James R
975e042d66
Merge branch 'addfile-vararg' into 'next'
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Give the addfile command variable argument support.
See merge request STJr/SRB2!1176
2020-10-12 18:32:20 -04:00
GoldenTails
33d026ed5a
Futureproof against strict buildbots.
2020-10-12 17:14:32 -05:00
Jaime Passos
b4b4738c94
Changes to sprite rendering:
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- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Hannu Hanhi
24ff748c58
Performance stats
2020-10-10 22:12:34 +03:00
James R
b088aad169
Add CV_NETVAR to server affecting cvars
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showjoinaddress
maxplayers
joindelay
rejointimeout
resynchattempts
blamecfail
maxsend
noticedownload
downloadspeed
jointimeout
maxping
pingtimeout
servername
2020-10-09 15:23:16 -07:00
James R
e9d8166e3b
Add CV_SAVE to netvars
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dumpconsistency
allowjoin
joinnextround
restrictskinchange
allowteamchange
startinglives
respawndelay
competitionboxes
allowseenames
matchboxes
specialrings
powerstones
countdowntime
touchtag
hidetime
autobalance
teamscramble
scrambleonchange
friendlyfire
overtime
pointlimit
timelimit
basenumlaps
allowexitlevel
inttime
coopstarposts
cooplives
advancemap
playersforexit
exitmove
pausepermission
respawnitemtime
respawnitem
flagtime
tv_recycler
tv_teleporter
tv_superring
tv_supersneaker
tv_invincibility
tv_jumpshield
tv_watershield
tv_ringshield
tv_forceshield
tv_bombshield
tv_1up
tv_eggmanbox
2020-10-09 15:06:09 -07:00
James R
b7c4a82a0f
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
GoldenTails
3514ecdec8
Update help message to mention supported file extensions, and change the description to "Load add-ons"
2020-10-06 03:37:23 -05:00
GoldenTails
f289999ce3
Add warning when files are skipped due to being previously processed.
2020-10-04 21:03:29 -05:00
GoldenTails
79861c1a98
Give the addfile command variable argument support.
2020-10-04 21:02:20 -05:00
James R
e42eb9aba8
Revert "Warn when going to OpenGL from the menu"
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This reverts commit 3883d44bb5 .
And one line from 5c1b3baf18 .
2020-10-02 15:37:23 -07:00
James R
f7a4667bc3
Use STUN instead of curl to fetch the public IP address for Discord
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RFC 5389 is a standard protocol that can be used for this instead of ip4.me.
I may have gone overboard on the CSPRNG... It was fun though.
2020-09-30 03:57:50 -07:00
Sally Coolatta
2f6962c103
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
Sally Coolatta
285ec3e08c
Player death uses damage types
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- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sally Coolatta
b5fcd74ef9
Merge master
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Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
James R
c9e3281b99
Merge remote-tracking branch 'origin/master' into tinnitus
2020-09-25 01:57:08 -07:00
James R
c0abb2ca09
Don't let players change their name more than five times per minute
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(ported 2948885660 and 4e9d006c37 )
2020-09-22 12:04:28 -07:00
toaster
5da7722255
Fix the issue where skincolor and character (and inadvertedly, name changes and followers) would not be sent to the server, leading to the 0,0 Ashura bug.
2020-09-22 19:55:22 +01:00
James R
ef108cbb36
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
James R
2948885660
Don't let players change their name more than five times per minute
2020-08-31 20:08:22 -07:00
Sally Coolatta
f11481fbe2
Move to D_RegisterServerCommands
2020-08-30 23:35:41 -04:00
Sally Coolatta
40b0a2479e
Wrong file
2020-08-30 23:26:00 -04:00
Sally Coolatta
2d7c835c4d
Dedicated servers can change discordinvites without needing RPC support
2020-08-30 23:20:06 -04:00
Sally Coolatta
376a41162b
Minor fixes
2020-08-23 14:08:54 -04:00
James R
7194aa9ad6
Skip XD_DISCORD payload in non Discord builds
2020-08-22 16:26:15 -07:00
Sally Coolatta
8c79d62b22
Merge remote-tracking branch 'public/next' into discord-rpc-support
2020-08-22 07:28:21 -04:00
Sally Coolatta
38ec458903
Always have XD_DISCORD defined, so that people compiling without Discord support can connect to servers that do.
2020-08-22 05:03:08 -04:00
Sally Coolatta
b761349076
Add some options, maxplayer/allownewplayer dont need to be netvars anymore
2020-08-22 01:53:27 -04:00
James R
cedb09bd92
Fix pointers on LUA_Archive and LUA_UnArchive
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(servers joinable again)
2020-08-21 19:47:53 -07:00
Sally Coolatta
3e446a167c
Restructure how damage works in kart COMPLETELY
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Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
7419cbde03
Fix Got_NameAndColor
2020-08-18 04:23:08 -04:00
Sally Coolatta
59ebf07dd5
Guard discord.h, add cvar to disable rich presence
2020-08-17 02:25:05 -04:00
Sally Coolatta
632df264a3
Merge remote-tracking branch 'public/next' into discord-rpc-support
2020-08-16 20:57:31 -04:00
Sally Coolatta
8fd64ca607
Fix ring usage & gravity
2020-08-16 02:12:17 -04:00
Sally Coolatta
a251c3909b
Lots of little fixes
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Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00
Sally Coolatta
a2caa2dc16
Character select can open without crashing
2020-08-15 22:40:49 -04:00
Sally Coolatta
30144d5d06
Things to get it to run
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Build is still MASSIVELY broken, you can't even get into a level, still investigating
2020-08-15 20:09:36 -04:00
Sally Coolatta
631f698432
Cleanup
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So for whatever reason it's still giving me a warning about functions in i_threads having duplicate definitions, even though they clearly do not.
I'm completely stumped so I'm just gonna mess with my compile setup....... in the mean time, if anyone else could try to compile it, I'd appreciate it, so we know if it's just my end or if its something else
2020-08-15 08:32:56 -04:00
Sally Coolatta
0dc21106e5
Lua stuff is done
2020-08-15 07:47:18 -04:00
Sally Coolatta
dfd733eb80
Up to screen.o
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Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Sally Coolatta
c665393bd0
actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V
2020-08-14 21:21:17 -04:00
Sally Coolatta
2f2e813e52
m_anigif, m_cheat, m_cond, m_fixed
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Up to m_menu, and it's screaming, so I'm going to take a break :V
2020-08-14 01:31:37 -04:00
Sally Coolatta
5319ef434e
Compiling reaches g_demo.c again after the merge
2020-08-12 22:40:15 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
a50a9a1843
Lots of splitscreen fixes
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LOTS of stuff I changed to use arrays instead of constantly duplicated code
2020-08-10 23:38:32 -04:00
Sally Coolatta
c96bd5f64a
Many removals
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Lots of NiGHTS code, lots of ringslinger code, revert actnum behavior back to vanilla
2020-08-10 21:45:51 -04:00
Sally Coolatta
a442b6a4f6
Fix up D_SRB2Main
2020-08-10 21:11:46 -04:00
Sally Coolatta
76241bb26b
D_AddFile fixes
2020-08-10 20:35:17 -04:00
Sally Coolatta
7ac6723e46
gamecontrol has another index for player num, instead of being duplicated for players 2-4
2020-08-10 20:08:32 -04:00