Sal
40e9fd9644
Merge branch 'revert-revert-ignore-os-repeats' into 'master'
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Ignore OS Repeats
See merge request KartKrew/Kart!1137
2023-04-17 04:16:53 +00:00
SteelT
bdfccb4478
Change static buffer size to 2048, fixes the "directive output may be truncated writing up to" error
2023-04-12 14:31:50 -04:00
toaster
fa48fa421b
Guarantee initialisation of event.data2 to 0 for controller button event
2023-04-12 18:49:23 +01:00
toaster
3210b7b80c
Revert "Revert "Ignore OS key repeats for game controls""
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This reverts commit b6b5175bbee451579dc7d364cb40787e29b25a83.
2023-04-12 18:42:16 +01:00
toaster
74247d8100
Permit compiling with LOGMESSAGES disabled (and accomodate a crash early enough in the startup before the log is made, too)
2023-04-12 15:08:17 +01:00
toaster
adc2adb5c8
I_ShowErrorMessageBox for SDL interface
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Handles showing the error message box on quit.
- Polite communication that the game fell over and that you (probably) didn't do anything wrong
- Accomodates pointing you to UNIXBACKTRACE and _WIN32 exchndl crash logs if relevant
- Points you to the specific dated and timed log file that contains the error
- Tells you that the vague and often confusing error message (like I_Error) is for a programmer, server host, or add-on creator
- Hee Ho!
2023-04-12 14:59:12 +01:00
Eidolon
91a6bcf8be
Merge branch 'shader-postproc' into 'master'
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Shader-based postimg effects
See merge request KartKrew/Kart!1138
2023-04-04 03:37:43 +00:00
Eidolon
356e3317df
hwr2: Do postimg in hardware
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Depends on updated shaders
2023-04-02 19:46:21 -05:00
Eidolon
769ce2ef65
Add I_GamepadRumble, I_GamepadRumbleTriggers
2023-04-02 21:56:39 +01:00
Eidolon
a9fcff852d
rhi: Rewrite shader loading
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Multiple shader sources, simpler macro definition, and slightly more
data driven.
2023-04-01 17:32:34 -05:00
James R
da004414a3
Play a goofy sound when I_Erroring
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Reorders shutdown in I_Error a little bit so the message
box displays before I_ShutdownSound and SDL_Quit (so the
sound can continue playing while the message box is open).
This should not have any other effects and
I_ShutdownGraphics is still done beforehand, which closes
the main game window.
2023-03-30 17:13:55 -07:00
Eidolon
4210b45a41
Load gamecontroller(_user).txt gamepad mappings
2023-03-24 14:19:58 -05:00
Eidolon
aa0673c43f
Print the device name and GUID for connected pads
2023-03-23 22:55:46 -05:00
Oni
b9bbb6cb8a
Merge branch 'conditions-cascading' into 'master'
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Conditions Cascading
Closes #366
See merge request KartKrew/Kart!1053
2023-03-23 23:51:30 +00:00
toaster
5a7f7b58f0
HandleGamepadDeviceEvents: Call at all junctures where event_t are digested
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Permits controllers to actually be added when starting with -server
2023-03-19 17:27:23 +00:00
toaster
4c0077e07c
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading
2023-03-19 13:01:06 +00:00
James R
c503ef9492
Merge branch 'warn-duplicate-texture-names' into 'master'
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Warn about duplicate textures in data files
Closes #456
See merge request KartKrew/Kart!1044
2023-03-18 11:09:28 +00:00
James R
a08c0d478c
signal_handler_child: call G_DirtyGameData for NEWSIGNALHANDLER too
2023-03-17 22:27:35 -07:00
toaster
3e900d7f57
G_DirtyGameData: Dirty bit only applied in I_Error and signal handlers, nowhere else
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- Unfortunately, the way this system previously worked, the unlock was given to you for free if you accidentially opened two copies of the game at once.
- Instead, open the file in r+ mode, shimmy along 5 bytes, and write a `true` to be read later.
- Far more memory safe than rewriting the entire gamedata out on crash.
ALSO:
- crashflags has been split into boolean evercrashed and UINT8 musicflags.
- We don't need to track if the LAST session was a crash, at least not right now.
- Opens the floor up to other music like Loser Club happening on the Challenges menu.
2023-03-17 14:42:06 +00:00
James R
666837c620
Call R_PrintTextureDuplicates on I_Quit too
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Fixes crash from thread terminating if the program exits
before the title screen.
2023-03-16 23:23:16 -07:00
toaster
b3e803a294
Merge branch 'hotswap-legacy-gl' into 'master'
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Restore renderer swapping to and from legacy GL
See merge request KartKrew/Kart!1026
2023-03-14 22:56:02 +00:00
toaster
2e1efaff0c
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading
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# Conflicts:
# src/k_battle.c
# src/k_hud_track.cpp
# src/k_kart.c
# src/p_inter.c
2023-03-14 21:59:19 +00:00
Oni
9f4c080964
Merge branch 'dynamic-controllers' into 'master'
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Handle gamepads from interface dynamically
Closes #397
See merge request KartKrew/Kart!1018
2023-03-13 07:56:34 +00:00
James R
ab26a66602
Merge branch 'new-sound-musicdef' into 'master'
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Implement musicdef volume in new mixer
See merge request KartKrew/Kart!1029
2023-03-12 03:43:58 +00:00
Eidolon
17c1e69ed5
Recreate GL context on renderer swap
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Restores renderer swapping to legacy GL
2023-03-11 11:08:49 -06:00
toaster
c67412f6ef
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading
2023-03-11 12:42:55 +00:00
Eidolon
901ebdb5b0
Implement musicdef volume in new mixer
2023-03-09 15:12:24 -06:00
James R
ed551114d5
Windows: add -noexchndl, disables loading exchndl.dll
2023-03-08 17:11:05 -08:00
James R
afa62f2402
I_Error if exchndl.dll is missing for Windows builds
2023-03-07 17:52:10 -08:00
Sally Coolatta
edd5398373
G_PlayerAnalogInput cleanup
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Emergency keyboard keys work again, and the input code is more straight-forward.
2023-03-07 05:01:26 -05:00
Eidolon
86a9579e16
Handle gamepads from interface dynamically
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Fixes numerous issues with hotswapping, gamepad assignment, and menu
responsiveness.
2023-03-07 00:07:47 -06:00
toaster
53ce2e4287
Gamedata-related changes + Crash tracking
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- Combine multiple adjacent saves
- Generally could happen during game ticking, combined via gamedata->deferredstate
- DEFINITELY happened in splitscreen PWR handling, adjust those loops directly
- Write "dirty" state via gamedata->crashflags on everything except safe, intentful unloads
- Add UC_CRASH, which unlocks dependent on the above "dirty" state being present at gamedata load
- We can use this for something more useful and less funny later.
- Play "O_LOSERC" on the menu, starting with the Challenges screen, if a UC_CRASH condition has been met.
2023-03-03 13:38:31 +00:00
Eidolon
11fecebc47
Make AVRecorder WebM an optional part of the build
2023-02-26 20:18:05 -06:00
Eidolon
d855d96a10
hwr2: Add hardware 2D rendering
2023-02-26 18:47:42 -06:00
James R
fa0071e785
sdl/new_sound.cpp: record audio with AVRecorder
2023-02-24 19:21:01 -08:00
James R
d8ad8eb5d5
Enable seg fault on I_Error ifdef DEVELOP
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This produces a backtrace for I_Errors.
2023-02-19 22:02:37 -08:00
James R
1d688c3417
sdl/i_system.c: add -nofork option to disable forking signal handler
2023-02-14 04:16:57 -08:00
Oni
d42fdd0346
Merge branch 'music-debug' into 'master'
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Music debugging, devmode music
See merge request KartKrew/Kart!885
2023-01-25 00:14:42 +00:00
toaster
b6be0ef6e8
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into music-debug
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# Conflicts:
# src/audio/xmp.cpp
# src/audio/xmp_player.cpp
# src/sdl/new_sound.cpp
2023-01-22 15:20:14 +00:00
SteelT
aef982c8d5
Fix XPM window icon not being used
2023-01-21 18:47:29 -05:00
James R
dfd13b5a7a
Merge branch 'fix-nosound' into 'master'
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Fix -nosound command line option not disabling sound effects
Closes #405
See merge request KartKrew/Kart!883
2023-01-21 20:26:51 +00:00
Eidolon
ccc10eadd0
hwr2: Reformat C++ code
2023-01-14 19:59:41 -06:00
Eidolon
fcb4dfe3d7
hwr2: Restore legacy OpenGL temporarily
2023-01-14 19:52:33 -06:00
Eidolon
b932607359
hwr2: Remove sw testing state from sdl video
2023-01-14 19:52:10 -06:00
Eidolon
01ddbf6dcf
(WIP) hardware: add render hardware interface
2023-01-14 18:40:26 -06:00
James R
d5302d9e5d
Merge branch 'clang-format-adjustments' into 'master'
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cxx: clang-format adjustments
See merge request KartKrew/Kart!880
2023-01-12 19:09:41 -08:00
James R
49c5c785bf
Remove musictype_t, S_MusicType and I_SongType return implementation string
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Lua API change: S_MusicType now returns string instead of number
2023-01-12 02:50:02 -08:00
James R
eb8d03f479
Do not disable and reenable sounds entirely when window focus changes
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Sounds are not started if the window is unfocused,
regardless of sound_disabled.
Fixes -nosound not working (sounds would always be
reenabled if window comes into focus).
2023-01-11 18:22:06 -08:00
Eidolon
f43de07fd1
cxx: clang-format adjustments
2023-01-09 20:02:19 -06:00
Eidolon
9f649d7701
audio: conditionally shutdown SFX/Music players
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Fixes a potential segfault during startup where the sound hasn't been
initialized yet, but an I_Error occurs while loading data.
2023-01-09 14:58:59 -06:00