Monster Iestyn
3ef4b7db0d
searchfilemenu: Replace first with 0 here as toaster suggested
2018-09-23 14:17:29 +01:00
Monster Iestyn
9d8d239eab
Apparently I am blind and missed that splitscreen only CC offset that overrides the code for the other offset below
2018-08-30 20:08:17 +01:00
Monster Iestyn
46be411454
Fix compiler complaints, remove a slipup of mine from when I was dealing with merge conflicts
2018-08-29 22:07:38 +01:00
Monster Iestyn
d9440f419c
Use INFLIVES macro in place of 0x7f for infinite lives check
2018-08-29 21:31:15 +01:00
Monster Iestyn
d60ade9f95
Merge branch 'master' into hud-n-menu-tidbits
2018-08-29 21:28:11 +01:00
Monster Iestyn
ede540a259
Merge branch 'hud-cleaning' into 'master'
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Hud cleaning
See merge request STJr/SRB2Internal!170
2018-08-29 16:22:48 -04:00
Monster Iestyn
a9882bfda4
Merge branch 'master' into hud-cleaning
2018-08-29 20:46:35 +01:00
Monster Iestyn
d130c48787
Fix typo introduced by changes to the setrings command
2018-08-29 20:46:08 +01:00
Monster Iestyn
3c65251bb6
Merge branch 'master' into hud-cleaning
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# Conflicts:
# src/y_inter.c
2018-08-29 16:39:02 +01:00
Digiku
cc828ce709
Merge branch 'nightsplus-laplogic' into 'master'
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NiGHTS: Track player mare lap variables
See merge request STJr/SRB2Internal!143
2018-08-29 10:58:05 -04:00
mazmazz
2ee3228ee4
Merge remote-tracking branch 'origin/master' into nightsplus-laplogic
2018-08-29 10:16:49 -04:00
Digiku
ce1127e5c9
Merge branch 'nights-bumper-fix' into 'master'
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NiGHTS: Fix player positioning when touching Bumper
See merge request STJr/SRB2Internal!165
2018-08-29 06:02:24 -04:00
Digiku
66b4d0f929
Merge branch 'op-nights-bumper' into 'master'
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Objectplace: Place NiGHTS Bumpers with the player's fly angle
See merge request STJr/SRB2Internal!166
2018-08-29 06:01:27 -04:00
Digiku
8389cb9f03
Merge branch 'nights-nightserizeangle' into 'master'
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NiGHTS: Reset player another/flyangle on De/Nightserize
See merge request STJr/SRB2Internal!139
2018-08-29 04:27:02 -04:00
Digiku
e5a1db2870
Merge branch 'intermission-bonuslivesmax' into 'master'
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Intermission: MaxBonusLives level header option for # of lives in score tally
See merge request STJr/SRB2Internal!162
2018-08-29 04:25:03 -04:00
Digiku
33ba87fea1
Merge branch 'le-ringspheres' into 'master'
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Line Execs: Make Ring triggers accept spheres in NiGHTS levels
See merge request STJr/SRB2Internal!163
2018-08-29 04:24:47 -04:00
Digiku
3c43ce46c6
Merge branch 'sphere-ring-concurrence' into 'master'
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Change SETSPHERES console command to SETRINGS to handle player->spheres transparently
See merge request STJr/SRB2Internal!167
2018-08-29 04:24:23 -04:00
Monster Iestyn
edf9c4ebc5
At toaster's suggestion, have 2p control whether closed captioning is moved up if the powerup display is 1st person only
2018-08-28 20:57:43 +01:00
Monster Iestyn
6c85af79f6
Merge branch 'master' into hud-n-menu-tidbits
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# Conflicts:
# src/m_menu.c
# src/screen.c
# src/st_stuff.c
2018-08-28 20:51:46 +01:00
Monster Iestyn
2d7263c7f1
Merge branch 'public_next'
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# Conflicts:
# src/r_things.c
# src/v_video.c
2018-08-28 19:31:08 +01:00
Monster Iestyn
3ea826f279
Merge branch 'master' into next
2018-08-26 21:10:41 +01:00
Monster Iestyn
69b0a86e4a
Merge branch 'yo_screen_so_wide_y_is_invalid' into 'master'
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Yo Screen So Wide y Is Invalid
See merge request STJr/SRB2!271
2018-08-26 16:07:06 -04:00
toaster
b26828805e
Missed one!
2018-08-26 12:38:53 +01:00
Monster Iestyn
7c321b4248
Merge branch 'v_video_killed_the_r_radio_star' into 'master'
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v_video Killed The r_radio Star
See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
7f0d75f741
Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
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Zalloc Potter and the Death-Free Hallows
See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
Monster Iestyn
eb681b4b45
Merge branch 'lighting_fixes_plane_n_simple' into 'master'
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Lighting fixes? Plane and simple!
See merge request STJr/SRB2!268
2018-08-25 16:43:00 -04:00
toaster
60177bba79
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
2018-08-25 21:17:34 +01:00
toaster
241c9c2260
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
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* V_DrawFixedPatch and ilk:
* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.
* V_DrawFill:
* Reduce number of operations performed upon `c`.
* V_DrawString and ilk:
* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
Digiku
eb5f4bcdb0
Merge branch 'op-nightshoop' into 'master'
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NiGHTS objectplace: Place new hoop 1713 instead of 1705
See merge request STJr/SRB2Internal!136
2018-08-25 13:23:51 -04:00
toaster
ace4c46d5f
Fix up them there ghosts!
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* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
6bd034e3dc
Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
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* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
wolfy852
8134098558
Expose NEWTICRATE and NEWTICRATERATIO to Lua
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This should keep 70FPS-compatible scripts from throwing nil value errors.
2018-08-25 03:40:43 -05:00
Monster Iestyn
c22102b465
Rewrite seenames HUD code even more; use text color flags rather than the special text color chars
2018-08-23 23:00:15 +01:00
Monster Iestyn
f97ea7db39
Add INFLIVES as a constant that Lua/SOC can use
2018-08-23 22:18:52 +01:00
Monster Iestyn
62caadbf19
Make switch case for cv_seenames.value in ST_Drawer
2018-08-23 22:09:48 +01:00
Monster Iestyn
e37a6c767c
Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD
2018-08-23 22:00:37 +01:00
Monster Iestyn
bf5d0385d8
ST_drawNiGHTSHUD tweaks: Split NiGHTS link drawing into its own function, remove "minlink" hack and just do things properly
2018-08-23 21:13:45 +01:00
Monster Iestyn
2a307f4524
Make switch case for stplyr->textvar in ST_drawNightsRecords
2018-08-23 20:27:40 +01:00
Monster Iestyn
dc6b52a449
Add INFLIVES macro, to make it easier to find infinite lives-related code
2018-08-23 20:09:39 +01:00
Monster Iestyn
dbec486af1
Merge branch 'cez-bramble-hardcode' into 'master'
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CEZ Bramble Hardcode
See merge request STJr/SRB2Internal!169
2018-08-22 14:47:04 -04:00
Monster Iestyn
fa637475ae
Hardcoded Brambles.lua from CEZRes.pk3, changed thing type to 1125
2018-08-22 17:16:11 +01:00
Monster Iestyn
3cce0b8a33
Merge branch 'public_next'
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# Conflicts:
# src/sdl12/i_cdmus.c
# src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
Monster Iestyn
36080cc49a
Merge branch 'master' into next
2018-08-21 15:36:36 +01:00
Monster Iestyn
eb5b5300ab
Merge branch 'XPMupdate' into 'master'
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update XPM icon
See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn
9639c510a4
Merge branch 'defaultsoundvol' into 'master'
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Change default sound volume
See merge request STJr/SRB2!238
2018-08-20 09:41:04 -04:00
Digiku
20bb759ff6
Remove unnecessary totalring deduction condition
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Because it would be triggered by !(maptol & TOL_NIGHTS) in the old code anyway
2018-08-17 09:11:59 -04:00
Digiku
9b0e9a58fe
Revert "Checkpoint (unfinished): player->totalsphere"
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This reverts commit 4aade072ef
2018-08-17 09:09:10 -04:00
mazmazz
6dd64bccbc
Place backwards Bumpers with the correct Thing angle
2018-08-16 22:07:53 -04:00
Monster Iestyn
004fd77b41
Merge branch 'master' into next
2018-08-16 22:04:00 +01:00
Monster Iestyn
0792e78254
Merge branch 'lua-sector-names-fix' into 'next'
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Lua sector names fix
See merge request STJr/SRB2!263
2018-08-16 16:57:41 -04:00