Louis-Antoine
3483ddf573
Add a few missing calls to GameQuit hook
2020-05-27 14:58:10 +02:00
Monster Iestyn
9a122fd9c4
Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array
2020-05-25 21:27:48 +01:00
SwitchKaze
58cac1fd73
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
Louis-Antoine
6e073efbb7
Fix I_Error when queuing multiple Lua files
2020-05-19 23:50:37 +02:00
Louis-Antoine
ccc51df93b
Fix sending Lua files in text mode
2020-05-19 21:36:21 +02:00
Louis-Antoine
d6aed61ded
Allow input buffer to hold more than 64 tics
2020-05-18 11:34:09 +02:00
Louis-Antoine
dc527a8afb
Use per-node reference tics in ExpandTics
2020-05-17 20:23:07 +02:00
Louis-Antoine
24bd03cd22
Store starttic as a raw value in PT_SERVERTICS packets
...
This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
2020-05-17 20:09:11 +02:00
Louis-Antoine
35c987e731
Show total size when downloading gamestate
2020-05-16 22:49:20 +02:00
Louis-Antoine
c221b76716
Rewrite file transfer code
...
This code uses a custom packet acknowledgement system,
which is more suited for file transfer and does not suffer from
the small sender window used by the default acknowledgement system
2020-05-16 22:09:00 +02:00
James R
1e64eae0c7
Make mod update, room list and server list multithreaded
...
This took fucking ages and it still fails sometimes in edge cases, but I
don't give a FUCK right now.
2020-05-13 17:24:27 -07:00
James R
79ce8a4bfc
WHY THE FUCK DID I DO THIS
2020-05-13 17:21:18 -07:00
James R
9bf1f11f91
Compiler errors: won't stop, can't stop
2020-05-13 17:21:18 -07:00
James R
8893243c78
Kill the old mserv, long live HMS!
2020-05-13 17:20:59 -07:00
James R
65ff8e2f00
The big bad HTTP master server
...
Cvars:
http_masterserver is the url to the master server's API.
masterserver_token may be an authentication token.
2020-05-13 17:18:26 -07:00
Louis-Antoine
70f4d12d38
Rename some file transfer functions
2020-05-12 19:06:40 +02:00
sphere
4d9d125a99
Fix some errors and add some comments. Also, actnum is not an INT32.
2020-05-12 17:20:28 +02:00
Louis-Antoine
9326d18dbd
Use W_CachePatchLongName in Snake minigame
2020-05-10 11:02:45 +02:00
Louis-Antoine
d4393925c7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into snake
2020-05-10 11:00:30 +02:00
Louis-Antoine
d3d01dd8eb
Fix compiler warning
2020-05-05 14:05:19 +02:00
Louis-Antoine
0540548a98
Update sound and closed captions in connection screen
2020-04-28 00:37:58 +02:00
Louis-Antoine
829bb84b5e
Minor adjustements in Snake minigame
2020-04-27 23:15:18 +02:00
Louis-Antoine
1c78e9cdfb
Add bonuses and maluses to Snake minigame
2020-04-27 23:10:13 +02:00
Louis-Antoine
3ab29047bd
Add pause and retry to Snake minigame
2020-04-27 22:06:32 +02:00
Louis-Antoine
0bdf93e48d
Add a background to Snake minigame
2020-04-27 15:31:38 +02:00
Louis-Antoine
3c43515cbd
Use sprites for snake and apple
2020-04-27 13:01:14 +02:00
Louis-Antoine
4b94ebd8fd
Lower the download progress bar
2020-04-26 21:57:17 +02:00
Louis-Antoine
472be36b87
Prevent edge warping in Snake minigame
2020-04-26 21:17:15 +02:00
Louis-Antoine
90ef711412
Fix compiler warnings
2020-04-24 22:19:05 +02:00
Louis-Antoine
151fe6be07
Improve controls handling in connection screen minigame
2020-04-24 19:27:42 +02:00
Louis-Antoine
0928375bc4
Add a Snake minigame to the downloading screen
2020-04-24 19:27:29 +02:00
Louis-Antoine
ccf4bbe194
Add a minimum delay between connections
2020-04-24 14:05:15 +02:00
Steel Titanium
c1aac7c06e
Merge branch 'master' into next
2020-03-31 20:46:54 -04:00
Louis-Antoine
dece2adbe6
Fix allowjoin off affecting single player
2020-03-30 22:11:48 +02:00
Louis-Antoine
b0b21aada6
Fix disconnected players being kicked for high ping
2020-03-28 15:23:15 +01:00
Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
SteelT
2e25a5b56d
Merge branch 'viewpointswitch-fix' into 'next'
...
Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
21cb05b1f7
Merge branch 'fix-playernode-crash' into 'next'
...
Fix buffer overrun with players with no associated node
See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
8d7d0c4dc5
Merge branch 'master' into next
2020-03-09 19:53:08 +00:00
Louis-Antoine
0f3b88700b
Fix missing break
2020-03-08 20:04:29 +01:00
colette
e4a3fcea26
Fix resyncs never recovering if node and player mismatch
2020-03-08 13:09:39 -04:00
LJ Sonic
f0cf62672a
Merge branch 'next' into 'resend-gamestate'
...
# Conflicts:
# src/d_clisrv.c
2020-03-01 12:35:53 -05:00
LJ Sonic
e0f3a5b8f5
Merge branch 'lua-io' into 'next'
...
Support for Lua's I/O library
See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
Louis-Antoine
ccd7f4297e
Obliterate resynch
...
Okay, more precisely this substitutes the old resynch with
the newly added gamestate resend code.
2020-03-01 03:22:47 +01:00
Louis-Antoine
fc07604031
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
2020-02-29 13:43:47 +01:00
Louis-Antoine
73347fd4d5
Rename packet
2020-02-29 13:40:15 +01:00
Louis-Antoine
6e5b139ee6
Fix warning
2020-02-28 18:17:37 +01:00
Jaime Passos
745a6bb0f0
Fix incorrect newdisplayplayer in forced ViewpointSwitch
2020-02-23 12:14:52 -03:00
Louis-Antoine
2857508dfc
Fix buffer overrun with nodeless players
2020-02-22 15:08:17 +01:00
James R
1a251ccee2
Fix NOMD5 compiling
2020-02-21 21:06:04 -08:00