Commit graph

1426 commits

Author SHA1 Message Date
Sryder
43936013f7 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/d_netcmd.h
#	src/k_kart.c
#	src/p_setup.c
2019-05-25 12:09:47 +01:00
Latapostrophe
ccd0ec96a4 let angle be changed while spun out and boosting 2019-05-25 13:08:38 +02:00
TehRealSalt
bb794ffac9 SHOOT bubbles forward 2019-05-22 19:26:43 -04:00
TehRealSalt
f615ff3b6b Ignore bumping ring effects for shielded players 2019-05-22 13:54:32 -04:00
TehRealSalt
a2f61c8f2b Reel force SPB distance back in a bit 2019-05-21 18:15:08 -04:00
TehRealSalt
75d7bf675e Update item table 2019-05-21 18:13:46 -04:00
TehRealSalt
26065e9983 Bubble Shield updatin's
- Bigger hitbox
- Waves start smaller, grow up the old size near the end of the inflation
- Waves follow the shield slightly better
- Bubble Shield gives more base weight (this may not actually impact anything)
- Reduced slowdown from bubble trap
- Recoded bubble reflecting to ignore player held shield items
- Added more sound effects
- Increased Bubble max size
2019-05-21 18:02:21 -04:00
TehRealSalt
02bd05ff2b Bubble Shield waves 2019-05-21 15:46:42 -04:00
TehRealSalt
f26deae97c Update item table to make Shields more common 2019-05-21 01:20:08 -04:00
TehRealSalt
8abfee5dd0 Increase SPB force distance 2019-05-21 01:18:08 -04:00
TehRealSalt
1fc9009bd3 Put these special cases behind RaceGametype 2019-05-21 01:10:54 -04:00
TehRealSalt
99ed66ac46 Bubble Shield, Flame Shield changes 2019-05-21 01:01:29 -04:00
TehRealSalt
52bd194c69 Flame Shield updatin's 2019-05-20 15:39:33 -04:00
TehRealSalt
1e7b79144d Nice things
- Fix off-by-one error in shieldout code
- Added KartItemCVars array for anything to use
- More I_Asserts in item logic
2019-05-20 14:17:16 -04:00
TehRealSalt
480d56838f Add cvars to prevent issues 2019-05-20 00:50:44 -04:00
Sryder
7756620028 Merge branch 'rings' of git@git.magicalgirl.moe:KartKrew/Kart.git into rings_slopechange
# Conflicts:
#	src/k_kart.c
2019-05-17 22:39:01 +01:00
wolfy852
519a289373 Fix the permanent instashield bug 2019-05-17 08:06:18 -05:00
TehRealSalt
4e5fdc1fa2 Merge branch 'rings' into new-items 2019-05-14 23:12:49 -04:00
TehRealSalt
1e2c7e3461 Update combi-band colors 2019-05-14 23:00:15 -04:00
TehRealSalt
bb6fe9fc54 Merge branch 'master' into rings 2019-05-14 22:26:22 -04:00
TehRealSalt
407344299c Rename colors
My attempt at compromise didn't work, so I'll just have it my way
2019-05-14 21:00:40 -04:00
TehRealSalt
ddaf5658d5 Finish skincolors
The only thing remaining is super colors, but I'm not too fussed about that for a merge request because
2019-05-13 23:21:07 -04:00
Latapostrophe
c54cc42e74 Add command to disable followers clientside 2019-05-13 19:53:17 +02:00
TehRealSalt
cff9ba5090 Do not ignore colorization for index 120 anymore 2019-05-12 21:14:20 -04:00
TehRealSalt
dc41fe3d8d Port over only the relevant changes from the reduced-palette branch, update some of the Kart-specific stuff 2019-05-12 17:19:49 -04:00
TehRealSalt
50c86f110e Add splitscreen SPB lock animation 2019-05-12 15:23:17 -04:00
TehRealSalt
791103d34e Ring is 1 pixel off for P2/P4 2019-05-12 14:34:52 -04:00
TehRealSalt
933ca5c3a4 Add an array for unsynced, HUD animation variables
Reduces the size of kartstuff_t, and makes it easy to add even more HUD animations. Fixes viewpoints being wonky for rings.
2019-05-12 14:33:18 -04:00
Latapostrophe
c83127293b resolve conflict in m_menu 2019-05-12 10:48:54 +02:00
TehRealSalt
7884f63849 Updated 4P HUD 2019-05-11 23:37:10 -04:00
TehRealSalt
c2a07b486b Add Flame Shield 2019-05-11 15:20:06 -04:00
wolfy852
e4af44956b Merge remote-tracking branch 'remotes/pub/next' into followme
# Conflicts:
#	src/r_things.h
2019-05-11 02:05:58 -05:00
TehRealSalt
ecaf14a76b Grow no longer has a speed boost, but no longer holds the item box hostage
It can now be moved over to "mid-tier" instead of the end. Flame Shield will be taking its place as the "situational but powerful speed-up/offense combo item"
2019-05-10 17:04:30 -04:00
Sryder
d8c7641724 Merge branch 'rings' of git@git.magicalgirl.moe:KartKrew/Kart.git into rings_slopechange 2019-05-10 21:39:39 +01:00
TehRealSalt
5bacbe6222 Fix Sneakers in Battle 2019-05-10 16:33:38 -04:00
Sryder
7635743486 Merge branch 'rings' of git@git.magicalgirl.moe:KartKrew/Kart.git into rings_slopechange 2019-05-10 20:32:14 +01:00
TehRealSalt
4801b57fa4 Make base value higher 2019-05-10 15:30:59 -04:00
Sryder
682a8f6829 Disable the speedcap on players.
Don't calculate acceleration as ever being above top speed.
2019-05-08 20:49:47 +01:00
TehRealSalt
7913938427 replace a bunch of local stuff with display stuff
Means that changing viewpoints is more reliable
2019-05-07 12:48:16 -04:00
TehRealSalt
25fcad6e5f New leniency values 2019-05-07 12:33:33 -04:00
TehRealSalt
97903b00c3 update leniency values 2019-05-07 00:30:45 -04:00
TehRealSalt
3d129ad4ca Merge branch 'v1' into rings 2019-05-06 23:54:20 -04:00
Sal
c5b1a9b3c4 Merge branch 'INTERNAL_netreplays' into 'v1'
Netreplays

See merge request KartKrew/Kart!146
2019-05-06 21:46:18 -04:00
Sal
8185077e50 Merge branch 'slight-grow-improvements' into 'v1'
Slight grow improvements (v1.1)

See merge request KartKrew/Kart!142
2019-05-06 21:29:17 -04:00
TehRealSalt
f48a08cd53 Merge v1 2019-05-06 21:23:29 -04:00
TehRealSalt
b5ba4f959d More drafting tweaks
- Drafting dust now only shows up when you reach maximum draft power. This should illustrate how the mechanic works more clearly.
- Drafting power increase per tic has been rebalanced. Tails now takes around 2 seconds to reach maximum power (nerfed from 0.5 seconds), and Metal now takes around 6 seconds to reach maximum power (buffed from 12 seconds)
- Drafting leniency period is now dependent on weight -- characters who can't control their line as much have a bit more leniency to get back into the drafting area.
- Drafting dust now shows up during drifts.
- Added a sound cue when reaching maximum draft power.
- Removed the draft ambient sound.
2019-05-06 20:50:52 -04:00
TehRealSalt
ba01284aeb Uncomment testing stuff 2019-05-05 01:46:05 -04:00
TehRealSalt
10b9cd9115 Add (unfinished) drafting effect 2019-05-05 01:24:05 -04:00
TehRealSalt
e087d18402 Cooler afterimages
Players afterimages have been colorized & flicker, ala Sonic Advance 2. The number of afterimages you get extends with how many boosts you have stacked.

Item afterimages have also been given a basic colorization.
2019-05-04 21:04:06 -04:00
TehRealSalt
e3c96c28c6 check for player->mo before grabbing scale 2019-05-02 22:20:53 -04:00