Commit graph

3981 commits

Author SHA1 Message Date
mazmazz
44c3928d82 Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
d23d77754e Fix SDL music position getting; dummy out position methods for MIDI
# Conflicts:
#	src/sdl/mixer_sound.c
#	src/sdl12/mixer_sound.c
2018-08-15 01:42:15 -04:00
mazmazz
6d82e03710 SDL fix for I_SetSongPosition
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:40:54 -04:00
mazmazz
55ef2d1d20 Change get/set music position to UINT32 parameter, milliseconds
# Conflicts:
#	src/d_netcmd.c
#	src/lua_baselib.c
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
f8f71422ca Initial attempt for get/set song position
* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32

# Conflicts:
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Nev3r
effd0ebe97 Merge branch 'horizon-line-hom-fix' into 'master'
Horizon line HOM fix

See merge request STJr/SRB2Internal!152
2018-08-12 03:48:20 -04:00
Monster Iestyn
20ea372306 Merge branch 'polyobj-sky-plane-crash-fix' into 'master'
Polyobject sky plane crash fix

See merge request STJr/SRB2Internal!146
2018-08-10 15:40:43 -04:00
Monster Iestyn
593c41f34f Merge branch 'leveltitle-tinkering' into 'master'
Leveltitle tinkering

See merge request STJr/SRB2Internal!134
2018-08-10 15:30:26 -04:00
Monster Iestyn
827da4098d Merge branch 'master' into polyobj-sky-plane-crash-fix 2018-08-10 20:06:12 +01:00
Monster Iestyn
710d940a9b Merge branch 'master' into horizon-line-hom-fix 2018-08-10 20:04:39 +01:00
Monster Iestyn
3e80f4a59b Merge branch 'master' into leveltitle-tinkering
# Conflicts:
#	src/hu_stuff.h
2018-08-10 20:03:59 +01:00
Monster Iestyn
1952653f5b Merge branch 'public_next' 2018-08-10 19:36:51 +01:00
Monster Iestyn
877ac62895 Merge branch 'master' into next 2018-08-10 19:31:15 +01:00
Monster Iestyn
0001260b3a Merge branch 'woops!_all_trans' into 'master'
Woops! All trans

See merge request STJr/SRB2!265
2018-08-10 14:27:45 -04:00
Digiku
2f7cfcc7b8 Merge branch 'hardcoding-nights-spheredamage' into 'master'
NiGHTS: Handle sphere damage correctly upon timeout
* Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP
* Handle player->spheres and player->rings consistently

See merge request STJr/SRB2Internal!157
2018-08-10 13:50:57 -04:00
Digiku
e1e00ecb88 Merge branch 'nights-invertloopfix' into 'master'
NiGHTS fix lap detection on inverted axis

See merge request STJr/SRB2Internal!138
2018-08-10 13:49:42 -04:00
mazmazz
9591ac92ec Pandora's Box support for player->spheres
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
MascaraSnake
72796d3d62 Merge branch 'hardcoding-time-again' into 'master'
Hardcoding time again

See merge request STJr/SRB2Internal!130
2018-08-10 13:14:53 -04:00
mazmazz
9e8784a376 SETSPHERES console command for debugging/cheating
Fixed sphere spill bug where no spheres spill if player->rings is 0
2018-08-10 13:06:53 -04:00
mazmazz
f8a3343500 Track player's previous mare rings with player->finishedrings.
There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00
mazmazz
7a8cdf06f4 Reset player->rings on denightserize and on new mare 2018-08-10 04:01:33 -04:00
mazmazz
37b50ca5a4 Tag damage fix error 2018-08-10 02:34:21 -04:00
mazmazz
674b9e918f Correct player->spheres deduction upon losing spheres
player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level.

Therefore, just deduct player->spheres.
2018-08-10 02:18:34 -04:00
mazmazz
c2f81eaf8f MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP implementation 2018-08-10 02:18:24 -04:00
mazmazz
f7a32c9fad MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP entries 2018-08-10 02:18:20 -04:00
toaster
dd31c02415 ...and R_DrawTranslucentSplat_8, even though it isn't used! 2018-08-09 17:08:20 +01:00
toaster
e11a734b2f Apply the double-colormap ordering fix to R_DrawTiltedTranslucentSpan_8 as well. 2018-08-09 16:56:43 +01:00
Monster Iestyn
fc68174e8b Merge branch 'master' into next 2018-08-07 20:54:19 +01:00
Monster Iestyn
c666f5f182 Merge branch 'transparency_i_hardly_knew_er' into 'master'
Transparency? I hardly knew 'er!

See merge request STJr/SRB2!264
2018-08-07 15:29:35 -04:00
toaster
ca262dcbba Change the order of operations when applying transparency and colormap such that colormap isn't applied to the screen pixel twice (or, in the case of R_DrawTranslatedTranslucentColumn_8, thrice).
Please note I haven't touched the ASM equivalent, given as it's not actually used.
2018-08-07 19:12:10 +01:00
Monster Iestyn
9812df00d6 Merge branch 'master' into next 2018-08-06 15:15:35 +01:00
Monster Iestyn
8de4bb2be5 Merge branch 'lua-archive-long-string-fix' into 'next'
Fixes for archiving/unarchiving Lua strings in netgames

See merge request STJr/SRB2!262
2018-08-06 10:12:59 -04:00
Monster Iestyn
dcd31eadf8 Merge branch 'password-fix-hotfix' into 'master'
Password fix hotfix

See merge request STJr/SRB2!261
2018-08-06 09:43:54 -04:00
Monster Iestyn
2ad792ccd4 Rewrite archiving/unarchiving of Lua strings for netgames.
This now means:
* Lua strings longer than 1024 chars can now be read properly without awful crashes
* Lua strings with embedded zeros can be written/read without truncating anything (hopefully)
2018-08-05 22:02:20 +01:00
Monster Iestyn
ed6f6e3a75 Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server! 2018-08-05 20:17:30 +01:00
MascaraSnake
f0f8698d04 Reorganized the thing type numbers 2018-08-03 23:58:11 +02:00
Monster Iestyn
594cc953b5 Fix Cacolantern's preparing sound being played everywhere across the map
(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
2018-08-02 16:15:30 +01:00
Monster Iestyn
502c80eaac Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
1b6e85fda0 Merge branch 'pk3-wad-map-noreload-hotfix' into 'master'
PK3 WAD Map NoReload hotfix

See merge request STJr/SRB2Internal!148
2018-07-31 14:43:14 -04:00
Monster Iestyn
f6b8206660 Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
10668f14b8 Merge branch 'master' into next 2018-07-31 19:36:30 +01:00
Monster Iestyn
e4f38995e7 Merge branch 'gme-lowvolume-fix' into 'master'
GME low volume fix

See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Monster Iestyn
6bf3274452 Merge branch 'gme-pause' into 'master'
Fix pausing on gme

See merge request STJr/SRB2!251
2018-07-31 14:33:56 -04:00
Steel Titanium
d649700abf Re-did this fix. 2018-07-28 01:58:25 -04:00
Alam Ed Arias
6d9bf3c5b3 Merge branch 'master' into next 2018-07-20 17:35:53 -04:00
Alam Ed Arias
f80b4e18a2 Fixup PROFILEMODE 2018-07-20 17:35:18 -04:00
Monster Iestyn
107dbf7496 Merge branch 'master' into next 2018-07-11 21:37:23 +01:00
Monster Iestyn
1e4e0006cb Merge branch 'opengl-fof-lowerunpegged' into 'master'
OpenGL: FOF walls + Lower unpegged

See merge request STJr/SRB2!258
2018-07-11 16:36:26 -04:00
Monster Iestyn
e9339b6356 Merge branch 'master' into next 2018-07-11 21:18:39 +01:00
Monster Iestyn
c8aaad253d Merge branch 'opengl-projectsprite-fix' into 'master'
OpenGL HWR_ProjectSprite fix

See merge request STJr/SRB2!255
2018-07-11 16:15:42 -04:00