14:28:06 +01:00