Commit graph

20 commits

Author SHA1 Message Date
Antonio Martinez
251d812074 75% lap count in G1 2025-09-04 05:36:28 -04:00
Antonio Martinez
9f187529f5 WIP: takeover cvar, don't draw other player exp 2025-06-12 01:07:57 -04:00
Antonio Martinez
5144760538 that debug print too 2025-06-12 00:55:30 -04:00
Antonio Martinez
f95637a9c8 actually don't 2025-06-12 00:47:38 -04:00
Antonio Martinez
c55f52f587 the dulcet tones of eri nobuchika are the only thing separating me from a shallow grave 2025-06-12 00:41:45 -04:00
Eidolon
a4d304a1f5 Update copyright years to 2025 2025-02-13 15:32:26 -06:00
Sally Coolatta
7dfa597c7d SRB2 -> DRRR copyright in src, acs, android folder
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
James R
02699d72a7 Finish Beam: play sound when nearby
- Loudest 320 FU away from the beam
- Quietest 1280 FU away
2024-03-09 20:42:00 -08:00
AJ Martinez
506ab31f7f Mania-style time trials 2023-11-02 06:51:51 -07:00
toaster
3a0d6fd2fb Minor fixes for K_RaceLapCount
- Fix comment in k_race.c
- Use numlaps for level_tally_t::Init instead, as this is the cache'd form and permits us to remove k_race.h from the dependencies
2023-09-19 22:40:12 +01:00
James R
e437656633 Remove restrictions on numlaps, merge with gptest
- numlaps 0 now sets the race to 0 laps.
  - Players will finish upon crossing the finishing line
    immediately after POSITION.

- gptest merged with numlaps.
  - numlaps works in GP.

- Warping to sprint maps with numlaps already set now lets
  numlaps exceed the map default. It was previous capped
  at map default ONLY when loading into the level (so you
  could still exceed it by setting numlaps during
  POSITION). Now it's consistent.

- numlaps can now be set at any time during the race.
2023-03-29 03:53:21 -07:00
toaster
03c8fd543f More fun rules for Special Stages
- GTR_ROLLINGSTART
    * Initial instathrust, as before
    * Forced MAXPLMOVE forward
    * Disable finish line beam
    * "Super transformation" sound
        - Reference to the previous entry in the series' Perfect Startboost mechanic
- GTR_SPECIALSTART
    * Instant white fade
    * No titlecard (overridden by Boss intro)
    * Starting warp sound
- Match slidein time with no traditional titlecard to the end of the playsim intro fade
- Remove G_IsSpecialStage
2022-12-27 17:58:35 +00:00
Nev3r
5c9599f0a9 "UDMF: The whole thing" merged
See merge request STJr/SRB2!1714

Barely any RR features reimplemented
2022-10-09 01:13:37 -04:00
toaster
3a4b485c5d Remove P_InitAngle and its kin, considered on a case-by-case basis for also setting old_angle as well. 2022-08-25 11:35:09 +01:00
James R
7579cf1b10 Fix misc warnings for GCC 12 2022-05-11 12:21:18 -07:00
Sally Coolatta
cc250afd45 P_InitAngle, to fix angle interpolation on spawning objects 2021-12-24 12:45:51 -05:00
toaster
40cbc30bff Mammoth commit, sorry.
All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.

Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.

If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
Sally Coolatta
efb636aebe Bots do things during POSITION 2021-02-06 05:14:15 -05:00
Sally Coolatta
75dd970adc Beam objects
Place 2 to arbritrarily place the line anywhere. For sprint maps.
2021-02-05 01:58:34 -05:00
Sally Coolatta
90ca38acb0 Store where the finish line beam should be displayed
Instead of figuring out where it should be every tick while it's visible, store where it'll be at the start of the map.

Also moved finish line beam into a new file, k_race.c/h, for any Race-specific code.

A few unused variables for sprint map support later too
2021-02-05 01:24:23 -05:00