Wolfy
e1ab32a459
oops
2020-04-12 22:47:22 -05:00
Wolfy
30f5e928dd
Prep stuff
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pending asset hash changes
2020-04-12 20:48:11 -05:00
Sal
eb9144338a
Merge branch 'logs-port' into 'master'
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2.2 directory structure and log files port
See merge request KartKrew/Kart!224
2020-03-28 22:16:50 -04:00
James R
10a9a05cd8
symlink latest-log.txt on nix, copy to the real log file everywhere else
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(cherry picked from commit 25525a6aae84581ac03ca3089950ad4ff25b8512)
2020-03-24 15:49:08 -07:00
Louis-Antoine
f6cbf71df2
Remove unused define
2020-03-22 17:29:15 +01:00
James R
310a9cd09c
Merge remote-tracking branch 'origin/master' into parties
2020-03-21 17:22:57 -07:00
fickleheart
ee754b211f
Define SERVER_URL_PROTOCOL const for easy reconfiguration
2020-03-21 07:47:29 -05:00
Louis-Antoine
4e7605f0e2
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
fickleheart
33a9e5aa83
Merge remote-tracking branch 'upstream/master' into shaders-222
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
James R
46ac563eaf
Implement big bad parties (splitscreen with network players)
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Use the 'invite' command to invite another player to your party.
If that player accepts, via the 'acceptinvite' command, they and any
splitscreen players on their machine will be added after the players
in your party. They may also use the 'rejectinvite' command.
Use the 'leaveparty' command to leave a party. You and any splitscreen players
on your machine will be removed from the party. Players after you will be
shifted to take your place on the splitscreen.
2020-02-23 23:20:20 -08:00
SwitchKaze
99a1840101
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
Steel Titanium
4f5694fa14
Enable use of the patch file
2020-02-22 16:42:24 -05:00
Steel Titanium
c7778af7d6
Update version number to 2.2.2
2020-02-22 16:37:13 -05:00
James Hale
51137837c4
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
fc042e90f0
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Steel Titanium
f1204a80aa
Merge branch 'next' into the-colors-feel-so-right
2020-02-18 14:29:50 -05:00
Jaime Passos
043057532c
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-17 12:28:16 -03:00
Steel Titanium
299d8b2772
Merge branch 'next' into the-colors-feel-so-right
2020-02-16 22:56:27 -05:00
fickleheart
51ef6b3684
Merge remote-tracking branch 'upstream/master' into viewroll
2020-02-16 21:32:57 -06:00
Steel Titanium
08533debe6
Add six new skin colors
2020-02-14 22:30:37 -05:00
Monster Iestyn
0a4a879b96
Updated version number to 2.2.1, increment MODVERSION.
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Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
Jaime Passos
9b927e7600
Fix warnings around load_shaders
2020-01-23 22:30:36 -03:00
Sally Cochenour
3b18f17f16
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
fickleheart
b74ff9eb73
Add DBG_VIEWMORPH to view pre-transformed view
2020-01-17 20:39:15 -06:00
Alam Ed Arias
54c778b18c
Merge branch 'master' into next
2020-01-16 20:18:54 -05:00
James R
1de00bc6bb
Merge branch 'word' into 'master'
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Word jumping
See merge request STJr/SRB2!653
2020-01-16 20:05:12 -05:00
Sally Cochenour
d2cff9ec11
??
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did not commit??
2020-01-16 14:56:11 -05:00
Alam Ed Arias
282abfd4ac
Merge branch 'master' into next
2020-01-16 12:08:36 -05:00
Monster Iestyn
7eba91f839
whoops, forgot to do this
2020-01-11 20:24:43 +00:00
Monster Iestyn
9c1b15c986
Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff!
2020-01-11 18:48:47 +00:00
James R
0f4ef9a354
Put the word jumping code in functions
2020-01-08 12:58:19 -08:00
Sally Cochenour
d2e3c832da
Merge next
2020-01-07 07:35:39 -05:00
MascaraSnake
382edce32b
Merge branch 'textmap-parser' into 'next'
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Textmap parser
See merge request STJr/SRB2!604
2020-01-03 04:14:38 -05:00
James R
67ca512120
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
James R
0408572380
Merge branch 'modid' into 'next'
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Put a mod name in SERVERINFO
See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
James R
14fb5dccc8
Merge branch 'renderswitch' into 'master'
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Renderer switching
See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
Nev3r
6e8a023fdd
Add basic textmap support; currently crashes when trying to free the virtres, at vres_free().
2019-12-30 11:33:22 +01:00
Sally Cochenour
31304eda3e
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
Alam Ed Arias
2c03fcaac5
Merge branch 'master' into next
2019-12-27 17:08:16 -05:00
Jaime Passos
070adb4191
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
James R
14fed1f644
More fine tuned versioning
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You get a PACKETVERSION, for when some packets change format.
You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Sally Cochenour
931b44519d
Merge next
2019-12-25 14:41:31 -05:00
Sally Cochenour
add2497220
Port of Jimita's shader stuff + my lighting shader
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Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
f55b4bf6ad
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-25 05:43:46 -03:00
James R
7db16e230b
Merge branch 'fixsignalhandler' into 'master'
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Handle signals correctly on linux
See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
James R
908266f583
symlink latest-log.txt on nix, copy to the real log file everywhere else
2019-12-23 18:20:04 -08:00
Jaime Passos
9916c88baa
change ROTANGLES to 72
2019-12-17 13:39:26 -03:00
Jaime Passos
889bbdf96d
make ROTANGLES be 360
2019-12-17 13:00:50 -03:00
James R
15ac2982c0
Handle log file in parent properly
2019-12-16 19:28:42 -08:00