Commit graph

522 commits

Author SHA1 Message Date
Wolfy
e1ab32a459 oops 2020-04-12 22:47:22 -05:00
Wolfy
30f5e928dd Prep stuff
pending asset hash changes
2020-04-12 20:48:11 -05:00
Sal
eb9144338a Merge branch 'logs-port' into 'master'
2.2 directory structure and log files port

See merge request KartKrew/Kart!224
2020-03-28 22:16:50 -04:00
James R
10a9a05cd8 symlink latest-log.txt on nix, copy to the real log file everywhere else
(cherry picked from commit 25525a6aae84581ac03ca3089950ad4ff25b8512)
2020-03-24 15:49:08 -07:00
Louis-Antoine
f6cbf71df2 Remove unused define 2020-03-22 17:29:15 +01:00
James R
310a9cd09c Merge remote-tracking branch 'origin/master' into parties 2020-03-21 17:22:57 -07:00
fickleheart
ee754b211f Define SERVER_URL_PROTOCOL const for easy reconfiguration 2020-03-21 07:47:29 -05:00
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
fickleheart
33a9e5aa83 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
James R
46ac563eaf Implement big bad parties (splitscreen with network players)
Use the 'invite' command to invite another player to your party.

If that player accepts, via the 'acceptinvite' command, they and any
splitscreen players on their machine will be added after the players
in your party. They may also use the 'rejectinvite' command.

Use the 'leaveparty' command to leave a party. You and any splitscreen players
on your machine will be removed from the party. Players after you will be
shifted to take your place on the splitscreen.
2020-02-23 23:20:20 -08:00
SwitchKaze
99a1840101 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
Steel Titanium
4f5694fa14 Enable use of the patch file 2020-02-22 16:42:24 -05:00
Steel Titanium
c7778af7d6 Update version number to 2.2.2 2020-02-22 16:37:13 -05:00
James Hale
51137837c4 Custom skincolors 2020-02-21 21:56:39 -05:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Steel Titanium
f1204a80aa Merge branch 'next' into the-colors-feel-so-right 2020-02-18 14:29:50 -05:00
Jaime Passos
043057532c Merge remote-tracking branch 'origin/master' into sal-oglshaderport 2020-02-17 12:28:16 -03:00
Steel Titanium
299d8b2772 Merge branch 'next' into the-colors-feel-so-right 2020-02-16 22:56:27 -05:00
fickleheart
51ef6b3684 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
Steel Titanium
08533debe6 Add six new skin colors 2020-02-14 22:30:37 -05:00
Monster Iestyn
0a4a879b96 Updated version number to 2.2.1, increment MODVERSION.
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
Jaime Passos
9b927e7600 Fix warnings around load_shaders 2020-01-23 22:30:36 -03:00
Sally Cochenour
3b18f17f16 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-17 22:29:31 -05:00
fickleheart
b74ff9eb73 Add DBG_VIEWMORPH to view pre-transformed view 2020-01-17 20:39:15 -06:00
Alam Ed Arias
54c778b18c Merge branch 'master' into next 2020-01-16 20:18:54 -05:00
James R
1de00bc6bb Merge branch 'word' into 'master'
Word jumping

See merge request STJr/SRB2!653
2020-01-16 20:05:12 -05:00
Sally Cochenour
d2cff9ec11 ??
did not commit??
2020-01-16 14:56:11 -05:00
Alam Ed Arias
282abfd4ac Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
Monster Iestyn
7eba91f839 whoops, forgot to do this 2020-01-11 20:24:43 +00:00
Monster Iestyn
9c1b15c986 Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff! 2020-01-11 18:48:47 +00:00
James R
0f4ef9a354 Put the word jumping code in functions 2020-01-08 12:58:19 -08:00
Sally Cochenour
d2e3c832da Merge next 2020-01-07 07:35:39 -05:00
MascaraSnake
382edce32b Merge branch 'textmap-parser' into 'next'
Textmap parser

See merge request STJr/SRB2!604
2020-01-03 04:14:38 -05:00
James R
67ca512120 Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
James R
0408572380 Merge branch 'modid' into 'next'
Put a mod name in SERVERINFO

See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
James R
14fb5dccc8 Merge branch 'renderswitch' into 'master'
Renderer switching

See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
Nev3r
6e8a023fdd Add basic textmap support; currently crashes when trying to free the virtres, at vres_free(). 2019-12-30 11:33:22 +01:00
Sally Cochenour
31304eda3e Merge branch 'next' into oglshaderport 2019-12-28 13:58:41 -05:00
Alam Ed Arias
2c03fcaac5 Merge branch 'master' into next 2019-12-27 17:08:16 -05:00
Jaime Passos
070adb4191 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
14fed1f644 More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Sally Cochenour
931b44519d Merge next 2019-12-25 14:41:31 -05:00
Sally Cochenour
add2497220 Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
f55b4bf6ad Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-25 05:43:46 -03:00
James R
7db16e230b Merge branch 'fixsignalhandler' into 'master'
Handle signals correctly on linux

See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
James R
908266f583 symlink latest-log.txt on nix, copy to the real log file everywhere else 2019-12-23 18:20:04 -08:00
Jaime Passos
9916c88baa change ROTANGLES to 72 2019-12-17 13:39:26 -03:00
Jaime Passos
889bbdf96d make ROTANGLES be 360 2019-12-17 13:00:50 -03:00
James R
15ac2982c0 Handle log file in parent properly 2019-12-16 19:28:42 -08:00