Commit graph

147 commits

Author SHA1 Message Date
lachablock
aeaf6c94f5 Give purple & rainbow driftboosts a 30% speed boost 2021-04-21 14:40:13 +10:00
lachablock
5e327e09c6 Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
Sally Coolatta
9d7ec0ab8f Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sally Coolatta
93c5942ceb Air failsafe boost
While in the air: release accelerate while at nearly-still speeds, and you'll preform a minisucle air drift boost. This mechanic is meant to fix the long-standing issue where you can get stuck in 0 speed in the air and not be able to do anything.
2021-02-07 14:07:27 -05:00
Sally Coolatta
4535a642d6 Merge branch 'master' into spindash-rebalance 2021-02-07 02:35:55 -05:00
James R
caa7fe1b47 Merge branch 'player-new-frames' into 'master'
New player frames: Glancing and death

See merge request KartKrew/Kart!362
2021-02-06 05:57:11 -05:00
Sally Coolatta
ee68862d1f Drift protection
Before, doing a spindash input while turning, but not being at a low enough speed, would make you start drifting.

Now, it checks if you're trying to E-Brake first before interpreting it as a drift input.

If you were already drifting, then attempting accel+brake will still be brake-drift, so that technique is unaffected.
2021-02-06 00:08:28 -05:00
Sally Coolatta
b7e578b82b Keep look backwards direction in a variable, so it can smoothly rotate 2021-02-04 00:26:59 -05:00
Latapostrophe
0657e1bb38 player.respawn wasn't pushed either?? 2021-01-31 22:24:41 +01:00
Latapostrophe
aee76fe88d expose karthud to lua. bruh. 2021-01-21 22:18:00 +01:00
Latapostrophe
3cd4c87df5 Weaker tumble, some effects + tumble on spring panel fail 2021-01-09 21:58:35 +01:00
Sally Coolatta
cfda66103d Merge branch 'master' into just-tumble 2021-01-06 23:02:51 -05:00
Latapostrophe
fe4d9ce889 New trick panel shit (but only the gameplay part) 2021-01-06 21:20:28 +01:00
Latapostrophe
74a39837bb Merge conflicts 2021-01-06 18:33:42 +01:00
SMS Alfredo
0118d60c06 Expose player.skin and player.availabilities to Lua as Read-only 2020-11-25 12:35:36 -06:00
Sally Coolatta
14b379fd27 Cherry-pick 4eb69a664 2020-11-16 19:52:26 -05:00
Sally Coolatta
56a20d05df Merge branch 'master' into battle-rethink 2020-11-11 00:11:18 -05:00
Sally Coolatta
fc934b38e1 Merge public next 2020-11-10 15:32:48 -05:00
Sally Coolatta
0e28470228 Merge master 2020-11-08 02:34:24 -05:00
James R
1cedb32e51 Let access spectator mobj 2020-11-05 20:05:04 -08:00
James R
3386ff6b90 Allow accessing a player even if there is no mobj
The worst part is you could've just saved the player userdata and accessed it
later anyway while player.mo is nil.
2020-11-05 20:04:14 -08:00
James R
745b293c47 Always allow access to the serverplayer 2020-11-05 20:00:21 -08:00
Sally Coolatta
2509d5a29c Merge branch 'the-scary-22-merge' into battle-rethink 2020-10-24 21:39:32 -04:00
Sally Coolatta
7c2bd0d1c2 Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
Sally Coolatta
7ce53ac104 Add blue spheres
Doesn't have animations, and doesn't have stat-specific buffs. But it's already a massive improvement
2020-10-22 02:52:33 -04:00
Sally Coolatta
953afddd03 Fix camera not updating when F12ing, fixed camera not taking aiming into account, and minor cleanup 2020-09-25 09:28:19 -04:00
Sally Coolatta
99a1bacb81 Turning code overhaul
Packet drops are still broken, but at least netgames are playable now.
2020-09-22 00:35:44 -04:00
SteelT
d8bcc13fec Merge branch 'master' into trick-panels
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
#	src/k_kart.c
#	src/p_user.c
2020-09-18 00:54:45 -04:00
Sally Coolatta
a251c3909b Lots of little fixes
Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00
Sally Coolatta
0dc21106e5 Lua stuff is done 2020-08-15 07:47:18 -04:00
Sally Coolatta
5a98c00405 NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
Sally Coolatta
f9ca40e673 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Sally Coolatta
f8d1e75025 Merge remote-tracking branch 'public/next' 2020-08-12 18:50:41 -04:00
Sally Coolatta
c96bd5f64a Many removals
Lots of NiGHTS code, lots of ringslinger code, revert actnum behavior back to vanilla
2020-08-10 21:45:51 -04:00
Sally Coolatta
7f94fe0d93 Merge lua_playerlib.c 2020-08-05 14:15:21 -04:00
Sally Coolatta
69b6ba2f18 I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Zachary McAlpin
bb46c909ec Allow cmd to be modified using the PlayerCmd hook 2020-07-25 20:08:41 -05:00
Zachary McAlpin
6877df94bc Ported Lat's PlayerCmd hook to vanilla SRB2 2020-07-17 00:08:38 -05:00
Sally Coolatta
59add5abd4 Merge branch 'master' into trick-panels 2020-06-14 20:46:01 -04:00
Latapostrophe
cab9c2a139 Merge branch 'v2-master' into followme-internal 2020-06-07 23:56:32 +02:00
Sally Coolatta
b7a8c1f128 Merge branch 'master' into trick-panels 2020-06-05 18:41:21 -04:00
Latapostrophe
f33e4d62a0 Sort conflicts, fix misordered follower bubble states in dehacked 2020-06-05 02:33:39 +02:00
Sally Coolatta
f4c0011a76 Merge branch 'master' into grand-pricks 2020-06-04 14:41:56 -04:00
Latapostrophe
6ac63cca7a Merge branch 'v2-master' into followme-internal 2020-06-02 22:21:16 +02:00
Sally Coolatta
086ea73c2f Merge branch 'master' into respawn-updates 2020-06-01 15:49:30 -04:00
Sally Coolatta
ede66a6632 Trick panels 2020-05-31 21:23:22 -04:00
Sally Coolatta
63917ffccc The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Sally Coolatta
0879459142 Add distance based on air time
Using the respawn command gives you barely any distance, while flying off huge  MGZ pits gives you a bunch.
2020-05-29 10:37:34 -04:00
Sally Coolatta
d062a35a3a Huge respawn overhaul
- Moved respawn code to its own file
- Reorganized a lot of the code related to respawning
- As a result of the massive reorganization, I squashed several bugs. Most notably: mid-game joiners having weird spawns, being able to skip laps by respawning.
- Respawn lightsnake no longer takes you straight to your nextwaypoint -- it now has a minimum distance forward that it tries to put you at when you respawn.
2020-05-29 01:04:51 -04:00
SwitchKaze
58cac1fd73 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00